Delta59R Posted January 2, 2019 Share Posted January 2, 2019 I'm tooling around with mission editor and setup a scenario with 1v1 A-10 guns only. I'm noticing a couple odd things, maybe someone here has some insight. One is the AI will not engage me, only avoid. And the second is that when the AI gets a distance away, it turns and bugs out (I think its headed for closest airport), it proceeds to 20k ft, I try to catch it but it just walks away... I changed the fuel weights of mine and the AI, me at 30% and the AI at 100% and it still just walks away from me... Any ideas why that is? Is there a obscure control adjustment to make the A-10 fly faster that I'm not aware of? Yep flaps up! Thanks Meshify C w Noctua Fans, MSI Carbon Z790, 13900KS, 64gb 7200 Gskill, MSI 4090, MSI 240, Sam 1tb m2, Sam 512 m2, Seasonic 1000w, MSFF2 Stick + X56 Throttle, HP Reverb G2, Sony 83in A90J OLED Link to comment Share on other sites More sharing options...
NoJoy Posted January 4, 2019 Share Posted January 4, 2019 A.I. uses simplyfied phyics. No way to outrun, out-climb or out-turn him. Brrrrrrrrrrrt I'd rather call in a Strike Eagle... I7 6700K, MSI Z270 Gaming Pro Carbon, 32GB G.Skill Ripjaw V 3200, Inno3D GTX 1080, Samsung 970 Evo, Thrustmaster 1.6000M, TrackIr 5 Link to comment Share on other sites More sharing options...
Delta59R Posted January 6, 2019 Author Share Posted January 6, 2019 Ahh, Thanks! No wonder I get my butt handed to me guns vs p51 :) Meshify C w Noctua Fans, MSI Carbon Z790, 13900KS, 64gb 7200 Gskill, MSI 4090, MSI 240, Sam 1tb m2, Sam 512 m2, Seasonic 1000w, MSFF2 Stick + X56 Throttle, HP Reverb G2, Sony 83in A90J OLED Link to comment Share on other sites More sharing options...
Recommended Posts