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Damage modeling


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Will we continue to use the same damage modelling for Combined Arms as is in the current DCS simulators, or will it introduce any new features such as modelling armor sloping, penetration values and effects from different weapon systems?

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Would be cool.

 

The behaviour how/why ground forces exploding is not realistic.

Meanwhile I used to this behaviour but it is very strange.

The ground forces are always 100% operational till a specific "damage limit" is reached.

Then they will explode.

There are no parts falling off while fighting, no destroyed tank chain but still dangerous main-gun etc.

 

In my point of view this should be the next step ED have to do.


Edited by =STP= Dragon
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The ground forces are always 100% operational till a specific "damage limit" is reached.

Then they will explode.

There are no parts falling off while fighting, no destroyed tank chain but still dangerous main-gun etc.

 

IIRC it was said that hitting a vehicule will affect his performances (like a disabled gun) but it won't appear graphicly

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That would be cool... it's the first step in the right direction. :)

 

It has been implemented since BS1.

 

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But it's rarely seen, or my CCIP skills are just too awesome ;)

 

Something that would be really awesome is a few different damage animations. The smoke and WAAAAAIIT FOR IT (Achmed style) explosions is getting old now.

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Something that would be really awesome is a few different damage animations. The smoke and WAAAAAIIT FOR IT (Achmed style) explosions is getting old now.

 

Yep, the new smoke and explosions effects added in 1.1.2 are an improvement. But there is still a long way to go, as with many areas. It's a long road, but we'll get there eventually.

 

There are lot of things that could be improved/implemented as far as weapon effects/damage modelling goes (airburst munitions and fragmentation effect for one), but no doubt we'll see things like this in time.

 

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Damage modeling :

When a Russian tank is hit by a shell or an anti-tank missile, the turret is most of the time ejected from the chassis and rests on the ground at a few meters of the tank.

 

Is it not possible to make this kind of modelling for DCS World and Combined Arms?

 

It will be great !!

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You need hit the ammo carrousell to blow the turret, need calculate penetration and distance of the explosive charge, and set a % to blow them to ignite the propelent charges..

 

You don't need to hit the ammo carrousell, when the turret or the chassis is also hit, the gun ammo will also detonate with the heat inside the vehicle. 99% of destoyed russian tanks have the turret out of the chassis...

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