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DCS: Roadmap (unofficial - NO DISCUSSION HERE)


Silver_Dragon
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any clue of some NEW DEVELOPMENT following the F-16 by ED ?

 

ED has working "on parallel":

- Follow funtionality on the F/A-18C Hornet / Viper.

- Supercarrier Module

- Mil Mi-24P, F-4E Block 43 and after AH-1F

- WW2 P-47D-30, Mosquito FB and after Me262

- Three new maps (Modern / WW2), one of them free

- New Damage Model, Dynamic Campaign and more

- New AI units on DCS World / WW2 Assets pack.

- DCS World Vulkan and other improvements.


Edited by Silver_Dragon
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From today Newsletter:

 

https://forums.eagle.ru/showpost.php?p=4077740&postcount=220

New AI FM (GFM) - currently in progress

Last week we introduced some new skills for our AI pilots, and we want to thank you for the feedback. We are happy to hear that it’s making a big difference! We are also working on what we term the GFM (General Flight Model), and this is the new FM for the AI that you may have heard us hint at earlier. This FM will support asymmetric payloads, and naturally crosswind landings. We think this will make the AI pilots fly in a more realistic and human fashion. The GFM will not only simulate kinematic movement, but also true stability and controllability characteristics of the plane and their natural behavior at takeoff and landing. The current effort is on building variations of mass and moments of mass in flight. In the future, we will develop the principal functionality to support supermaneuverability.

 

 

UH-1H Multi-Crew Functionality - currently in internal testing

This hugely anticipated feature is close to seeing the light of day. We have begun internal testing of multi-crew functionality for the Huey. The initial testing is progressing well, and it will allow two pilots to fly the Huey as a team. Pilots will be able to interact with each other’s panels, and it should be a beet fun addition to an already excellent module.

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Big interview on MudSpike by Wags about DCS develop, plans and more.

https://www.mudspike.com/mudspike-ama-with-eagle-dynamics-senior-producer-matt-wagner/

 

Single player / multiplayer dynamic campaign system on planned to 2021:

- Real Time Strategy (RTS) element

-- Resources

-- Strategic nodes and routes

-- War production

-- Ground forces

-- Strategic objectives

-- Ground force route planning

-- Tasking orders

- User interface that will allow to configure a campaign and tune the RTS engine

Follow on:

- Economic aspects

-- factories

-- warehouses

-- materials logistics that transport resources

 

Mission editor:

- Placement of units and objects in the 3D world on To-do list (required previously Mission Editor rewrite and DCS World re-coding).

- More flight attack options like multi-axis attacks

- More options to control the reaction of ground forces (needed for a better Combined Arms product)

 

3D units:

- Oil Tanker unit no a priority yet.

 

New ATC/AI improvements:

- focused on aircraft carrier communications (departure, marshal, approach, tower, and LSO)

- next tasks overhaul airfield radio communications.

 

Weather improvements:

-developing a new cloud system

-support clouds including cumulus, cumulonimbus, cirrus, etc, include multilayered cloud structures.

 

IFF implementation:

-Mode 4 operations.

-automatic modes coming with AZ/EL radar mode

-Later coming Mode 1, 2, and 3

-later coming accurate IFF simulation for the Viper

 

In-game voice communication (VIOP):

- coming to Late 2019

- Stage 1 rooms for two sides

- Stage 2 user created rooms

- Stage 3 radio modulation and frequency

 

VR Improvements and engine:

- New Graphic engine on GPU Multi-Threading and the Vulkan API in develop.

 

Module Update and Improvements

- Ka-50 and A-10C on develop

- F-5E can follow

 

Comunity suport:

- public tracking page with all project status

 

Naval modules

- CVN module in progress

- Arleigh Burke destroyer and Admiral Kuznetsov carrier follow

- determine the level and composition of other naval-focused content in the future.

