AI Pairs takeoff and landing - new? - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 08-18-2019, 02:09 PM   #1
Whiskeybravo
Junior Member
 
Join Date: May 2013
Posts: 76
Default AI Pairs takeoff and landing - new?

I've just noticed the AI performing a pairs takeoff and subsequently watched a four ship AI land as 2 pairs.

Is this a new thing or am I just too old and have't noticed it before.

Either way, well done ED, it makes waiting for a pair to depart a more pleasant experience.

Cheers,

WB.
Whiskeybravo is offline   Reply With Quote
Old 08-18-2019, 04:04 PM   #2
Eaglewings
Member
 
Eaglewings's Avatar
 
Join Date: Feb 2012
Posts: 830
Default

AI pair takeoff and landing has been in for long while now. Cannot remember since when but having been seeing AI do that.
I have equally seen AI following me in a real close formation flight. The AI was really close I was so impressed.
Eaglewings is offline   Reply With Quote
Old 08-19-2019, 06:41 AM   #3
chrisofsweden
Member
 
chrisofsweden's Avatar
 
Join Date: Jan 2014
Posts: 643
Default

Yes. It's been in for quite a while. Don't know if it happens still that the AI sometimes lands in pairs on the carrier too , or if that has been corrected.
chrisofsweden is offline   Reply With Quote
Old 08-19-2019, 07:17 AM   #4
Emmy
Senior Member
 
Emmy's Avatar
 
Join Date: Oct 2016
Location: Arizona
Posts: 1,557
Default

AI will depart in pairs when “Takeoff From Runway” is used at spawn. Really wish they’d all enter the runway and align properly before takeoff regardless of how they start in game. Pretty sure the element landing is skill level dependent. “Excellent” will always do it but “Good” Or “ Average” generally won’t.
__________________

http://www.476vfightergroup.com/content.php
High Quality Aviation Photography For Personal Enjoyment And Editorial Use.
www.crosswindimages.com
Emmy is offline   Reply With Quote
Old 08-20-2019, 12:46 PM   #5
Tippis
Member
 
Join Date: Jul 2017
Posts: 493
Default

As others have said, it's been in for quite a while, but that said, they have been tweaking T/O and landing behaviours a fair bit the last couple of months. They sneaked in the ability to tell AI planes to land to rearm and refuel a while back, and it… ehrm… had issues at first, but is now working very nicely (handbrake J-turns aside). Some of that seems to have affected how AI behave around airports in general, and I wouldn't be surprised if there are some under-the-hood ATC mechanics being fiddled with as well, as part of the larger carrier ATC overhaul, that might subtly alter these behaviours.
Tippis is offline   Reply With Quote
Old 08-20-2019, 01:01 PM   #6
Whiskeybravo
Junior Member
 
Join Date: May 2013
Posts: 76
Default

Well it was good to see. I hadn't realised that a pair would takeoff together as long as they were set to 'takeoff from runway'. I usually set my AI to start from the ramp so as to give the airfield a little more life while I'm going through my start ups.

Good to see that the ATC systems seems to be getting a bit of an overhaul. The carrier stuff looks interesting. I wonder how much of it will translate to land based ops. It would be great to have a crew chief and ground-crew to interact with whilst checking flaps and air-brakes etc!!

WB.
Whiskeybravo is offline   Reply With Quote
Old 08-21-2019, 06:29 AM   #7
daarseth
Member
 
Join Date: Dec 2017
Location: America
Posts: 297
Default

Quote:
Originally Posted by chrisofsweden View Post
Yes. It's been in for quite a while. Don't know if it happens still that the AI sometimes lands in pairs on the carrier too , or if that has been corrected.
Oh yes, my wing man followed me right in when I snagged a pretty respectful 4 wire. Caught the wire, just started to roll back and ...... BOOM! Didn't realize what it actually was the caused the explosion until going back thru the track. Needless to say, I was disappointed and all at the same time....

Cheers,

Don
__________________
i7 6700 @4ghz, 4x8GB (32GB ram), GTX980, Oculus Rift CV1, 2x400 gig ssd drives (one solely for most up to date DCS openBeta stand alone form). Currently using a stock TM’ Warthog HOTAS
daarseth is offline   Reply With Quote
Old 08-23-2019, 04:03 PM   #8
Eagle7907
Member
 
Join Date: Jan 2013
Location: Texas
Posts: 807
Default AI Pairs takeoff and landing - new?

It would be great if AI would takeoff/land in pair with player from ramp start. Don’t know why they won’t yet.


Sent from my iPhone using Tapatalk Pro
__________________
Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
Eagle7907 is offline   Reply With Quote
Old 08-23-2019, 05:52 PM   #9
zhukov032186
Senior Member
 
Join Date: Nov 2016
Location: Fort Worth, Tx
Posts: 2,333
Default

Quote:
Originally Posted by Eagle7907 View Post
It would be great if AI would takeoff/land in pair with player from ramp start. Don’t know why they won’t yet.


Sent from my iPhone using Tapatalk Pro
Because players are completely unpredictable and 75% of them can't takeoff/land in formation to save their ass.
__________________
Zhukov attacks *FORUM USER* with Legendary Trollsword!
*FORUM USER* Constitution save roll.... Fail!
*FORUM USER* afflicted with ''Hurt Feelz'', -1 Concentration for two rounds
zhukov032186 is offline   Reply With Quote
Old 08-23-2019, 06:20 PM   #10
Eagle7907
Member
 
Join Date: Jan 2013
Location: Texas
Posts: 807
Default

Quote:
Originally Posted by zhukov032186 View Post
Because players are completely unpredictable and 75% of them can't takeoff/land in formation to save their ass.


I understand that, but the player can also dictate if AI will or not follow them, yes? You can either tell them to RTB or stay with the player. Hell, they could even make it for only excellent AI. I think it should be there. Just more icing on the cake, the abilities to give the player options already exist.


Sent from my iPhone using Tapatalk Pro
__________________
Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer
Eagle7907 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 10:58 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.