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VR view of A-10C become wired in 2.5.1?


tifafan

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And I saw in your picture that you don't have the full HUD, there are missing part at right and all the top ;)

 

In the screenshot I took, the head position is actually too far aft. HUD looks great by moving just a little bit forward from this position. The top of the HUD might not show up completely but to be honest I don't know if it's supposed to be any different IRL.


Edited by Nooch

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HUD looks great by moving just a little bit forward from this position. The top of the HUD might not show up completely but to be honest I don't know if it's supposed to be any different IRL.

 

That's the way it is for me as well :thumbup:

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  • 1 month later...

It is worth checking that everyone here is talking about the view in VR, as that is the purpose of this thread.

 

When you get into the cockpit and recentre your view, your head is positioned where you would expect it to be, a few inches in front of the headrest on the seat, but the HUD is nowhere near completely visible. As stated by someone with RL experience of the aircraft above, when he is sitting in the real Warthog, he can see all of the HUD, but cannot see as much of it when in VR

 

The current VR experience is not realistic and will not be until the HUD is properly scaled to be visible from the default pilot position.

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  • 4 months later...
Yes, this is normal.

 

Originally the A-10C View was set forward of what it should be to Ensure the Entire HUD was visible among other things, as DCS A-10C 1.1.0 was released in 2010/2011, before VR, and the Original A-10 DTT didnt use trackIR IIRC, so the pilots in training at the desk had to keep everything they could visible.

 

now that VR is here and TrackIR is Widely Adopted by pretty much everyone. The Viewpoint was moved back to the correct Position to be more authentic,

 

Realistically the A-10C HUD Overscans the Glass Edges in the normal head position.

 

 

Thank you so much for clearing that up, this has been bugging me for years.

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I get it.

ED only changed the view,in a very very simple way.What they should do is change the scale of HUD at the same time.

 

This update make A-10C VR gameplay a total disaster.

As a previous poster suggest, through the in game controls it us very easy to set the view to your personal liking and the then save it, it will stay saved forever even after software updates, as far as you dont delete the saved files related to DCS.

 

I have my view poimt quite forward for better readability in VR.

 

Enviado desde mi SM-G950F mediante Tapatalk

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I've gotten used to programming 'Cockpit Camera Move Forward/ Backward' and 'Seat Adjustment Up/ Down' while in VR in every. single. sortie.

Most everyone else (Track IR or not) were fine with the viewpoint. Some made minor adjustments to snapviews, lua, etc.

I'm enjoying the new adjustment for those in VR! I still use the 'Seat Adjustment Up/ Down' switch between takeoff (up), cruise (middle), and refueling (down). But the default view is just right for me.

You dont need to. Enable customized snap views in the settings (i think that was the name) and save it once you have your preferref viewpoint, it will stay like that all sorties.

 

 

Enviado desde mi SM-G950F mediante Tapatalk

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  • 1 month later...

In 2.5.0, you were a little too close to the panel. 2.5.1 had you sitting way too far back. 2.5.3 is closer to being right, but you're still too far back. A good method to use for setting your default viewing position is to reach out to where it looks like items are on the instrument panel. If you find yourself having to fully extend your arms or to stretch and lean forward, your view position is too far back. Another quick way to check is to grab for the virtual stick. Same thing there. If you have to fully extend your arm or stretch, your view is too far back.

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