Kelevra9987 Posted November 9, 2018 Share Posted November 9, 2018 Got a fix... I change UIMainView = GUI to UIMainView = Viewports.Center and it works. Make this change in the lua you're using in your monitor setup. Hopefully it works for everyone else. But if you do that, everything is showing on all three monitors. So comms menu is on the right monitor, comm messages get shown on left monitor. I mean, yes it works but it's just inconvenient, especially after it worked for Months, even Years with the Old Setting of: UIMainView = { x = 1920; y = 0; width = 1920; height = 1080; aspect = 1920/1080; } Modules: Well... all of 'em ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red Link to comment Share on other sites More sharing options...
Snacko Posted November 9, 2018 Share Posted November 9, 2018 Go to your Monitor Setup folder: DCS World OpenBeta\Config\MonitorSetup -or- C:\Users\yourname\Saved Games\DCS.openbeta\Config\MonitorSetup open the file that you use, and comment out this line by putting two dashes -- at the beginning: -- UIMainView = Viewports.Center Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
Spiceman Posted November 9, 2018 Share Posted November 9, 2018 But if you do that, everything is showing on all three monitors. So comms menu is on the right monitor, comm messages get shown on left monitor. I mean, yes it works but it's just inconvenient, especially after it worked for Months, even Years with the Old Setting of: UIMainView = { x = 1920; y = 0; width = 1920; height = 1080; aspect = 1920/1080; } Pick your poison... Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick Link to comment Share on other sites More sharing options...
AirWolf D Posted November 9, 2018 Share Posted November 9, 2018 Heya, same here, nothing helps, UIMainView = Viewports.Center is activated CU you in the * AIR * ^AirWolf PC > BE QUIIET Power 1000 W ATX 3.0 * ROG STRIX Z690-F * i7-12700 KF * DDR5-6000 64 GB * M.2 980 EVO PRO 2 TB * RX 7900 XTX 24 MB XFX MERC 310 BLACK EDITION * Link to comment Share on other sites More sharing options...
UVPMechan Posted November 9, 2018 Share Posted November 9, 2018 does not work Link to comment Share on other sites More sharing options...
ikonane Posted November 9, 2018 Author Share Posted November 9, 2018 Go to your Monitor Setup folder: DCS World OpenBeta\Config\MonitorSetup -or- C:\Users\yourname\Saved Games\DCS.openbeta\Config\MonitorSetup open the file that you use, and comment out this line by putting two dashes -- at the beginning: -- UIMainView = Viewports.Center Sorry but that didn't work for me. Link to comment Share on other sites More sharing options...
scorpion80 Posted November 9, 2018 Share Posted November 9, 2018 Neither for me... And can do nothing because also on the preset in ME we've the same bug. [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic62322_8.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Snacko Posted November 9, 2018 Share Posted November 9, 2018 Strange. It worked for me.. Sent from my Moto Z Play using Tapatalk Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
klem Posted November 10, 2018 Share Posted November 10, 2018 URGENT please Same here. Used to be that some GUI drop downs called on the centre screen popped up on the left screen where you could at least get to the list without it closing. The latest patch fixed that but not the weapon selection problem where you cannot even get across to the list. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
Snacko Posted November 10, 2018 Share Posted November 10, 2018 I don't know why this doesn't work for you guys. All I did was comment out the UIMainView line. See pic below.. Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
verana_ss Posted November 10, 2018 Share Posted November 10, 2018 I don't know why this doesn't work for you guys. All I did was comment out the UIMainView line. See pic below.. It does indeed fix the weapon selection but ground shadow will be bugged with the settings. Link to comment Share on other sites More sharing options...
UVPMechan Posted November 11, 2018 Share Posted November 11, 2018 33/5000 I do not have a tree in Save games. Link to comment Share on other sites More sharing options...
UVPMechan Posted November 11, 2018 Share Posted November 11, 2018 I use Suround.lua Link to comment Share on other sites More sharing options...
ikonane Posted November 17, 2018 Author Share Posted November 17, 2018 (edited) Thanks it works now. I edited the wrong file before. Now I edited the "3Cameras.lua" in "...\SteamGames\steamapps\common\DCSWorld\Config\MonitorSetup". The only down sides is that the menu images are stretched over all three screens and the communication menu is on my furthest right screen instead of to the right of the middle screen. And well, the F10 menu is stretched as well and shadows are really weird.. :doh: Edited November 17, 2018 by ikonane Link to comment Share on other sites More sharing options...
