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Old 09-12-2018, 03:16 AM   #681
BlacleyCole
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Question if you have several profiles with different files enabled does that work ? Like one for static mods and one for ac skins and one for other. Mods
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Old 09-12-2018, 03:45 AM   #682
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Originally Posted by BlacleyCole View Post
Question if you have several profiles with different files enabled does that work ? Like one for static mods and one for ac skins and one for other. Mods
Hello,

OvGME profiles are meant as a way of quickly enable/disable a particular set of Mods ... for example I have a Profile for enabling those Mods that are compatible with Multiplayer (that is, they dont break the Integrity Check of DCS), and another profile for enabling the Mods that I use when flying solo:



You cant have more than one profile enabled at a time, so it isnt a way to classify Mods.

One more thing: In my opinion, Liveries are not really Mods ... they used to require Mod tools because they had to be put within the DCS program folders; but now that they can just sit on your Saved Games folder, they dont require a Mod Manager anymore, thus I have all the custom liveries available all the time, never needing to disable them.

Best regards
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Old 09-22-2018, 07:45 PM   #683
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Here's a mirror for the OvGME installer:

OvGME.zip
MD5: da0e1f14de8bbb7af1cd9f97a6abedcd
SHA256: 35e6db1b5bf07550f3e88593907c9646b20602a464d3c43e4d5637a92a23ada0

(This thread sort of explains why the original site is no longer available.)
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Old 11-04-2018, 02:49 AM   #684
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Smile new mirror for OvGME

I have put together a new mirror for OvGME which includes source and binaries. I also found a copy of ModManager and attached that as well.


It will not be going anywhere. If someone wants to fork and take over active development, let me know and I will transfer to you as long as we have Sedenion's approval.



https://github.com/Have-Purple/ovgme
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Old 11-13-2018, 08:27 AM   #685
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So i got myself a new 500gb SSD and yes, i am aware total bytes written is practically never an issue for normal dudes, but i still wonder whether OvGME moves or copies mods and backups when activating/deactivating mods or entire profiles when DCS and the OvGME's mod folder are located on the same drive.

Right now, i have DCS on my new SSD and the mods folder from which OvGME pulls the mods as well as the backup folder are located on my old hdd. Thus, enabling/disabling of mods must be a copying action which means writing to the SSD every time. Fair enough since its different drives.

But if both DCS and the mods and backup folders are located on the same drive, is OvGME just moving things around instead of copying them? I.e. no new writing operations to the NAND and less wear on the SSD?
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Old 11-13-2018, 12:31 PM   #686
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Originally Posted by sc_neo View Post
...
But if both DCS and the mods and backup folders are located on the same drive, is OvGME just moving things around instead of copying them? I.e. no new writing operations to the NAND and less wear on the SSD?
I’m pretty sure that it first copies the DCS files to backup and then copies the mods files in their place, overwritting them. Also, since most self-respecting mods are zipped, OvGME first uncompressed the Mods using up the Windows TEMP location.

If I were to worry about my SSD’s wear, I would first look into the most frequently used files: the windows pagefile, the hibernation file and the TEMP files location, rather than Mods wich are deactivated/reactivated once every two weeks (during DCS updates)

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Old 11-13-2018, 12:38 PM   #687
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All My Mods respect themselves. And are not zipped.

And the first thing you should do to protect your SSD's life is to disable any Auto Defragging. It's unnecessary..

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Old 11-13-2018, 01:27 PM   #688
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OvGME behaves as follow:

Mod installation:
1 - Backup: Copy original files to backup
2 - Apply:
- if Zip: Extract files to destination (overwrite original files, no TEMP used)
- if Folder: Copy files to destination (overwrite original files)


Mod uninstall:
1 - Restore: Copy files from backup to destination (overwrite files)

File copy is always performed using the CopyFileW() WinAPI function.

Last edited by sedenion; 11-13-2018 at 01:31 PM.
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Old 11-13-2018, 01:37 PM   #689
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Quote:
Originally Posted by sedenion View Post
OvGME behaves as follow:
...
Thanks for clearing this up ... and glad to see you here
Cheers.
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Old 11-15-2018, 12:27 PM   #690
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Thanks for the detailed answer. So is there any benefit that i don't see to always use copy instead of move?

Provided everything happens on the same drive:

First, it should be a lot faster to simply move all the original files when backing up and the same goes for enabling/"applying" the modded content. And, a lot of mods don't even replace original files but simply add new files or entirely new folders. Less writing ops means less room for errors and its faster.
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