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Units spawn in different positions when mission is loaded in MP instead of SP


prof_laser

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I prepared a mission where I want some Aircraft to spawn at the runway for immediate take-off. In single player mode, this works fine. In multiplayer mode (using exactly the same mission file), these aircraft spawn at their parking positions over other aircraft, and crash when they start to taxi.

 

See attached files.

 

DCS OPEN BETA 2.5.4.28840

ME bug.miz

ME Bug Single Player.trk

ME Bug Multi player.trk

fetch?filedataid=261737&type=full
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It is a design feature/limitation of MP. I *think* it is so that you can't spawn on the runway when someone is landing on purpose to make them crash into you. So any runway spawn gets set to ramp hot. So if you are making a mission that can be played in MP use either ramp spawns or airborne spawns for AI. Though it does work as expected when used in conjunction with ships/carriers.

 

That said it should place AI at unoccupied parking spots instead of what it did in your track. That part is a bug.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

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Probably not. Then again the editor documentation from the game is quite old as is so it wouldn't be surprising if it is missing something.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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