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Ships Vanish Depending On Angle After Attacked


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OK, this is a repeatable issue and I'm including a track file and images. So if you go in and bomb or try to destroy a ship in a group, they vanish depending on the angle you view them at. And this is both in F9, flying around them or looking at them in the TGP in the A-10C. I've been able to repeat the problem in two different scenarios.

 

In the A-10C, I'm clearly within visual range but the target disappears in the TGP. The second test I was in the Hornet and exactly the same thing happened.

 

We're using scripts in the mission but the ships are only spawned in by time using the standard trigger system. And this only affects ships that have been attacked. If I leave them alone they look perfectly fine and go on their merry way. As soon as I drop a bomb on them they exhibit this strange disappearing behavior.

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Update 1: If I leave the server and come back they're fine at least in the F9 view.

VAF_DynamicV34-20190723-164941.trk

Screen_190723_140124.thumb.png.3a389d7f018db21b76a268264e2200a9.png

Screen_190723_140123.thumb.png.82a4235a3dc9540f6d9256b03778795c.png

Screen_190723_140117.thumb.png.b341d72a4ced0507380d6291b5a2efe7.png

Screen_190723_140120.thumb.png.77058f1b7c923f11fdfd2d3bb9e6d9bf.png

Screen_190723_134957.thumb.png.627a33476d5cf4dc09921d784e55f0ac.png

Screen_190723_135229.thumb.png.99f3c22d5e36777803ec3370dc304522.png


Edited by 75th-VFS-Striker
update

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

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This is particular to multiplayer, and further particular to late-activated ships.

 

If a naval group isn't already moving when a client joins the server, the vessel(s) will appear invisible to clients unless viewed from a very specific angle, and will be completely unable to be destroyed by weapon fire. If the vessel is destroyed by some other means (such as a triggered explosion) it will warp to its original position to burn and sink.

 

 

A new client may join the server, or an existing client may leave and re-enter, and the vessels will appear normally to those clients. I have reported this in a couple of other places. If you require a simpler track or mission file to demonstrate the issue let me know.

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Oh man, any chance this is going to get fixed?

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Disregard. An easy fix is to just have them hold at a start waypoint and resume on the trigger.

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That doesn't work either. You can't make ships hold like ground units. Any suggestions?

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Does making the "Visable Before Activation" do any good?


Edited by 75th-VFS-Striker
solution

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

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I don't think so...I haven't found any reliable workaround besides having clients exit and re-enter the server unfortunately. Thoroughly borks a couple of things I run with my group.

 

I believe you can build waypoints directly through the SSE or with MiST/MOOSE but I haven't tried digging for that yet as almost all of the instances where this messes my world up also involve a coalition swap.

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I have an open report on this in the AI section. It's been open for some time but they are just getting to it now.

 

BIGNEWY stated that this appears to be connected to a scripting engine issue reported by Grimes having to deal with ships.

 

https://forums.eagle.ru/showthread.php?p=3993633#post3993633

 

So hopefully we get some traction.


Edited by fargo007

 

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