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Bankler's CASE 1 Recovery Trainer


Bankler

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There is no Comm info in briefing for Tanker, also, is ILS setup for this? Thanks

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The tanker should be A/A TCN 2X, I think it might be a little hidden in the end of the briefing.

 

I haven't tried ICLS using in the mission. But channel 11 should work, since I've used that in the mission I built this upon.

 

 

Maybe Im goofy ? LOL,,,, I did see that info in the briefing, but dont I need to set the radio channel to communicate with the tanker? If so, what radio freq?

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Great work!

 

I'm trying to add this script to another mission without suscess... I changed carrier UNIT name (it's on a ship group), the clients UNITS names to Player_01, 02 (there are on multiple units groups too)... created the area attached to a pursuit ship at same carrier's group, but I don't receive any message.

 

I'm wondering if you (or anyone with more script knowledge than me, basically 0 xD) could light me...

 

Thanks!

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Maybe Im goofy ? LOL,,,, I did see that info in the briefing, but dont I need to set the radio channel to communicate with the tanker? If so, what radio freq?

 

Tbh, I haven't really used that stuff. I assume I'm in some noob-radio mode so I can always talk with the tanker. :) In the editor, the tanker is set to Comm 251 MHz AM. Does that answer the question?

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LOL,, Im not sure just yet, but I was pretty sure the F18 has Com 1 & Com 2, and each has a set of channels. E.G. Tanker is on Com 1, Channel 2 (which might turn out to be say 126.400 as an example?) i will look into that, thanks

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Great work!

 

I'm trying to add this script to another mission without suscess... I changed carrier UNIT name (it's on a ship group), the clients UNITS names to Player_01, 02 (there are on multiple units groups too)... created the area attached to a pursuit ship at same carrier's group, but I don't receive any message.

 

I'm wondering if you (or anyone with more script knowledge than me, basically 0 xD) could light me...

 

Thanks!

I think you need to activate Moose.lua and file mission lua at the start of the mission, and you need to include both for your mission.

I think there is a way the .miz file works as a compressed file.

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Great work!

 

I'm trying to add this script to another mission without suscess... I changed carrier UNIT name (it's on a ship group), the clients UNITS names to Player_01, 02 (there are on multiple units groups too)... created the area attached to a pursuit ship at same carrier's group, but I don't receive any message.

 

I'm wondering if you (or anyone with more script knowledge than me, basically 0 xD) could light me...

 

Thanks!

 

Yeah, just like Tundra mentioned, the script has dependencies on MIST and MOOSE.

 

So your mission has to 1) Load MIST, 2) Load MOOSE, 3) Load the mission script (TrapTraining.lua).

 

To make it work as intended in MP, all the pilots have to be in separate singleton groups (i.e not together in 4-ship groups). Otherwise all the feedback you get around the boat will reach every player in that group, which will get a little messy.

 

Also note that the script currently assumes the carrier is going north (000 true heading).

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Was the progress saved somewhere ?

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Looking forward to giving this a shot, thanks OP! Time to perfect my Case I.

 

 

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140/140 :thumbup::pilotfly:

Screen_181014_134315.thumb.png.5466014af74d8d938250cce15cf9efbc.png

Screen_181014_134351.thumb.png.0a00650a167462c57566fa67f3d6ab0a.png


Edited by Nazgûl

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great mod, thanks!

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It's saved between every trap, so you can see your progress over a session. But it's not written to a file (not sure if that's possible?).

 

Thanks for the answer :)

OS: Win10 home 64bit*MB: Asus Strix Z270F/

CPU: Intel I7 7700k /Ram:32gb_ddr4

GFX: Nvidia Asus 1080 8Gb

Mon: Asus vg2448qe 24"

Disk: SSD

Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs

[sIGPIC][/sIGPIC]

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VERSION 2.0.0

 

Hi guys!

 

First of all, thank you so much for all the love and feedback! So happy that you guys enjoy the mission! More than 600 of you have downloaded version 1.0.0 and I think that's incredible!

 

I decided to make some updates (and I might have some more stuff coming). You can now download version 2.0.0 in the Original Post.

 

Shoutouts to Jabbers and Lex for awesome feedback. Also big thanks to funkyfranky on the Moose team for all the help! :thumbup:

 

CHANGE LOG

 

* For SP (and for the host in MP) the cockpit is now automatically setup when you start the mission (not after changing slot). You still need to lower the hook, and tweak the radar alt settings as you require.

* Allowing more distance from the boat when upwind, which should eliminate some uncalled-for aborts.

* Now looking at the glideslope angle, rather than the altitude when determining how well you perform when entering the groove. Aim for 3.5 degree glideslope instead of 300 feet altitude.

* Moved the ships on the port and starboard side of the carrier farther out, so you don't get into the habit of using them as visual cues.

* Implemented rudimentary LSO callouts in the groove (text only for now).

* The boat will now turn and go back south after around 4 hours, making the mission suitable for hosted MP servers. (Thanks funkyfranky for the assistance!)

* Moved the whole mission further east, so you can see some land in the distance as you fly.

* Renamed Upwind to Break Entry.

 

Enjoy!

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Is there a tower freq for the carrier, or are we to just go by the text?

 

Awesome mission tho!

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VERSION 2.0.0Enjoy!

 

Thank you so much!! I´ll try tonight :thumbup:

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Does anyone know of any MP servers running this?

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