Kiptanoi Posted May 20, 2018 Share Posted May 20, 2018 Example: Mission editor New - I put out one USA a10c as player. - I put out one USA F16 as ai with waypoints, just a basic go from a to b, back to a and so on... - I put out one Russian SAM SA-8. Save and start mission..... Can I now communicate with the F16? If yes, how? If no, what do I need to do to be able to communicate with the F16 and tell that plane to go destroy that SA-8? Thanks :) Link to comment Share on other sites More sharing options...
A Hamburgler Posted May 20, 2018 Share Posted May 20, 2018 I would do something along the lines of adding a MENU option. So in F10 Other menu make an option to have them engage. When that menu is called have the f16 group use MOOSEs CONTROLLABLE.TaskAttackGroup or CONTROLLABLE.TaskAttackUnit Link to comment Share on other sites More sharing options...
Kiptanoi Posted May 20, 2018 Author Share Posted May 20, 2018 I would do something along the lines of adding a MENU option. So in F10 Other menu make an option to have them engage. When that menu is called have the f16 group use MOOSEs CONTROLLABLE.TaskAttackGroup or CONTROLLABLE.TaskAttackUnit Oh, so I do need external script for it to work? Thanks for answer :) Link to comment Share on other sites More sharing options...
Yurgon Posted May 20, 2018 Share Posted May 20, 2018 Can I now communicate with the F16? If yes, how? If no, what do I need to do to be able to communicate with the F16 and tell that plane to go destroy that SA-8? It's a little unclear which type of environment you're thinking of. From a player perspective, players with Combined Arms can assign targets to AI units. That also works in the Multiplayer environment. In a more static context, you could use the so called "Triggered Actions" to assign some of the "Search and engage" family of actions. And then there needs to be a trigger to trigger this action. The trigger could be bound to a flag, and the flag, in turn, could be set via the F10 menu. That would leave you with: Group F-16 -> Triggered action -> Engage unit SAM Trigger Once -> Condition Flag is true, flag 1 -> Action: Trigger above action Trigger Once -> Condition: none -> Action: Add Radio Option "Engage SAM", flag: 1 Link to comment Share on other sites More sharing options...
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