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RogueSqdn

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I hear you there... And I feel like we'll likely know more when they do...

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Does DCSW engine support sequential stereo rendering ?

 

 

Happy Simming,

Monnie

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No it doesn't. I think they should seriously think about new engine (I know the time and cost...) but I see this is dead end here. They implemented VR in the beginning and it was great but now requirements are going up and up and they sadly can't reach it. Maybe they will improve few fps but it is not enough. There are so many aspects of good visuals in VR. Weather systems, lights and shadows, rendering distance, AA (very bad in VR in DCS) There are marvellous engines that support VR sims. IMO they should think of buying such. VR is the future and revolution starts now. Devs have to be prepared.

PC: i7 13700k, 64GB RAM 3200MHz DDR4, RTX 4090, VR: Quest 3.

VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, crosswinds rudder pedals, VPC panel CP3, WinWing PTO2

 

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Rendering distance and AA is my great issue with present vr. I do not know if this is the headset, hardware limitation or dcs implementation.

Anti aliasing hasn't got depth and much impact. I have found increasing AA x4 upward settings does not make much difference in reducing shimmering.

DCS native vr software development could address some of these issues.

After trying vr in flight, it is so difficult to fly using monitor these days.

 

So yes vr will rule the future in flight sim and all parties involved should gear up for better optimization and improvement.

 

In any case, I am grateful to dcs for creating the platform to enjoy vr at this stage.

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In any case, I am grateful to dcs for creating the platform to enjoy vr at this stage.

 

Yes, they have my sword at the moment too.

 

Wysłane z mojego SM-G960F przy użyciu Tapatalka

PC: i7 13700k, 64GB RAM 3200MHz DDR4, RTX 4090, VR: Quest 3.

VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, crosswinds rudder pedals, VPC panel CP3, WinWing PTO2

 

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ED could try what other devs did. In PCars2 for instance, they implemented a sharpness filter post effect.

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Il2 has it too. It helps in the cabin, but further ahead not really. Engine gives strong shimmering even with AA so there could be blur filter too. Il2 has both and in VR is quite ok.

 

Wysłane z mojego SM-G960F przy użyciu Tapatalka

PC: i7 13700k, 64GB RAM 3200MHz DDR4, RTX 4090, VR: Quest 3.

VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, crosswinds rudder pedals, VPC panel CP3, WinWing PTO2

 

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Yeah , I view the shimmering/flickering as the biggest single problem in the DCS graphics engine-and that goes double for VR .

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With the recently released openXR API, there appears a new oportunity to improve perfromance and visual quality for VR and native support for every VR headset.

 

Hopefully ED will not miss to implement openXR into DCS to take advantage of the new API.

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