Heatblur Simulations DCS: F-14A/A+/B Tomcat - Page 19 - ED Forums
 


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Old 09-12-2017, 11:47 AM   #181
Mig Fulcrum
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Bellissimo, almeno questo limiterà lo spam di AIM-54 nei server.
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Old 10-03-2017, 03:00 PM   #182
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Quote:
Originally Posted by Cobra847 - 3rd Party Developer

Heatblur Simulations - DCS: F-14A & B - ** F-14 Stick! **

As our engineering team heads back from the U.S. (and their live F-14 pilot demo and feedback session) - the art team is busy as ever behind the scenes. Every single placeholder model and texture is being replaced by production level artwork. Here's a sneak peek at the pilots' stick. We can't wait to fully unveil your new office!

We've been pretty lackluster with the meatier, detailed text based updates as of late; instead focusing on smaller Facebook tidbits. We'll try to do a bigger, more detailed update soon to give you all a detailed rundown on where the F-14 project stands and our current release projections.


Bye
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Old 10-03-2017, 05:24 PM   #183
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Alla mia scheda video iniziano a tremare le gambe nel vedere questi dettagli.
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Old 10-03-2017, 09:32 PM   #184
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Originally Posted by Khamul View Post
Alla mia scheda video iniziano a tremare le gambe nel vedere questi dettagli.
Credo che i render che hanno pubblicato fino ad ora abbiano una qualitá incredibilmente alta solo per scopi pubblicitari e di presentazione, tra l'altro solo di alcune parti o strumenti, ma il grosso del lavoro e fatto di texture e non di modello, texture ad altissima definizione (probabilmente 8K). Dubito che vedremo la medesima qualitá di texture nella release definitiva al pubblico, altrimenti solo di download diventano decine di GB
Comunque il comparto artistico della Heatblur sta facendo un lavoro magistrale!!
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Old 10-08-2017, 10:07 AM   #185
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His overall impression of the simulation model was great, and he was able to provide very detailed and absolutely invaluable feedback regarding parts of the flight envelope or controls that need further improvement.
Having brought our development machines with us, we could immediately implement some of these changes and get immediate feedback on them.
Some of these include changing the thrust moment arm, adjusting and tweaking the ground effect and control surface actuator speeds.
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