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Old 04-16-2018, 01:09 PM   #231
JABO2009
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Quote:
Originally Posted by SkateZilla View Post
-More Adjustments to Generic Roughness/Metallic Maps.

Once I get the base and the Noise the way I want it, I will go over the Roughness/Metallic Maps and make them unique for each material type (Composite, Glass, Painted Metal, Roughed Metal, Polished Metal, Rubber, Ceramic, Plastic etc).

Nice !
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Old 04-20-2018, 12:24 AM   #232
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04.18.2018
-Basic Unique Roughness Metallic Maps in Progress w/ Ambient Occlusion (Wings/Fuselage),
Still have to Start the Gear/Other Maps.

Adjustments to some meshes, Continued Cleaning of Orphaned Textures.

And On top of that, there are several Materials that use the same texture maps but w/ different material editor settings.

So I will merge them into a single material and let the Roughness/Metallic Maps do their job
(Separate Materials for Fuselage, Nose, Gun Steel, Probe Steel, and another all use the same Fuselage KillermachineSu30M01 Texture Files).

Once Materials are clean, I will convert them to composite, and begin cutting bort meshes, as well as adding the damage maps. damage meshes are going to be deleted as well.
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Old 04-20-2018, 01:27 AM   #233
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Awesome work. I wish I have a quarter of the skill you guys who do this have. Looking forward to it!
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Old 04-23-2018, 02:39 AM   #234
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It will be great to be include into DCS as an AI though, so that it won't become unusable as DCS updates...
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Old 04-24-2018, 11:38 PM   #235
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Wow, excellent progress!
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Old 04-25-2018, 03:33 AM   #236
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It's part of the SDK.
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Old 04-25-2018, 06:18 AM   #237
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Quote:
Originally Posted by WZNGT View Post
It will be great to be include into DCS as an AI though, so that it won't become unusable as DCS updates...
I certainly agree
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Old 05-03-2018, 08:22 PM   #238
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Quote:
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When is the planned release?
Easily the most annoying question some could ask a developer or modder...
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Old 05-06-2018, 09:26 PM   #239
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Hope this becomes part of AI aircraft and included in DCS World
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Old 05-16-2018, 12:10 AM   #240
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I'm working on cleaning up the model again, mainly the orphaned textures and merging multiple materials that use the same maps into a single material.

These 6 Textures are still in the model somewhere, I have gone mesh by mesh, can cannot for the life of me find the reference to them (in Material Editor or UVW Editor).



I think i need to open the original file and try to select by texture again and make a list of where the textures are used.
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