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Old 08-11-2019, 05:45 PM   #41
3WA
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Originally Posted by Fakum View Post
So basically it seems that I either have to find a MP server that is dedicated to Helo ops
(Haven't had any luck finding one of those), or get lucky on a MP server that has CAP over TA when I log in,,,,


Just sign the petition to get R-27ER's on the Ka-50.


Or, you can just keep as low as you can, and behind trees and objects. Also, stay close to friendly SAM's. If fighters are present, your dead in the open, flat terrain.


Hopefully, we get those Igla's in BS3, so we have SOME defense.

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Old 08-11-2019, 06:36 PM   #42
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So then doesn't this thread imply that if the body of the helo is below the line of sight (including taking trees and buildings into account) of the radar, then you should not be able to fire on it, and if only the rotors are unmasked peaking above the trees, it perhaps ought to appear in the sim to be a direction-only, no-altitude, and no-range jammer icon on the radar but that HOJ shouldn't be able to hit it? That seems like a pretty simply solution rather than trying to actually model the individual returns of every rotor blade as it's going around in realtime, which is understandable it hasn't been done. An unmasked rotor could light up an active radar in line-of-sight with the ease of an active jammer but couldn't be targeted. I’d be in favor of that. I’d also be in favor of an option to adjust how tall the trees are. Might allow people to set up more balanced servers.
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Old 08-11-2019, 06:47 PM   #43
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Actually, the trees are a decent height. You just need to fly very near them, a few feet off the ground, and they will cover you. Flying low, I never get attacked by A-A missiles. The fighters always use their guns.


So, it looks like they can detect you, they just can't get a missile lock. I'm sure they could get a lock with an anti-tank missile though, if you were moving slowly enough, which you probably are. Luckily, the AI in single player haven't figured that out yet. :p


Still, their guns can reach out to about a km or so, and 20mm will tear a heli to shreds. Which is why we need to carry Igla's, so we can launch a few at them when we see them diving at us, and hope for a hit.

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Old 08-11-2019, 09:02 PM   #44
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Quote:
Originally Posted by Fakum View Post
So basically it seems that I either have to find a MP server that is dedicated to Helo ops
(Haven't had any luck finding one of those), or get lucky on a MP server that has CAP over TA when I log in,,,,


What we need is a massive DCS online pay to use battlefield where the whole lot is thrown into the mix all at once, do or die, better dead than red war. (better Red than Dead for our large Russian users).
A real time, real weather mass war where jet pilots are just to busy fighting for air supremacy to care about the choppers!
Where logistics and ground force moral is just as important as kills.... basically, a real simulated war segmented into smaller areas for each and all of us to play in.


Or a complex one sided but highly realistic online battle field that mimics recent western battlefields in the middle east.

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Old 08-11-2019, 10:03 PM   #45
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Actually, the trees are a decent height.
Well, they're not shrubs, especially the conifers in DCS, but Alaska, Washington, Oregon, northern California, and Russia have HUGE trees. Tree tallness might be a neat adjustment. And there's more small patchwork I find in real life due to areas of clear cuts vs untouched. Useful.

We could additionally combine that with some maps with more varied terrain for rural areas (more canyons, depressed terrain for creeks and rivers, valleys, and lots of small steep hills) and taller objects in the urban sections. I notice a lot of flight simulators have nuance in the terrain in the textures that spoof topology nuance... Enemy Engaged probably being the biggest culprit with their sand dune textures, but then it does have maps with lots of little canyons with rivers in them all over.

Another thing to think about is that real roads tend to often have ditches alongside them to prevent flooding, which means trees usually are cleared to a wider path for the road to accommodate them. Some of the roads in DCS seem to have trees right up alongside them and no space for the ditches such that it's hard to get a chopper through above the road NOE. So some roads could benefit from a wider gap of trees beside them that would help helo tactics.
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Old 08-12-2019, 04:32 PM   #46
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What would be super cool is if the trees weren't all the same height...
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Old 08-12-2019, 06:55 PM   #47
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Honestly I don't have much trouble on alot of online servers. Sometimes yes I get vulched by enemy air. But if you stay low, you pretty much don't get shot at by some SAMs... I very much enjoy removing SA-6 sites with the KA50 for sport. The double digit sams are a bigger problem but if you can sneak up on them they are doable. As for enemy fighters, the only time I get misled is if go "high" like more than 20-30m, otherwise if they spot me (not guaranteed) they usually try to gun me.

If you want to have some fun on MP servers, go grab a mistral armed gaz and do helo escort missions for other players.
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Old 08-18-2019, 03:47 PM   #48
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Oh man, welcome to the party! it's not possible in DCS because it's Stupid Radar using ACM as in the F-14, F-15, F-18 will pick you up even from behind buildings.... So, until ED start to freaking fix bugs and use better Radar Sensor like e.g. Ray tracing Radar. what ever you do won't work. Not mentioning that AI RIO in the f-14 have super x-ray vision so the game AI is even freakier....



So the game is broken as for now. let's wait for some ages and hopefully the developers one day will start fixing the broken Game-Engine!


The Answer: IN DCS NO!
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Old 08-19-2019, 01:24 AM   #49
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Oh yeah, I've had heli's pic me up from behind large hills. The AI is ALL SEEING.
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Old 08-19-2019, 06:43 PM   #50
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That's not "quite" true but yeah I mean it doesn't quite work the same way as in real life either ...

You can kind of think of all AI forces as mini-AWACS . And if they have AWACS... well then you have to be SUPER careful.
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