Breezy Posted September 17, 2017 Share Posted September 17, 2017 So I'm sure that ya'll know a common action SAM operators would take is to momentarily switch on their radars, find a target, launch their missile(s) then switch back off for fear of an anti radiation missile coming their way. This could lead to many missiles just going "dumb" and flying up high to explode at some point. It could also make it hard for SEAD aircraft to locate any SAM sites. I'd like to simulate this in the mission editor somehow. I've done it in a basic sense, but am wondering if there is a more efficient way. So far, I've been able to do it by placing a small trigger zone around the SAM, then using the "missile in zone" trigger to turn the units AI off after a certain amount of time. I can also use another zone to turn the SAM AI on again if an enemy airplane is in range. This provides a pop-up threat with an immediate launch that's not very threatening. I suppose if I randomize the time the SAM AI is active, you could have good chances of the missiles either going dumb or homing all the way in. Anyway, this is what I've been able to do so far. Maybe there is a script out there at can simplify this? Or maybe there is a more efficient way to use triggers? Either way I think it could be beneficial for at least 2 reasons: 1) SAMs shooting up and exploding harmlessly around your aircraft provides a great atmosphere of danger without actually jeopardizing the player. 2) This could make a Wild Weasel mission more challenging, as you must deal with the site after they turn their "radar" off. Thoughts? Link to comment Share on other sites More sharing options...
alfredo_laredo Posted September 18, 2017 Share Posted September 18, 2017 This is what your looking for https://forums.eagle.ru/showthread.php?t=118175&highlight=Radar+Script http://wiki.hoggit.us/view/IADScript_Documentation This script makes sams more (inteligent) your able to turn off radar and the wey they search engage enemies. This is an old Script and im not sure if still works on todays version. The use of zones to activate deactivate AI seems great and straight forward, but time consuming. A.K.A. Timon -117th- in game Link to comment Share on other sites More sharing options...
Igneous01 Posted September 18, 2017 Share Posted September 18, 2017 Just to point out that script does not work well anymore as some of the config names for sams has changed over the years. I reported my findings in that thread, not sure if they've been resolved. Developer of Kaukasus Insurgency - a customizable Dynamic PvE Campaign with cloud hosting and stats tracking. (Alpha) http://kaukasusinsurgency.com/ Link to comment Share on other sites More sharing options...
Grimes Posted September 18, 2017 Share Posted September 18, 2017 On again off again working on an update. Especially now that more SEAD capable aircraft on the near horizon. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Breezy Posted September 21, 2017 Author Share Posted September 21, 2017 Thanks ya'll! Link to comment Share on other sites More sharing options...
ESAc_matador Posted September 26, 2017 Share Posted September 26, 2017 This can be interesting too. https://forums.eagle.ru/showthread.php?t=179499 I use it with Grimes iADS script. Strongly recommended. Link to comment Share on other sites More sharing options...
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