Tacview, the ACMI for DCS World – Official Thread - Page 89 - ED Forums
 


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Old 09-06-2018, 02:18 PM   #881
Vyrtuoz
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Arrow Fix for Tacview 1.7.2 network connectivity issues

A fix for Tacview 1.7.2 network connectivity been published

Download: HERE

NOTICE: Make sure you have downloaded and installed the new Tacview 1.7.2 package from 2018-09-05 which fixes the 3D models randomly displayed as cubes as well as network connectivity issues.

• Release Date: Wed, 5 Sep 2018
• Operating System: Windows® 32-bit / 64-bit
• File Size: 238.4 MB

The initial release of Tacview 1.7.2 was not able to establish a connection to a remote computer (real-time telemetry, online debriefing, and remote controls). It was because of a very subtle regression in Tacview net code. Thanks to your feedback and the help of the community, I was able to narrow down and fix the issue.

Now you can enjoy anew online debriefings in a comfortable environment!
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Old 09-15-2018, 02:38 PM   #882
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Hello,
Two things for today
- can you re-introduce the yellow color for universal time ? Or add an option to do that ? It was better to see the clock next to others green characters
- can you explain what can we do with remote control ? What can we control exactly : AI planes ? Other player’s Plane ? Or my own plane ?
Thanks
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Old 09-18-2018, 03:39 PM   #883
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Hello Spot,

Sure! I didn’t think about that, I will see what I can do for the time for the next update.

You can use the remote controls to control the local player aircraft, and to trigger several predefined mission events:
  • If you connect a remote control to the computer (IP address) of a friend, then you can remote control his/her aircraft. It is also possible to assign HOTAS axis and buttons to each control so you can fly "comfortably".
  • If you connect a remote control to the (IP address of the) host of a mission, or to your own computer when playing solo, then you can do things like pause/resume, and trigger predefined flags in DCS World mission environment. If you connect the flags (1001 to 1008 ) in your mission, then with a single click (corresponding flag set to 1 by Tacview) or a double click (flag set to 2 Tacview), you can script behaviors in your mission, like spawning objects, or making something explode for example.
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Old 09-18-2018, 07:53 PM   #884
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Hi,
I think there is an important feature needed by many of us.
Is it possible to display the mouse coordinates in real time ?
This should facilitate objects creation on the map.
Thank you for this wonderfull application.
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Old 09-18-2018, 08:31 PM   #885
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Thanks Vyrtuoz
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Old 09-20-2018, 02:24 PM   #886
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This feature has been requested by many, including the French Air force

It is currently planned for Tacview 1.7.5+

Hopefully should be a matter of weeks before the first beta of it.

Quote:
Originally Posted by dora View Post
Hi,
I think there is an important feature needed by many of us.
Is it possible to display the mouse coordinates in real time ?
This should facilitate objects creation on the map.
Thank you for this wonderfull application.
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Old 09-27-2018, 06:53 PM   #887
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Arrow Mapview 1.4.1 is now available!

Mapview 1.4.1 is now available!

Download:HERE

Mapview is a third party addon for Tacview developed by Jacques ‘Detox’ Deyrieux.

With just a few clicks you can now automatically download and install terrain tiles for your favorite theater of operation. Mapview will download terrain tiles from one of predefined providers. They are then processed and stored in Tacview custom folder C:\ProgramData\Tacview\Data\Terrain\Textures.

This new release improves a lot ergonomics, performance and error handling.







Release notes:
  • added optimization of the algorithm of the manufacture of the tiles when they are made, the consumption of the memory is just that it is necessary. Now there is no more limits to generate in one pass all tiles of the world
  • added new ini file who simplify his modifications. The conversion from your old maps.ini to the new mapvie.ini is automatic when the new .ini file doesn't exists. Sources blocs are been deletes and replaced by internal management. Only maps and global setup is saved into the new .ini file.
  • added an editor of maps is available to change top/left and bottom/right of the map with a simplified syntax
  • added Clean tiles feature delete all files about a tile name before to save the new tile generated.
  • Skyvector server is now tracked by an automatic call to their configurator of web services.
  • fixed the sum and the counter of squares downloaded are the same now
  • added counter of squares skipped when the file already exists in the folder
  • added counter of square in error to download
  • added OpenFlightMaps provider. Please refer to their web site to know what are their maps available (see Switherland in mapsview sample)
  • added exception are now fully managed when parallel task is running
  • added the tiles manufacturer is threated and statistics are added
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Old 09-28-2018, 05:22 PM   #888
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Arrow Tacview 1.7.3 is now available!

Tacview 1.7.3 is available

Download: HERE

NOTICE: Make sure you have downloaded and installed the latest package from 2018-09-27 which fixes a crash related to P3D weapons.
  • Release Date: Thu, 27 Sep 2018
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 239.8 MB

Aside numerous fixes, this update mainly brings a brand-new C++ SDK. For support reasons, this SDK is currently available only to Tacview Enterprise users. It may eventually become available to the public, but this will be for a later update.

Now, this also means that the Lua SDK available to everyone has been improved! It offers an extended API so you can draw more things in the 3D view and better analyze the telemetry of active objects.

Don’t forget that you can press CTRL+R to instantaneously reload your Lua scripts. Very handy for quick development!

The documentation available in C:\Program Files (x86)\Tacview\AddOns\ has been updated. And more samples have been added for Lua as well as for C++ addons. Since the API is identical for both languages, you can grab ideas from any sample and almost just copy/paste the code in your own creation.

If you need more API function, just let me know, I will be glad to add them to the next releases.

To close the loop, Tacview 1.7.4 will finally bring a C# SDK which will offer identical features as the Lua and C++ APIs.

Release notes

FEATURES & CHANGES
  • Brand new C++ SDK to create addons for for Tacview Enterprise
  • Added South Africa country definition to DCS World exporter
  • Current UTC time is displayed again in orange in the 3d view
  • Add-ons custom menus are now sorted in alphabetical order
  • Added support for torpedoes
  • Integrated Aegean theater v2.0 for BMS 4.33.5 (terrain and objects database)
  • Improved FSX/P3D/SuperBug support

FIXES
  • Fixed a rare crash when merging, one by one, files containing incoherent data
  • Fixed artifacts at the junctions of terrain tiles (Tacview 1.7.2 regression)
  • Fixed altitude in ATC labels was not properly displayed for objects under water level like submarines or torpedoes

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Old 10-03-2018, 02:03 AM   #889
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Default Tacview cpu load

Does tacview run coincident with DCS ? If so , is there a framerate loss ?
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Old 10-04-2018, 02:40 PM   #890
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Unless you want to playback data in real-time, you should *NOT* run the main Tacview application at the same time as DCS World.

However, there is an exporter module which is running inside DCS World to record any available flight data.

If you are flying in simple missions, especially solo mission, you should not notice any frame rate loss. If you are flying in very complex environment, like 2000 thousand objects in multiplayer session, you may notice, typically, something like 10% frame rate loss. This is because of a performance limitation in DCS World Lua API. (Tacview exporter is written in multithreaded C++, and takes by itself less than 1% CPU).

An estimation of the total CPU cost is written on regular basis in the \Saved Games\DCS\Logs\dcs.log by Tacview exporter.

If you think that the loss is too much, then you can still just record your flight after action, while playing back the recorded .trk file. At the possible cost of accuracy since trk files are not 100% reliable.

Some virtual squadrons are also just recording the flights on their server and sharing the corresponding files on a cloud drive. So, each player can enjoy maximum frame rate in VR for example.
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