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Old 03-02-2017, 04:04 PM   #1
Flighter
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Thumbs up JUST DOGFIGHT server thread



This is the JUST DOGFIGHT server thread.






25-OCT-2019 -:
Team-killing will cause automatic kicks and temporary auto-ban. Be careful !

19-OCT-2019 -:
The World War 2 aircraft are back. They are of course Guns-only, close to the GUNS area. Slot names begin with WW2.

07-APR-2019 -:
For the past 3 months we have serious issues with the server browser and network connectivity in general. We have already done serious attempts to rectify this issue and we are still working on it. We hope that this will be resolved soon, hopefully with the help from ED.
Please if you get sudden disconnections let us know the date and time either in this thread or with a PM.
Thanks


06-JUL-2018 - :
The main sever is now on 2.5.x stable.
The backup server may run periodically one of the maps on latest Open Beta.


17-JUN-2018 - :
In the 17 months of operation we had (both servers):
  • more than 99.9 % uptime
  • 8185 players with multiple connections
  • 15998 unique player names
  • 79584 connections
  • 228 GB of ziped tacview records
Thanks for all your flying hours !


What it is :
A friendly place to go into immediate action.
Why :
  • Because (most of the times) we do not have 1 hour for preparation and another hour for getting where the AIM120 will want to be friends with us.
  • Because (most of the times) fur-ball is fun.
  • Because (most of the times) we do not like Long Range BVR missiles.
  • Because (many times) when we play we like as little rules as possible.
  • Because (most of the times) we like air to air.
  • Because (some times) we like taking off from the taxiways !
If you want to get proficient in close air combat, this the server to join.

Servers
We run two servers:
  • Release version / Caucasus classic map.
  • Open beta version / various maps, testing etc.
Please note that the Open Beta server has all data export turned off because of limited bandwidth.


Areas of operations
We have two main areas plus two 1vs1:
  • IR missiles and Guns.
  • GUNS only.
  • 1vs1, two players max per area.
Slot naming and meaning
The beginning of the slots and their meaning is listed below :
  • 1v1 : "Just the two of us". Only one player per area/team
  • AIR : Planes spawn mid air armed with 4 IR missiles (usually) and guns in the IR fight area.
  • CARR : The plane is spawned in the IR fight area on the red or blue carrier.
  • GND : The plane is spawned in the IR fight area on the ground.
  • GUNS : The plane is spawned mid air armed only with guns in the GUNS fight area.
  • WW2 : The plane is spawned airborne close to guns area. These are World War 2 planes for gunfights.
  • ZZ : Various tests and fun items - experiments.
IR Area notes ("AIR", "GND","CARR")
Bases in IR area have most weapons available (including medium BVR). Please keep in mind that this is a close dogfight server. Use BVR weapons as little as possible.
There is 1 red AI always flying so even 1 player can have some fun and practice.
You may spawn more opponents if less than 2 players are connected. Use the F10 -> other menu. PLEASE DO NOT ABUSE.
You can attack any ground target you like if you can survive the enemy planes. All units are on an auto re-spawn system.
Note: Nukes, AIM120s, R77s AIM54s are available from carriers due to a game bug. Still they will disappear upon launch.
Also, Other BVR A2A weapons have a high failure rate in our server's stock. Use at your own risk...


1vs1 areas ("1v1") Notes
There are 2 areas with 1vs1 slots.
Slots begin with "1v1", followed by the area id/coalition, eg 1B for Blue or 1R for Red; "1" being the area ID (1 or 2 for the two available areas).
Only one of the available planes may be occupied at any time (per coalition and area ID). If the area is occupied a message will inform the attempting player with the message "Already taken by \<playername\>"
1v1 planes have 2 IRs missiles, if you want only guns, don't use them (or just launch them to save weight).

Some tips :
-On main map, most of the fun is along the line between Batumi (blue base) and Senaki (red base).
-Turn your labels on. They are only small dots, and only active when the other plane is about 6 nm away. Ground assets are shown much further away and are good for visual orientation. They can be distracting though and you can switch them off separately. Also, labels help to only shoot enemies and not friendlies (they are red or blue).
-You can also spawn two red AI planes in the GUNS only area.

