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#11 |
Member
Join Date: Nov 2004
Location: Orlando, FL
Posts: 570
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I can see the need for this tool for any Mods that have to modify files outside of the "Mods" folder, but my hope is that ED continues to increase the amount of things that can be placed directly in the default "Mods" folder so that they are never overwritten and always read first.
Thanks for the tutorial! |
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#12 |
Junior Member
Join Date: Dec 2012
Posts: 1
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Ebs,
Excellent tutorial. Wish everything was that easy to understand. |
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#13 |
Veteran
Join Date: Jan 2009
Location: Mars
Posts: 4,507
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this needs to be a sticky.. and on aside note if you have already made a JSGME mod can you make it available on files? so it will save some poor sole some time in making one?
![]() list: Female wing-man JTAC AWACS KA50 Rocket sounds Smoke and fire burn longer and taller.
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" any failure you meet is never a defeat; merely a set up for a greater comeback " WF. "Success is not final, failure is not fatal, it is the courage to continue that counts," Sir Churchill " He who never changes his mind, never changes anything," WC, GBS. "Asus z370 MX||i7x8700k||ddr4-32gb PC3200||RTX 2080-8gb||EVGA SN 1300 G2 ||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||VKB,MCG\ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G19 Keyboard/Mouse|| Rift VR 32 Samsung|| 1x9inc|| Last edited by NineLine; 11-22-2018 at 06:51 PM. |
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#14 |
Junior Member
Join Date: Apr 2011
Posts: 44
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Wait a minute.. About this Female voice mod as your example..
Do i really have to make new folders and write within DCS World/_MODS/Female Wingman/ in this order /Sounds/Speech/Sound/ENG/Common/Wingman/ and finally put the mod in the last folder called wingman to make it work? If so, then Modman was more simple ![]()
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#15 | |
Veteran
Join Date: Jan 2009
Location: Mars
Posts: 4,507
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" any failure you meet is never a defeat; merely a set up for a greater comeback " WF. "Success is not final, failure is not fatal, it is the courage to continue that counts," Sir Churchill " He who never changes his mind, never changes anything," WC, GBS. "Asus z370 MX||i7x8700k||ddr4-32gb PC3200||RTX 2080-8gb||EVGA SN 1300 G2 ||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||VKB,MCG\ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G19 Keyboard/Mouse|| Rift VR 32 Samsung|| 1x9inc|| |
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#16 |
Junior Member
Join Date: Apr 2011
Posts: 44
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I see..But modman didn't require you to create folders and write path for every mod you want to install.
Just add the mod you want (unzipped) and click install. 5 seconds? ![]()
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#17 |
Senior Member
Join Date: Jan 2012
Location: The Netherlands
Posts: 1,504
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Hey Ebs thank you for this! I finally did a clean install to get rid of the uncontrollable amount of mods. Now with JSGME I'll never get lost!
One thing: When I install a new module and I am going to install a mod that changes files in the folder of the new module, should remove all my mods and make a new snapshot? In other words: do you need to make a new 'default' installation if you add or remove any official modules?
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'Frett' |
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#18 | |
Member
Join Date: Nov 2012
Posts: 252
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Check out my guide to JSGME for DCS World. a MUST HAVE for modders. Multiplayer Logbook Mod | "IFR" Approach (youtube) | Refuelling Tutorial (youtube) |
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#19 | |
Member
Join Date: Nov 2012
Posts: 252
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Check out my guide to JSGME for DCS World. a MUST HAVE for modders. Multiplayer Logbook Mod | "IFR" Approach (youtube) | Refuelling Tutorial (youtube) |
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#20 |
Member
Join Date: Nov 2012
Posts: 252
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Triple post!
I checked out a KA50 mod today that adds a "TV" mask to the KA50 SHKVAL and it's awesome! But the filestructure had changed since 2009 etc.... So here it is ready for JSGME...Just extract this to your _MODS and away you go! I didn't make this, I just repacked it. Full credit goes to Migo. http://forums.eagle.ru/showthread.php?t=45496
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Check out my guide to JSGME for DCS World. a MUST HAVE for modders. Multiplayer Logbook Mod | "IFR" Approach (youtube) | Refuelling Tutorial (youtube) Last edited by NineLine; 11-22-2018 at 06:51 PM. |
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jsgme, mods |
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