hannibal Posted March 4, 2016 Share Posted March 4, 2016 i am excited for update! i bought to copies to play in multiseat with my friend find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
Aginor Posted March 4, 2016 Share Posted March 4, 2016 Once the MP cockpit functionality is working halfway decently I will also buy a second or even third copy for one or two family members. But without the EFM that's on hold for now. DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
some1 Posted March 4, 2016 Share Posted March 4, 2016 Looks promising :) Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
Foul Ole Ron Posted March 4, 2016 Share Posted March 4, 2016 Update looks good. Once the CC + EFM is released this will be a top notch model. Link to comment Share on other sites More sharing options...
Vibora Posted March 4, 2016 Author Share Posted March 4, 2016 ... Is the plan to still develop an AFM? :) Yes, of course. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Pelmo Posted March 4, 2016 Share Posted March 4, 2016 Thanks for the vid! _________________ Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse. Link to comment Share on other sites More sharing options...
kontiuka Posted March 5, 2016 Share Posted March 5, 2016 very nice. were you flying with an AI wingman or player? Link to comment Share on other sites More sharing options...
Hook47 Posted March 5, 2016 Share Posted March 5, 2016 Is the sidewinder employment not finished? The video got a little unclear at that part Link to comment Share on other sites More sharing options...
Aginor Posted March 5, 2016 Share Posted March 5, 2016 Yeah, that one cut was really weird. I didn't understand how the Aim-9 employment works from that either. Is there a visual cue on the gunsight before launching or is it just done by audio. Also the target looked VERY close. DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
johnv2pt0 Posted March 5, 2016 Share Posted March 5, 2016 What kind of information is the hud giving you? Is it simply a boresight with depression settings? Link to comment Share on other sites More sharing options...
Hook47 Posted March 6, 2016 Share Posted March 6, 2016 What kind of information is the hud giving you? Is it simply a boresight with depression settings? I'll let Aviodev give the for sure response but it looked very much like an optical sight with depression settings to me, like the L-39ZA Link to comment Share on other sites More sharing options...
Vibora Posted March 6, 2016 Author Share Posted March 6, 2016 The video was recorded from a MP session. What you see is a human wingman. The sight can work in auto or manual mode. We'll make more videos later on, showing auto depression and guns employment, but we didn't have time to edit it better and the Sidewinder was fired at too short distance. Now we need to spend our time working on the project rather than making stunning videos. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted March 6, 2016 Share Posted March 6, 2016 Now we need to spend our time working on the project rather than making stunning videos.fair enough. Keep at it!:) Link to comment Share on other sites More sharing options...
anlq Posted March 6, 2016 Share Posted March 6, 2016 Nice vid. btw: I guess Aviodev is short in manpower, things are really slow. Link to comment Share on other sites More sharing options...
johnv2pt0 Posted March 6, 2016 Share Posted March 6, 2016 The video was recorded from a MP session. What you see is a human wingman. The sight can work in auto or manual mode. We'll make more videos later on, showing auto depression and guns employment, but we didn't have time to edit it better and the Sidewinder was fired at too short distance. Now we need to spend our time working on the project rather than making stunning videos. :thumbup: Link to comment Share on other sites More sharing options...
snowsniper Posted March 18, 2016 Share Posted March 18, 2016 I've just upgraded 1.5.3 released and test the C101. I love the attention to details in cockpit, and i'm ok for waiting a bit more for such a nice product released and EFM ,but Tacan vor Ils are very nicely implemented but so far, I still have no radiocom menu command working for ATC , unfact I can schitch on, VHF & UHF on right frequency. ? Is there something i missed ? Keep on the very very good work, aviodev. i7-10700KF CPU 3.80GHz - 32 GO Ram - - nVidia RTX 2070 - SSD Samsung EVO with LG TV screen 40" in 3840x2150 - cockpit scale 1:1 - MS FFB2 Joystick - COUGAR F16 throttle - Saitek Pro Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Aginor Posted March 18, 2016 Share Posted March 18, 2016 Thanks for the small update, Aviodev! :) DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Vibora Posted March 18, 2016 Author Share Posted March 18, 2016 Radio comms are WIP. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted March 19, 2016 Share Posted March 19, 2016 Thanks for the update. Appreciate being able to see the instructor pilot's head + other stuff. Question. What is "Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)"? I assumed it meant you could see the flood lights from the external view but it doesn't seem to be working for me. Link to comment Share on other sites More sharing options...
Winfield_Gold Posted March 19, 2016 Share Posted March 19, 2016 Good to see the change log in the latest patch. Link to comment Share on other sites More sharing options...
peyvolt Posted March 20, 2016 Share Posted March 20, 2016 Thanks for the update. Appreciate being able to see the instructor pilot's head + other stuff. Question. What is "Instrument lights fixed (interaction between cockpit flood lights and external model cockpit lights)"? I assumed it meant you could see the flood lights from the external view but it doesn't seem to be working for me. Before the update, the light intruments in external model were on with flood lights, not with light instruments in internal model, now when you turn on the light of instruments in internal model you can see external model light "on" depends how you regulate the light. Link to comment Share on other sites More sharing options...
Vibora Posted March 20, 2016 Author Share Posted March 20, 2016 External model cockpit light depends now on integral lights intensity. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kontiuka Posted March 20, 2016 Share Posted March 20, 2016 Before the update, the light intruments in external model were on with flood lights, not with light instruments in internal model, now when you turn on the light of instruments in internal model you can see external model light "on" depends how you regulate the light. External model cockpit light depends now on integral lights intensity. ok. thanks. Link to comment Share on other sites More sharing options...
Aginor Posted March 23, 2016 Share Posted March 23, 2016 Ok, let me just ask bluntly: Is there any way the community can help you getting the AFM released, such as an extended testing? Your colleagues at Razbam for example have released an unfinished AFM for the M2000C and got tons of feedback that helped them to get it working much better in a pretty short time. Maybe that could be an option for you as well? Just make an "AFM testing" subforum and release the EFM in the alpha or beta branch. Then the AFM programmer can focus on that forum for feedback, and a moderator can delete all the not helpful posts there to keep it clean for him. In addition to that I'd say it is better to have a bad AFM than none at all, because that will affect so much functionality that you can't do with an SFM. So please think about it and tell us, there are supportive people in the community that would be glad to help you and provide constructive feedback. :) DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
kontiuka Posted March 23, 2016 Share Posted March 23, 2016 ^ Not a bad idea although I'm not sure how many of us are qualified to judge whether an EFM is "bad" or "good". I'm certainly not qualified, for sure. Link to comment Share on other sites More sharing options...
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