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Old 05-07-2019, 08:39 PM   #331
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Quote:
Originally Posted by Harlikwin View Post
Honestly I'm hoping next year and thats more of a "hope" than a realistic guess. I'm "hoping" we see the VR improvement in the next 3 months.

I'm on the same trajectory. Lot of shaders to touch for Vulkan. So yeah, VR update in 3 months, and Vulkan rollout Q1 next year.
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Old 05-21-2019, 12:53 AM   #332
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https://www.khronos.org/events/vulkanised-is-back

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14:45 - 15:30 – Optimising a AAA Vulkan Title on Desktop (Lou Kramer, AMD)
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Old 06-21-2019, 05:57 PM   #333
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wags,

is the team still at work on Vulkan or is it on hold?
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Old 06-22-2019, 12:20 PM   #334
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Probably not, they wouldn't invest in something like that only to stop in the middle, the last update was about the shader stuff, that's a large part.
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Old 06-22-2019, 08:50 PM   #335
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Quote:
Originally Posted by Worrazen View Post
Probably not, they wouldn't invest in something like that only to stop in the middle, the last update was about the shader stuff, that's a large part.

The best laid plans of mice and men often go awry.

Unforeseen things can happen in the course of a project, the respective engineers can quit or, god forbid, worse. Other projects can take precedence, requiring a shift in ressources. Basically, everything can happen. That's not even factoring in hitting unforeseen roadblocks which is common when switching to different technologies, especially complicated ones like the graphics API.
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Old 07-11-2019, 06:08 PM   #336
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But it's their job to build a good game? Especially one that keeps evolving into a bigger product day after day. I don't see how that's an excuse. "X can happen and Y may be a problem". It's their responsibility to calculate/foresee at least some of these errors. My boss won't give a toss if I'm late for work tomorrow, why should we keep cutting slack of off ED's terrible coding?

They will never, NEVER stop working on upcoming money-maker modules like the F-16 and take a better look at the existing product until their customers say something about the current state of the game. I wish them the best of luck and that they have taken my thoughts (that are shared by many members in this community) seriously and keep their head down after the F-16 comes out.
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Old 07-11-2019, 06:11 PM   #337
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For whoever is interested///

Tips and Tricks: Vulkan Dos and Don’ts

New Vulkan® Extensions in Driver 19.6.2


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Old 07-11-2019, 07:07 PM   #338
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Quote:
Originally Posted by Fokjohn View Post
But it's their job to build a good game? Especially one that keeps evolving into a bigger product day after day. I don't see how that's an excuse. "X can happen and Y may be a problem". It's their responsibility to calculate/foresee at least some of these errors. My boss won't give a toss if I'm late for work tomorrow, why should we keep cutting slack of off ED's terrible coding?

They will never, NEVER stop working on upcoming money-maker modules like the F-16 and take a better look at the existing product until their customers say something about the current state of the game. I wish them the best of luck and that they have taken my thoughts (that are shared by many members in this community) seriously and keep their head down after the F-16 comes out.
The F-16 isn't the only thing we are working on, there are a great many things being worked on, including the future direction of the sim as a whole, but when there is news, we will be happy to share, right now, on this topic, there is simply nothing to share.
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Old 07-11-2019, 08:05 PM   #339
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Then I have nothing to add as I already expressed my complaints. Please keep us updated on your progress as much as you can, have a nice day.
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Old 07-11-2019, 10:48 PM   #340
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I'm going to laugh my ass off when Vulkan drops and it makes no significant difference on our end. The wails and gnashing of teeth shall shake the forums!!! Hahaha you guys are always so funny

It makes some dev processes easier and makes gpu draw calls somewhat more efficient. It will not magically give you more magahurtz or make your discounted 950 gpu 3x more powerful.
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