Pzkfw Posted September 10, 2018 Share Posted September 10, 2018 (edited) The F5 provides power to hardpoints based on the switch selection in the armament panel. The pilot cannot jettison or release weapons without their respective switches flipped up, and indeed the pilot cannot fire weapons if the “selective positions” jettison switch is enabled. Why then is the IR seeker head of the wingtip missiles energized and provides an audible tone, when the guns/missiles safe switch is set to “arm”, even when the respective wingtip rails are not energizedon the armament panel? If the “guns/missile” safe switch is set to arm, but the wingtip hardpoints aren’t energized, you can’t fire the missile! But you do hear the seeker head growl?! Logically you would expect that with the guns/missile arm switch ON, but the rails not selected/energized, then one should be able to fire the guns, without hearing the constant “growl” - only hearing it when the safe switch AND the wingtip hardpoints are armed and energized. But we get the seeker head growl whenever the guns/missile safe switch is armed - regardless! Why? Can someone explain this to me? Edited September 10, 2018 by Pzkfw AKA Venturi "You can tell a bomber pilot by the spread across his rear, and by the ring around his eye, you can tell a bombadier; You can tell a navigator by his maps and charts and such, and you can tell a fighter pilot - but you can't tell him much!" -523 TFS Fighter Pilots Song Book Link to comment Share on other sites More sharing options...
Ramsay Posted September 10, 2018 Share Posted September 10, 2018 ... we get the seeker head growl whenever the guns/missile safe switch is armed - regardless! Why? Can someone explain this to me? Not altogether sure, but I remember this post: Actually I think the tiger's pipper should follow the uncaged seeker head. Thats what I had to test when I was weapons maintenance on the swiss F-5. Someone would stand outside, shine a torch into the seeker head and I had to sit in the cockpit, press uncage and see, if the pipper moves in the same way that the guy moves the torch (the IR signature of a torch is enough, from a lighter as well for that matter, but only up to about 20 meters). Now I dont know if the swiss version is that much different, but it doesn't have any different aiming system that the standard US one. So as far as I know, it should have a moving MSL pipper. (the guy in the article is talking about the F-4 not having that feature, right?) Aim9P To cage or uncage thread i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
tom_19d Posted September 11, 2018 Share Posted September 11, 2018 (edited) But we get the seeker head growl whenever the guns/missile safe switch is armed - regardless! Why? Can someone explain this to me? This one has has been kicked around a little bit, here is a good example, post 28 starts the discussion. (Thread features SUI-Mustang, also referenced by Ramsey above). I don’t get the feeling a change is in the cards on this issue... Edited September 11, 2018 by tom_19d Typo Multiplayer as Variable Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55” Link to comment Share on other sites More sharing options...
Pzkfw Posted September 11, 2018 Author Share Posted September 11, 2018 Well, it makes sense that a tone is heard only after applying electrical power to the weapon and rail. Manuals’ language can sometimes be confusing and it seems common sense to me that the tone should be heard only after arming and supplying electrical power to the missiles, regardless of which station Left or Right. To wit we have a maintenance officer saying the same when he used to check the IR tracking of each missile? AKA Venturi "You can tell a bomber pilot by the spread across his rear, and by the ring around his eye, you can tell a bombadier; You can tell a navigator by his maps and charts and such, and you can tell a fighter pilot - but you can't tell him much!" -523 TFS Fighter Pilots Song Book Link to comment Share on other sites More sharing options...
tom_19d Posted September 11, 2018 Share Posted September 11, 2018 Yes, manuals can be unclear. But right in that thread it was an ED team member saying the issue is not a bug by referencing 1F-5E-34-1-1, the non-nuclear weapons delivery manual for the USAF F5E. So unless someone has better documentation, this has been gone over many times. And not to disparage the opinions of the Swiss technician, but you can go through the whole section of the above referenced document about AN/ASG-31 LCOSS, which is what the BST (now ED I guess) game manual says our F5 has, and never does it mention a pipper that can slew to show where the AIM-9's seeker is looking. (It does seem to say that in MSL mode, with a locked target, the pipper should follow the radar antenna [page 1-47] but I believe that one has been talked into the ground too.) My point, however, is that while I am sure the gentleman is recalling his F5 experience correctly, I don't think it was with our F5's combination of equipment. I'm not trying to pick a side here, but unless more clear documentation comes up I am just saying this might be a fruitless chase. Multiplayer as Variable Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55” Link to comment Share on other sites More sharing options...
