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Mi-8 & Huey View Bug. Any other view than Captain severely bugs the model.


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Examples: (First picture of each module is the correct view)

 

http://imgur.com/a/UQC7M

 

I've tried to delete the server.lua and SnapViewsDefault.lua files and getting new ones, to no avail. I haven't found another thread which solved this, hopefully someone knows as I've met others whom have the same issue.

 

I'm not running DCS through steam.

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I can confirm this odd behaviour. Under 1.2.10u3 the whole cockpit seems to be shifted to the aft when sitting at position 2 or 3 whereas under 1.2.10u2 everything was still fine.

 

Funny thing is, I can't find any difference in the files when I compare both versions. Textures, 3d model and lua files - all seem to be unaltered? Only the binaries are different ... (I always thought, the position of the internal cockpit model is defined in some lua file?)

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Hey guys.

 

I don't confirm this bug for v1.2.10u3 - No problem here.

 

You must have installed a mod, like PeterP's Proper Neck or something? So, did you try delete view.lua in "..\Saved Games\DCS\Config\" folder?

i7-2600 @3.4GHz | Corsair 16GB @1600MHz. | MSI GTX1660Ti Gaming X | Samsung 256GB SSD (Win10HPx64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5
>>MY MODS<< | Discord: Devrim#1068

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Hey guys.

 

I don't confirm this bug for v1.2.10u3 - No problem here.

 

You must have installed a mod, like PeterP's Proper Neck or something? So, did you try delete view.lua in "..\Saved Games\DCS\Config\" folder?

I don't have such a file in the config folder. I have something called ViewConsumer.lua though.

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Hey guys.

 

I don't confirm this bug for v1.2.10u3 - No problem here.

 

You must have installed a mod, like PeterP's Proper Neck or something? So, did you try delete view.lua in "..\Saved Games\DCS\Config\" folder?

 

... :doh::music_whistling:

 

That was it, thanks Devrim!

 

For those who have the same issue with that Proper Neck mod of PeterP: the section for the Mi-8 is probably outdated and/or incomplete. I've copied over the relevant lines from the mods\aircraft\Mi-8\views.lua and now it seems to work fine.

 

Replace the section for the Mi-8 in Saved Games\Config\Views\Server.lua

[color=Red]ViewSettings["Mi-8MT"] = {
   Cockpit = {
   [1] = default_fighter_player({
   
   .......
   
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.700000,1.400000,-3},
       AnglesDefault   = {0,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-20.000000,5.000000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}[/color]

with this:

[color=Green]ViewSettings["Mi-8MT"] = {
   Cockpit = {
   [1] = default_fighter_player({
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = GlobalCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       EyePoint               = GlobalEyePoint,
       limits_6DOF           = {    x      = {-0.200000,0.500000},
                                   y      = {-0.200000,0.350000},
                                   z      = {-0.800000,0.400000},
                                   roll = 90.000000} 
                               }),

   
   [2] = default_fighter_player({-- player slot 2
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = GlobalCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       limits_6DOF            = {    x = {-0.200000,0.500000},
                                   y = {-0.200000,0.350000},
                                   z = {-0.400000,0.800000},
                                   roll = 90.000000},
                                }),

   [3] = default_fighter_player({-- player slot 3
       CockpitLocalPoint      = {3.916, -0.11 , 0.0},
       CameraViewAngleLimits  = GlobalCameraViewAngleLimits,
       CameraAngleRestriction = {false,90.000000,0.400000},
       CameraAngleLimits      = {140.000000,-65.000000,90.000000},
       limits_6DOF            = {    x = {-0.200000,0.500000},
                                   y = {-0.200000,0.350000},
                                   z = {-0.400000,0.400000},
                                   roll = 90.000000},
                                }),
   
   }, -- Cockpit 
   Chase = {
       LocalPoint      = {-5.700000,1.400000,-3},
       AnglesDefault   = {0,-8.000000},
   }, -- Chase 
   Arcade = {
       LocalPoint      = {-20.000000,5.000000,0.000000},
       AnglesDefault   = {0.000000,-8.000000},
   }, -- Arcade 
}[/color]

And as always: do at your own risk, make a backup before altering the file and don't hold me responsible if anything bad happens ... or anything good happens! :o)

 

edit:

I think, this DOES work. I edited it out earlier because when I re-tested it, it did not work ... but that was just a mistake of me. I tested it with a test mission ... but saved missions include the server.lua so I actually had the old, errorneous behaviour although it actually does work for fresh missions ... argh. Never mind ... tl;dr: this fix DOES work.


Edited by Flagrum
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I installed the neck mod but thought it would be overwritten after updated rc
Some user files aren't effected by updates.

 

Greetings friends. I'll be glad if your problem has been solved. :)

i7-2600 @3.4GHz | Corsair 16GB @1600MHz. | MSI GTX1660Ti Gaming X | Samsung 256GB SSD (Win10HPx64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | Saitek X-55 Rhino & Rudder | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5
>>MY MODS<< | Discord: Devrim#1068

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The issue is caused by the "Proper Neck" mod of PeterP. The part for the Mi-8 needs to be updated.

 

I prepared a fix for this issue - see my earlier posting: http://forums.eagle.ru/showpost.php?p=2202677&postcount=9

 

(I temporarily edited out the part concerning the fix in that posting, but after re-testing it properly, I am now convinced that it does indeed fix the issue).

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Well that did the trick. So I delete these files permanately? Aren't they needed elsewhere?

 

Thanks

The files under Saved Games/DCS are config files which contain settings the player wants to change - these will not be overwritten or altered by the DCS autoupdater.

 

That means, if you never knew those files existed, then you won't really need or miss them.

 

In Server.lua things like the position of your head inside the cockpit, the amount of space that you can actually move your head in inside the cockpit and similar limits are stored here. If this file does not exist, the default settings are used by DCS from its installation folder. PeterPs mod used this file to adapt those default settings to the new situation caused by the invention of his "neck".

 

SnapViews.lua contains the, well, snap views: you can make a snapshot of your current head and eye position in your cockpit and return to it later by a button press. You can use this to look at parts of the cockpit that are otherwise difficult to reach.

You can save 9 such snapviews per seat per cockpit.

If you never saved your own snap views before, then it would be safe for you to not have this file.

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