Force Feedback Joystick Coming soon - Page 12 - ED Forums
 


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Old 09-04-2019, 10:56 AM   #111
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Wow what a lineup!

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Old 09-04-2019, 11:39 AM   #112
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Very interested in this. In DCS there is an issue at current which has been around since the start and I've been told it wont be fixed. If you use ffb and have curvature set the game will stick on the liner axis as the stick moves and become overly sensitive. The only modual to address this is the gazelle. Hopefully this can be fixed for this setup.
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Old 09-04-2019, 12:08 PM   #113
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Very good!!!but the price ????aouch!!!!!
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Old 09-04-2019, 07:19 PM   #114
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Quote:
Originally Posted by hazzer View Post
Very interested in this. In DCS there is an issue at current which has been around since the start and I've been told it wont be fixed. If you use ffb and have curvature set the game will stick on the liner axis as the stick moves and become overly sensitive. The only modual to address this is the gazelle. Hopefully this can be fixed for this setup.
As more FFB comes out I suspect they will eventually HAVE to either deal with it, or approve a 3rd party mod.
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Old 09-11-2019, 01:17 AM   #115
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Old 09-11-2019, 08:59 AM   #116
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Based on these screenshots, it looks like this isn't a straight "implement the FFB effects that DCS is sending directly to the joystick", but rather something that requires an export lua that reads telemetry data and sends commands to the joystick, separate from the sim. Is this correct? If so, will there be an API that allows us to interface with the joystick's FFB effect, and will it support sims other than DCS?
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Old 09-11-2019, 09:02 AM   #117
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Originally Posted by Ranma13 View Post
Based on these screenshots, it looks like this isn't a straight "implement the FFB effects that DCS is sending directly to the joystick", but rather something that requires an export lua that reads telemetry data and sends commands to the joystick, separate from the sim. Is this correct? If so, will there be an API that allows us to interface with the joystick's FFB effect, and will it support sims other than DCS?
No I believe that screenshot is in response to what I said with the issue with ffb curves in the sim and trimming. If that's the case that's fantastic!
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Old 09-11-2019, 10:36 AM   #118
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@FoxHoundcn, I suggest adding Realsimulator’s F-16SG grip to your list also. It uses the same connection socket (compatible with Thrustmaster and Virpil’s bases) and should be compatible with your base.
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Old 09-11-2019, 05:30 PM   #119
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DO I SEE THE WORD YOKE THERE!!!!!?
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Old 09-11-2019, 05:43 PM   #120
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@FoxHoundcn, I suggest adding Realsimulator’s F-16SG grip to your list also. It uses the same connection socket (compatible with Thrustmaster and Virpil’s bases) and should be compatible with your base.
The Realsimulator is an Independent Bluetooth HID. You just pop it on a stick base and it does the buttons as a separate unit. (I think it takes power from the base's Vcc and Gnd pins only) So there's nothing you would need to do in the software here to use it. You use the base for X/Y and the Realsimulator itself for buttons.
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