klem Posted November 17, 2018 Share Posted November 17, 2018 Thanks it works now. I edited the wrong file before. Now I edited the "3Cameras.lua" in "...\SteamGames\steamapps\common\DCSWorld\Config\MonitorSetup". The only down sides is that the menu images are stretched over all three screens and the communication menu is on my furthest right screen instead of to the right of the middle screen. And well, the F10 menu is stretched as well and shadows are really weird.. :doh: Make a backup copy of 3Cameras.lua then add the following to the bottom of the 3Cameras.lua: GUI = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; } UIMainView = GUI Bit please don't start a conversation on the GUI here, it is covered in many other places. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
Spiceman Posted November 17, 2018 Share Posted November 17, 2018 Thanks it works now. I edited the wrong file before. Now I edited the "3Cameras.lua" in "...\SteamGames\steamapps\common\DCSWorld\Config\MonitorSetup". The only down sides is that the menu images are stretched over all three screens and the communication menu is on my furthest right screen instead of to the right of the middle screen. And well, the F10 menu is stretched as well and shadows are really weird.. :doh: That can be fixed as well... https://forums.eagle.ru/showthread.php?t=159562&highlight=Gamemessages Former USN Avionics Tech VF-41 86-90, 93-95 VF-101 90-93 Heatblur Tomcat SME I9-9900K | Gigabyte Z390 Aorus Ultra | 32GB DDR4 3200 | Samsung 970 EVO Plus NVMe | RTX 2070 Super | TM Throttle | VPC Warbird Base TM F-18 Stick Link to comment Share on other sites More sharing options...
Korstat Posted November 21, 2018 Share Posted November 21, 2018 Has anyone got 3 screens working with the GUI set to middle monitor only? I have tried everything you all have posted in this thread. Commenting out "UIMainView = Viewports.Center" does allow the rearming menu to now work. But the GUI is stretched across all three monitors....So then I go in and add GUI = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; } UIMainView = GUI Now the GUI is set to middle monitor only but the rearming no longer works so I am back to where I started. If someone does a working monitor setup for 3 screens 5760 x 1080 w/ GUI only in the middle screen. Post your magic please. Link to comment Share on other sites More sharing options...
Korstat Posted November 21, 2018 Share Posted November 21, 2018 Bit please don't start a conversation on the GUI here, it is covered in many other places. But the GUI set to middle monitor only seems to be causing this issue Link to comment Share on other sites More sharing options...
Quax456 Posted November 22, 2018 Share Posted November 22, 2018 But the GUI set to middle monitor only seems to be causing this issueYou are absolutly right. Funny to read that some guys try to fix the Problem by recalling it. Gesendet von meinem BND-L21 mit Tapatalk My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 1TB Samsung EVO 970, RTX4080, Thrustmaster HOTAS WARTHOG + Saitek Pro Flight Pedals, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2 Link to comment Share on other sites More sharing options...
Nightstorm Posted November 22, 2018 Share Posted November 22, 2018 same Link to comment Share on other sites More sharing options...
Nightstorm Posted November 22, 2018 Share Posted November 22, 2018 My typical monitor setup looks like this: _ = function(p) return p; end; name = _('Tripple Screen Centered GUI'); Description = 'Tripple monitor configuration' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } GUI= { x = screen.width/3; y = 0; width = screen.width/3; height =screen.height; } UIMainView = GUI Having the GUI centered seems to be the cause as others have noted. I changed it below and the issue is fixed, but GUI is not centered of course. UIMainView = Center Link to comment Share on other sites More sharing options...
PunchOut Posted November 23, 2018 Share Posted November 23, 2018 I solved this by just moving the GUI to one of my side screens. _ = function(p) return p; end; name = _('Trips MFD'); Description = '3 MFD' Viewports = { Center = { x = 0; y = 0; width = 5816; height = 1080; viewDx = 0; viewDy = 0; aspect = 5.385; } } F18_LEFT = { x = 5816; y = 0; width = 820; height = 822; } F18_RIGHT = { x = 6913; y = 0; width = 822; height = 822; } GUI = { x = 0; y = 0; width = 1920; height = 1080; } UIMainView = GUI this way my GUI isn't stretched over my 3 (actually 4) monitors Rig: intel i9-9900kf @ 1.21 gigawatts of electricity | Gigabyte Z390 Aorus Pro | EVGA 1080 Ti SC2 Gaming Link to comment Share on other sites More sharing options...
Korstat Posted November 23, 2018 Share Posted November 23, 2018 I did some testing moving the GUI around. The issue is caused as soon as you put a value in for X position other than 0. So you can restrict it to one screen as long as it is your left monitor or whatever your X = 0 position is. So as far as I can tell there is 2 workaround until a fix is dropped by ED. First option is don't restrict your GUI by commenting out UIMainView = Viewports.Center which will stretch your GUI out across all 3 monitors. Or use a X = 0; position and it will be restricted to one screen but will be your left screen. Both of these options are still awkward (at least for me) especially if you use the radio menu frequently like in multiplayer and using CTLD. Hopefully ED drops a fix soon for it soon. Link to comment Share on other sites More sharing options...
ikonane Posted November 24, 2018 Author Share Posted November 24, 2018 I get graphical issues with the dust/mist in Persian Gulf map. I get flickering every second. Looks like this: Link to comment Share on other sites More sharing options...
6Gun Posted November 27, 2018 Share Posted November 27, 2018 No luck here fixing it. Anyone from ED have a fix for this PLEASE? WIN10-64 HOME Ryzen9 3900x 4.0GHZ, 32GB DDR4, RX6800xt, 1TSSD Reverb G2, F-14 Simpit (WIP) Virpil Collective 60 head, TM Warthog, Saitek pedals, TM MFDs, 5 Leo Bodnar boards. Link to comment Share on other sites More sharing options...
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