! IMPORTANT !
- Keep the chat decent. We have very young people connecting, please be cautious of what you type.
- DO NOT BE LAME. Do not eject from a healthy plane because you are about to be shot out of the sky. Be a sport.
- When out of missiles, either stay for the gunfight or make a run for your base. Bases are protected by AAA. Again, Be a sport.
- Keep the teams balanced.
- Be nice and courteous, have fun !
- Keep your canopy on. Do not spoil it for the screen-shooters !
- Do not disconnect/reconnect with no reason, especially to fix your stats. It creates lag !



And remember, it is OK to be shot down.
Keep smilling https://www.youtube.com/watch?v=kE186w91YVU

DCS v2.5.xx Release : 94.130.23.93:10309
DCS v2.5.xx OpenBeta : 94.70.240.200:15308

TEAMSPEAK:
Server name: "JUSTDOGFIGHT"
IP: 94.130.23.93 Password: "JDF"

P.S. We could have statistics but we are afraid that it will make the site "serious" and people less expressive. This may change...
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Last edited by Flighter; 10-25-2019 at 09:29 PM.
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Old 03-04-2017, 01:49 AM   #2
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You wouldn't consider perhaps removing the markers on the server and having the liveries become distinct enough per team so that visual ID is possible?

Perhaps include in the briefing what each aircraft looks like for red and blue


Just a suggestion, I did have fun the other day seeing who I could take on in my F-5!
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Old 03-07-2017, 12:46 PM   #3
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Hi Op.Jack

By removing the markers you mean the labels ?
If all is according to plan, we should "enforce" labels that are just dots. This is below 10 km. We have done it for obvious reasons.
Is this the feature you would rather see removed ?
The dots are mainly for the users in VR mode. They may have amazing immersion but the resolution of their systems is well below that of a normal screen. The color dots help a lot.

Have fun with the gorgeous looking F5 (I do not have it yet) !
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Old 03-08-2017, 01:01 AM   #4
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Quote:
Originally Posted by Flighter View Post
Hi Op.Jack

By removing the markers you mean the labels ?
If all is according to plan, we should "enforce" labels that are just dots. This is below 10 km. We have done it for obvious reasons.
Is this the feature you would rather see removed ?
The dots are mainly for the users in VR mode. They may have amazing immersion but the resolution of their systems is well below that of a normal screen. The color dots help a lot.

Have fun with the gorgeous looking F5 (I do not have it yet) !
Didn't think about VR users, that's a fair enough reason really
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Old 03-29-2017, 07:33 AM   #5
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Exclamation Frequent server crashes

Our server has seen some amazing dogfights... Congrats to so many dogfighers !
Sometimes I just go observer as the intensity and quality of the dogfights in combination with 4K, "all high" DCS graphics is amazing ! Thanks guys !

We also have frequent server crashes (a common thing btw) :

Cheers !
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Old 04-11-2017, 11:32 AM   #6
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Exclamation 3 month statistics

Hi all !
It has been more than 3 months that our players have been exchanging compliments in the form of back-burning cigars and high speed projectiles.
2463 players managed to do an amazing 34813 kills !
Our top 25 scorers are shown in the following two tables. Congrats !!!
Let's keep the aircraft industry busy !


---------------
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Old 04-11-2017, 06:23 PM   #7
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Could you check the F-5E airstarts (the "AIR" ones) at some point? I think they have 3 fuel tanks...Normally I'd just jettison them, but whenever I tried that on your server, I would get a connection timeout...Every single time!

Thanks!
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Old 04-11-2017, 06:33 PM   #8
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Hi Sweep.
Thanks for the info. I have them with 3 tanks so the players have the option (as you say) to jettison.
Unfortunately I do not have this aircraft so I cannot test. Please let me know the desired pre-configuration. I will add a variant with no ext tanks, but let me know if you have a preference.
Tail identification will be "Sweep"
Cheers
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Old 04-12-2017, 06:54 PM   #9
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Yeah I think it was the wing fuel tanks being dropped that caused the disconnect bug. The centerline is jettisonable without bugging. Tbh I think just the two wingtip heaters would be the best configuration, the F-5 is pretty good on gas, after all!

Thanks again!
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Old 04-12-2017, 07:01 PM   #10
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Quote:
Originally Posted by Flighter View Post
Hi Sweep.
Thanks for the info. I have them with 3 tanks so the players have the option (as you say) to jettison.
Unfortunately I do not have this aircraft so I cannot test. Please let me know the desired pre-configuration. I will add a variant with no ext tanks, but let me know if you have a preference.
Tail identification will be "Sweep"
Cheers
1x275 CL tank + 2x AIM-9P5 + 100% HE gun ammo
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