uscstaylor Posted January 19, 2018 Share Posted January 19, 2018 Guys I would like to know what the skins are for once the pilot has ejected. Its there one for him in the seat and one for him in the chute! I would like to create a set of skins so that the pilot stay uniform from cockpit to ejection to chute...Instead of looking at 2-3 different skins. Any help and info is appreciated. Link to comment Share on other sites More sharing options...
Timghetta Posted January 22, 2018 Share Posted January 22, 2018 The pilot in the seat and out all use the same texture/material name as the pilot used in the aircraft. I made sure to do this just for this purpose. Is the pilot's textures referenced in the liveries lua? If you eject with a Day Skin, you'll notice the pilot has green camo marrat and flight suit. Should be the same with your pilot textures as well. [sIGPIC][/sIGPIC] We take the Metal and bring it to Mesh Link to comment Share on other sites More sharing options...
uscstaylor Posted January 22, 2018 Author Share Posted January 22, 2018 Yes it is can you just tell me the DDS file names. Thanks for your reply Link to comment Share on other sites More sharing options...
Timghetta Posted January 22, 2018 Share Posted January 22, 2018 it has "pilot" as the prefix in the name. Now I am confused... You said "skins are for once the pilot has ejected" It's the same texture as the pilot in the aircraft. [sIGPIC][/sIGPIC] We take the Metal and bring it to Mesh Link to comment Share on other sites More sharing options...
uscstaylor Posted January 23, 2018 Author Share Posted January 23, 2018 OK Ill have to look again but I know the pilot for the F-18 uses three different files. the one in cockpit then after ejection, he's in the Aces seat, and then in the chute...just curious thanks Link to comment Share on other sites More sharing options...
Timghetta Posted January 23, 2018 Share Posted January 23, 2018 (edited) We use 3 models, all 3 models use the same texture. Here is the 3 models together in modelviewer. We have custom pilot and seat that ejects. Now you have to of course set it up in the liveries' lua file to use the pilot texture you want. In this screenshot you can see the Day pilot ejecting with the green camo and green flight suit, which is set in the liveries folder, which transfers over to the ejecting pilot. Edited January 23, 2018 by Timghetta [sIGPIC][/sIGPIC] We take the Metal and bring it to Mesh Link to comment Share on other sites More sharing options...
uscstaylor Posted January 23, 2018 Author Share Posted January 23, 2018 Got it thanks Tim Link to comment Share on other sites More sharing options...
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