 

AI improvements:

- Supercarrier deck crew

- air-to-air AI improvements

- follow air-to-surface attack AI improvements

 

Core product improvements:

- New terrain engine

- Dynamic campaign

- New graphics engine

- Improved night lighting

- FLIR rendering tech

- Ground radar tech

- Air-to-Surface radar rendering tech

- Improved weather (clouds, thermals, humidity, etc.)

- New and improved effects

- Integrated VOIP

- Aircraft AI improvement

- Updated replay system

- Improved unit visibility

- Improved sound engine

- Improved network code

- And other more confidential aspects…

50% of company resources are invested on the core product

 

Dedicate server improvements:

- improving the dedicated server code and welcome input from our clients

- Windows Service in the future

- No plans to a Linux based server

 

Warehouse/Resource system improvements:

- greatly updated for the dynamic campaign system

 

Combined Arms improvements:

- Detailed damage model system for ground units

- Improved ground unit AI decision making

- New and improved ground unit effects

- A much more detailed ground environment

 

Modules and maps:

- After the F-16C will come DCS: P-47D Thunderbolt, Mi-24 Hind, and Mosquito

- F-4 Phantom coming later after other module (I think Mi-24P)

- No plans to a A-6 Intruder yet and can change in the future

- P-47D plans released in Q1 2020

- New World War II assets completed A-20 and Ju-88 will be released this year

- Mosquito after P-47D expect it in 2020

- Me 262 collectiong data to simulate all systems.

- New WW2 maps on develop will announce soon.

- Korea map not in immediate plans

 

WW2 projects

- New maps, new units, and a new combat theater

- Highly detailed damage model

- Torpedoes on Ships and aircrafts.

- Improved sighting system

- Improved aircraft AI

- New maps in development is also well suited to our current stable of warbirds

 

ATIS:

- after new airfield ATC system.

 

Mi-24P Hind module:

- intuitive means to command the other crew member to accomplish basic sets of tasks

 

Yak-52 module:

- start to work on final phase on Q1 2020

 

Team allocations:

- The staff working on MAC, Hornet, Viper and other such products are different from those working on the core DCS World features

 

Belsimtek (BST):

- Has not been in existence for a long time and they were then merged back into Eagle Dynamics

- Much of our modern aircraft team is focused on the F/A-18C, F-16C, and Mi-24 Hind

 

SuperCarrier Module:

- Supercarrier briefing room is designed to allow players to view the briefing, arm their jets, watch the PLAT CAM, and walk to the jet.

- not be delivered during the early access period

 

Wags Wishlist

- One of the features I would like to see is a robust squadron management role playing element.

 

MAC and FC

- MAC continue Grown

- FC series will continue but turn no MAC

 

F-16 module:

- PIDS/PIDSU Perhaps at a later point, but not in our current planning


Edited by Silver_Dragon
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Dynamic Campaign on develop, more info soon.

https://forums.eagle.ru/showpost.php?p=4084308&postcount=536

 

Per AMA:

Our current estimate is that the dynamic campaign will be ready for beta test in 2021.

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From Newsletter:

https://forums.eagle.ru/showpost.php?p=4086199&postcount=221

Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 & CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.

 

Early Access Features

New Nimitz-class aircraft carrier model:

Highly detailed polygon model.

High-resolution textures that include realistic weathering and markings

Animated arresting wires and blast shields

Animated radar antennas

Animated aircraft elevators

Catapult bubble between catapults 1 and 2

Steam from catapults

Risers (guard rails) around aircraft elevators when lowered

Long-range line-up lights

IFLOLS

Animated “rabbit lights” along landing area centerline

Deck lighting

Functional air defence weapon systems:

Sea Sparrow

CWIS

Sea RAM

Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:

CVN-71 Theodore Roosevelt

CVN-72 Abraham Lincoln

CVN-73 George Washington

Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.

Carrier radio communications for Case I, Case II, and Case III.

Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.

Static deck crew that can be placed by mission designers.

Animated deck crew for bow and waist catapults launches.

 

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