Pzkfw Posted September 11, 2018 Author Share Posted September 11, 2018 Very strange. I wonder the rationale for always having a seeker tone if there is a missile on the left rail, but not the right one (if the right rail is not energized)? AKA Venturi "You can tell a bomber pilot by the spread across his rear, and by the ring around his eye, you can tell a bombadier; You can tell a navigator by his maps and charts and such, and you can tell a fighter pilot - but you can't tell him much!" -523 TFS Fighter Pilots Song Book Link to comment Share on other sites More sharing options...
dolfo Posted September 12, 2018 Share Posted September 12, 2018 Was discussed before here https://forums.eagle.ru/showthread.php?t=197627&highlight=tone+logic and confirmed by F-5 drivers. Hoping they fix it sometime. Link to comment Share on other sites More sharing options...
dolfo Posted September 13, 2018 Share Posted September 13, 2018 ... unless more clear documentation comes up I am just saying this might be a fruitless chase. Clearer than "The audio tone of either missile is activated or shut off by the corresponding wingtip armament position selector switch without arming the missile. With both wingtip switches up, only the tone from left missile is audible."? Interestingly enough, the quote is from the same manual ED considers to be a reliable source when justifying the RWR logic. Link to comment Share on other sites More sharing options...
Pzkfw Posted September 13, 2018 Author Share Posted September 13, 2018 It’s also downright annoying on a groundstrafing run, for instance. AKA Venturi "You can tell a bomber pilot by the spread across his rear, and by the ring around his eye, you can tell a bombadier; You can tell a navigator by his maps and charts and such, and you can tell a fighter pilot - but you can't tell him much!" -523 TFS Fighter Pilots Song Book Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted September 13, 2018 Share Posted September 13, 2018 AFAIK there is a volume knob. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Schmidtfire Posted September 13, 2018 Share Posted September 13, 2018 (edited) "The audio tone of either missile is activated or shut off by the corresponding wingtip armament position selector switch without arming the missile. With both wingtip switches up, only the tone from left missile is audible."? This is not only in the manual, but what logic is there behind hearing a screeching sidewinder tone just because we have guns and camera selected? What pilot wouldnt find that distracting when strafing some buffaloes down low? If we don't have the pylons selected on armament panel, how can we even hear the sidewinder tone? That sound is directly from the missiles seeker head (that is connected through the pylon)! With the same logic we should have a GAR-8 sidewinder tone in F-86F Sabre when GUNS are selected. I don't know for sure, but why would Northrop feed unwanted audio into the pilots ears by bypassing the station selector switches? I am no Tiger II expert, but I would love to know the reasoning behind the current implementation in DCS. Edited September 13, 2018 by Schmidtfire Link to comment Share on other sites More sharing options...
Lucas_From_Hell Posted September 13, 2018 Share Posted September 13, 2018 I'm not entirely sure, but the difference between the F-5 and the F-86 might be because the F-5 has two mostly independent armament circuits, one for the underwing and centerline pylons, another for the wingtip pylons and guns. If the Saber only arms guns, it would explain why there's no tone. Link to comment Share on other sites More sharing options...
tom_19d Posted September 13, 2018 Share Posted September 13, 2018 Clearer than "The audio tone of either missile is activated or shut off by the corresponding wingtip armament position selector switch without arming the missile. With both wingtip switches up, only the tone from left missile is audible."? Interestingly enough, the quote is from the same manual ED considers to be a reliable source when justifying the RWR logic. As I literally said, I don’t have a side in this and these same conversations with the same references have been going on since the inception of the F5, to no effect. I was merely pointing out that without something new, this is merely us banging our heads against a collective wall because this has been gone over. The ball is in the dev’s court for better or worse. Multiplayer as Variable Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55” Link to comment Share on other sites More sharing options...
dolfo Posted September 13, 2018 Share Posted September 13, 2018 As I literally said, I don’t have a side in this and these same conversations with the same references have been going on since the inception of the F5, to no effect. I was merely pointing out that without something new, this is merely us banging our heads against a collective wall because this has been gone over. The ball is in the dev’s court for better or worse. No argument, of course. Just that it does not get any clearer than this. As a sidenote, I would ask the devs: demonstrate where in any manual is stated that the 'Guns, Missile & Camera' switch controls the audibility of the AIM-9 tone. Link to comment Share on other sites More sharing options...
tom_19d Posted September 13, 2018 Share Posted September 13, 2018 No argument, of course. Just that it does not get any clearer than this. I agree, hopefully some day there will be some resolution to this question. Multiplayer as Variable Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55” Link to comment Share on other sites More sharing options...
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