Mt5_Roie Posted July 9, 2012 Share Posted July 9, 2012 Currently I have a couple mission in which units are set to activate later so I can activate them via trigger. They are used in response to an attack on a airfield. They are not seen until they are activated. I was wondering with CA will we be able to activate these types of units or can we only work with units that are currently activated? Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Revelation Posted July 9, 2012 Share Posted July 9, 2012 Yes CA will work just fine. Once the units are "active" players will be able to control them. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT Link to comment Share on other sites More sharing options...
Mt5_Roie Posted July 9, 2012 Author Share Posted July 9, 2012 So you would need a ground commander to make them active, then other with CA can jump in and take control of them. is that correct? Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Grimes Posted July 9, 2012 Share Posted July 9, 2012 No, the units follow the same rules as before. It all depends on when a group is activated by triggers, ground commanders have no direct control over it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 10, 2012 Share Posted July 10, 2012 There is the possibility of Direct control of certain triggers but it requires the Mission Designer to implement it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Mt5_Roie Posted July 10, 2012 Author Share Posted July 10, 2012 There is the possibility of Direct control of certain triggers but it requires the Mission Designer to implement it. Nate So as long as the mission designer though ahead of time to include the provisions, it will be possible. Cool. Thanks Nate. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Recommended Posts