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Old 09-17-2012, 08:02 AM   #61
[Maverick]
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Quote:
Originally Posted by Ells228 View Post
What makes you say that Mav?
There are 3rd party terrain developers out there.
I'll put my hands up, I had never heard about this at all!

DAMN YOU! Now I'm excited because it's 'possible'!

Although as you mentioned it is unlikely but the potential exists and that is truly good news for those of us who have been around the virtual mach loop thousands of times in other sims!

*Cough*... Can't wait to take the Typhoon around the mach loop in DCS... Just a dream.



edit: If you have any influence Chris... LFA14 would be awesome
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Old 09-17-2012, 12:37 PM   #62
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Well I have a lot of influence, but only over myself hahaha
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Old 09-17-2012, 08:40 PM   #63
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or in xplane. However, I echo the original sentiment and agree with you that it will probably never happen for DCS.

I just wish that DCS had a global map that can be installed by specific regions via user prefs. Like x-plane.
Unsure of how X-Plane 10 works, but ideally there would be a global map, with specific regions that are loaded in if you have them installed. Otherwise the terrain would be more or less autogenerated. Still the height maps would have to be pretty constant between each player, considering that some players may not have the high definition terrain installed on their machine.

That is, of course, to say nothing of buildings or trees.
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Old 09-17-2012, 08:53 PM   #64
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I think given time, people or teams will release different terrain maps and who knows in the future, you may be able to fly in them joined up some way.

I guess EDGE was maybe designed for futureproofing that concept.

Just my own hopes.
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Old 09-17-2012, 10:52 PM   #65
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Here's an idea: model the entire world, but flat. Have the continents in the correct places, oceans etc.., but no detail (maybe some generic grass texture).

If people want to do a terrain region - add the relief data in a Lat/Lon box format, with detailed textures as it is now?

You read it here first.

It seems that idea may already exist.... if you fly off the map you just get flat, green textures.

Best regards,
Tango.
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Old 09-17-2012, 10:57 PM   #66
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Not a very enticing prospect, to me, a flat world. Have a method for people to "fill out" desired areas with detail as 3rd party projects, just like every other simulator with world scenery. Don't do it without the proper mechanism.

ED folks are not stupid... if/when they have the resources they will start to attack features in popular demand. World scenery is a benchmark item that other "everything simulators" tend to boast. If you ask me it's a matter of time before ED joins that list. Conceptually, they've got an excellent start to the most complete flight simulator ever designed... they just need time.
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Old 09-17-2012, 11:29 PM   #67
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I'd rather have a world that supports curvature of the Earth in detailed bits and pieces than to have the entire thing flattened out.
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Old 09-18-2012, 12:03 AM   #68
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Einstein thought of that as well as time.
The Idea of free development is tricky because of copy right, but the tools…
Remember the tile proxy? Now the idea of payware tools from which all parties could benefit isn’t so ridiculous. Google has a lot of data.
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Old 09-18-2012, 12:14 AM   #69
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Quote:
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Einstein thought of that as well as time.
Arrrre you trying to say Einstein determined that the earth is round?
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Old 09-18-2012, 12:20 AM   #70
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Would you like to think of space time money fabric?
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