The sierra hotel carrier break. Aggressive TOP GUN trap - Page 2 - ED Forums
 


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Old 06-06-2018, 11:12 AM   #11
Kazius
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Just out of curiosity. What would happen in real life if a jet landed on a carrier at 236 kias and probably not 8.1 AoA? Would the plane event hook the cables? If it did hook, would there be damage or just a really bad jolt for the pilot?
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Old 06-06-2018, 11:26 AM   #12
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Originally Posted by Kazius View Post
Just out of curiosity. What would happen in real life if a jet landed on a carrier at 236 kias and probably not 8.1 AoA? Would the plane event hook the cables? If it did hook, would there be damage or just a really bad jolt for the pilot?

If u and the crew survive, at least u get a free helicopter ride home
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Old 06-06-2018, 11:49 AM   #13
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One snapped neck for the pilot and hook will break

But looked cool
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Old 06-06-2018, 12:47 PM   #14
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Originally Posted by FS201 View Post

I think its actually easier than the case 1...or maybe because I practiced the case 1 it made this one easy, who knows.
SH break is ONLY done during case I. Case I is set based on WX and refers to the pattern used for both launching and recovering aircraft. Technically the SH break uses the exact same pattern just breaks earlier and some slightly modified alritudes to actually make it work.

Try breaking behind the ship to be able to slow down. Also rememeber you would be hitting other landing aircraft if you enter the break as low as you did..

Last edited by strikerdg; 06-06-2018 at 12:51 PM. Reason: Update
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Old 06-06-2018, 03:24 PM   #15
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Originally Posted by RhineHornet View Post
Interesting video, though I think there's lots of room for improvement. You touched down / trapped with 236 knots? Uh..oh...
haha I know i know, its hard to bleed the speed. I tried to do it at the fastest speed its ever been done with is I think 600 knots. unbelievable how hard it is to bleed that speed.
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Old 06-06-2018, 03:34 PM   #16
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Originally Posted by BIGNEWY View Post
Hi all, I have edited the posts, as they violate our no profanity rule. Rules can be found at the top.

please feel free to PM me if you are ever not sure

thanks
sorry about that boss. thats deff my bad.

any chance you can put it as "the sierra hotel carrier break" ?
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Last edited by Growling Sidewinder; 06-06-2018 at 03:45 PM.
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Old 06-06-2018, 03:36 PM   #17
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Originally Posted by strikerdg View Post
SH break is ONLY done during case I. Case I is set based on WX and refers to the pattern used for both launching and recovering aircraft. Technically the SH break uses the exact same pattern just breaks earlier and some slightly modified alritudes to actually make it work.

Try breaking behind the ship to be able to slow down. Also rememeber you would be hitting other landing aircraft if you enter the break as low as you did..
thats a solid tip, I entered the break that low to try to see if having to gain altitude could help slow me down a bit. but youre absolutely right its deff not cool to do in real life. I'll try breaking a bit after the carrier and see how that goes.
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Old 06-06-2018, 06:10 PM   #18
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Growling Sidewinder landed way to fast, not good, not good at all.
ahah honestly this was my reaction after I landed that

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Old 06-06-2018, 06:20 PM   #19
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While we're nitpicking, I'd like to request that you quit torturing those poor figlets (FFGs) and station them out where they belong. Put a cruiser at the carrier's 170 relative for 1500 yards and leave the FFGs out of the screen.

Trust me...a couple days of tagging along with the carrier and the crews on those FFGs are going to be looking for a change to strangle some airedales.
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Old 06-06-2018, 06:27 PM   #20
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If someone says "hey this is easier" and then lands with twohundretsomething knots, they should be prepared for the "nitpicking".
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