Vyrtuoz Posted April 7, 2017 Share Posted April 7, 2017 Tacview 1.6.0 is now available to everyone! http://tacview.net/download Delivered, as promised, before the F/A-18, here is: the real-time telemetry! :music_whistling: The long awaited real-time telemetry is here! Use it with DCS World, FSX, Prepar3D, or X-Plane to record and review in real-time a flight in progress. An first draft of the instructor remote control is also available. This tool enables you to control up to four simulators, to assist trainee pilots and reduce their workload. To prevent cheating, real-time telemetry may be disabled during network sessions depending on the host preferences. These two new features go naturally well together: Use the real-time telemetry to watch in real time your trainee from outside and inside the cockpit. Help him/her using the remote control to pause its flight simulator and actuate some of its aircraft controls. In the next update, you will be able to directly bind joystick and keyboard to remote control commands. All Tacview network features are independent and can be combined the way you want. For example, you can combine the real-time telemetry and the online-debriefing to review, with your fellow squadrons leaders, in real-time, a network battle in progress like a red-flag training. In addition, many updates and fixes are introduced in this version to better enjoy flight review for all your favorite simulators. While several surprises are on their way for this year, the next major step will be Tacview 2.0. This new version will offer a fully revamped UI, and a will include most of the improvements which have been requested over the years. Meanwhile several updates are still planned for Tacview 1.6 and maybe 1.7, to offer a smooth transition while waiting for 2.0. For example, you will soon get an integrated static objects editor to easily add navaids to a battlefield and will be able to display analog cockpit instruments to get more intuitive and faster reading while analysing the quality of a flight. epPKd-xFyLc FEATURES & CHANGES Real-time telemetry for DCS World, FSX, Prepar3D, and X-Plane Instructor Remote Control to assist trainee pilots Added support for iLevil csv files Dynamic adjustment of the export frequency to increase accuracy of important objects like player aircraft Added an optional 5 minutes playback delay for DCS World exporter Integrated Ostsee 3.2.6 theater for Falcon 4.0 Integrated Pillars of Hercules theater 0.7.8.2 U2 for Falcon 4.0 Integrated Israel 1.0.3 terrain and database for BMS 4.33 U3 Trail size can now be defined more accurately and is explicitly displayed in a tooltip Added attitude (roll and pitch) charts to analyze pilot induced oscillations Added CAS to charts Added an additional larger auto scale option Added an option to choose the compression level for DCS World recorder By default, debug level events are not displayed anymore in the console, use /debug:on to show them FIXES Fixed a crash in DCS World when returning to spectator mode Tacview was not properly playing back flights taking place before 1970 like WWII flights X-Plane Real-time object teleportation is now gracefully handled It was not possible to copy/paste a shortcut containing a bullseye It was not possible to select or highlight a bullseye during online debriefing Mirage 2000 AA missiles names were mixed up Charts horizontal axis graduations were not properly displayed ACMI files export path will be preserved when installing a new version of Tacview 1 Link to comment Share on other sites More sharing options...
AegisFX Posted April 7, 2017 Share Posted April 7, 2017 Tacview continues to be a key part of serious learning and review during multiplayer and singleplay because you continue to add valuable features like these. Thank you. Owned: Ryzen 3900x, MSI AMD 470x mobo, 32gb 3200MHz ram, Gtx 1660 Ti, 970 Evo Plus 500GB, MsFFB2, TIR5, TMWH+18c Stick, MFG Crosswinds, Buttkicker/SSA, WinWing F-18C . Next is VR for simpit Art Of The Kill: Link to comment Share on other sites More sharing options...
comie1 Posted April 8, 2017 Share Posted April 8, 2017 Very Nice Sir [sIGPIC][/sIGPIC] https://www.twitch.tv/comie1 Link to comment Share on other sites More sharing options...
billeinstein Posted April 9, 2017 Share Posted April 9, 2017 How to set the host password? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vyrtuoz Posted April 10, 2017 Author Share Posted April 10, 2017 I did not have the time to add a port/password option in the exporter menu. I will do it in Tacview 1.6.1. Link to comment Share on other sites More sharing options...
Stretch Posted June 4, 2017 Share Posted June 4, 2017 Hey Vyrtuoz, glad to see real-time telemetry is out! It was working great for me a couple months back but now it's causing DCS to hang after about a minute or two of flight. I tried both the latest 1.6.1 release and 1.6.2 beta to no avail. Troubleshooting ideas? First I get long (10-20 second) stutters and then eventually the whole app freezes and hangs. Sometimes TacView will crash too. Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D Link to comment Share on other sites More sharing options...
Stretch Posted June 4, 2017 Share Posted June 4, 2017 An update, the errors stop occurring if I disable my HTC Vive and use TrackIR instead. So it might have something to do with the fact that both TacView and DCS are rendering 3D views. Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D Link to comment Share on other sites More sharing options...
Vyrtuoz Posted June 9, 2017 Author Share Posted June 9, 2017 It is true that running DCS World and Tacview at the same time can use a lot of VRAM. However, because they are fully independent 3D wise, this should not be a problem. All I can suggest is to make sure that your 3D drivers are fully up to date. 1 Link to comment Share on other sites More sharing options...
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