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Old 06-28-2019, 06:16 PM   #271
Revelation
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I got my Index today, so it is time to set things up and give it a whirl...
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Old 06-28-2019, 06:43 PM   #272
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Okay, one word.... Amazeballs! Every text in the cockpit is easily readable. The HUD is crystal clear. I can see ground targets as high as 20k feet. Roads, buildings, airports, etc... are easily viewed and pretty damn clear at 35k feet. (Haven't tried higher yet)

I left all of my settings to what I had set for my CV1 for this first test. I am now going to start tweaking things specifically for the Index.
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Old 06-28-2019, 06:44 PM   #273
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I had mine since midday yesterday but unfortunately i've had many technical issues.
Sometimes headset will not connect & no audio at all.

I did get to try dcs for a bit although in complete silence.
ok so fov imo is much better than cv1 made a huge difference dogfighting, clarity is also much improved everything is much sharper & clearer again much easy to spot & identify planes. felt like a different game in that respect with fov & clarity.
That's the good.

The bad. Black levels, i flew at night & its just grey, very flat grey. Of course cv1 was not good at night time either but that was for other reasons, there is certainly less noise & black smear. It is of course still much sharper & much easier to read your dials & hud. But i'm not sure if i could ever put up with the grey blacks.
What else? colours. I only tested dcs & steamvr home but they seem a bit washed out & there is definitely an issue with black crush. You lose some of the finer texture detail of the cockpits surfaces & can make things look darker than they should be(do not confuse this with black levels) I need to try this out more though on other games.
Glare. glare is really bad in the headset. road to vr got it spot on. I can see it often around the edges, sometimes it moves more to the centre. God rays are also there. A good example of the the godrays & glare is to go to the millennium falcon home in steam vr & the lights zip around the lenses its quite distracting.
Performance so far in dcs was significantly worse than it was running in my cv1 @ 1.5, & in the f14 it was doing this horrible fade in of steamvr loading screen all the time. It could very well be my settings in steamvr they are not as simple to understand as oculus pixel density.
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Old 06-28-2019, 06:49 PM   #274
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SDE compared to CV1?
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Old 06-28-2019, 06:51 PM   #275
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Quote:
Originally Posted by cordite View Post
SDE compared to CV1?
no contest at all the sde is very good. You can still see it, but it's like a fine grain.
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Old 06-28-2019, 06:53 PM   #276
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You have to really look for the SDE, its there but not like on the CV1 where its obvious. Its something you forget about when you're not trying to see it.

Revelation is right, everything is so clear now.

This thing exudes quality, with all the issues with the Reverb is having I'm glad Valve chose to focus on build quality and clarity with this.
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Old 06-28-2019, 06:58 PM   #277
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Quote:
Originally Posted by Vullcan View Post
You have to really look for the SDE, its there but not like on the CV1 where its obvious. Its something you forget about when you're not trying to see it.

Revelation is right, everything is so clear now.

This thing exudes quality, with all the issues with the Reverb is having I'm glad Valve chose to focus on build quality and clarity with this.
I an second all of these points.

This headset is simply really impressive. Full disclosure: I have not tried the Rift S yet and at this point in time I don't think I will.

This is the experience I have been waiting for in VR. The CV1 was pretty impressive, but the Index is like going from 480p to full HD. That is how big of a jump it "feels."
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Old 06-28-2019, 07:04 PM   #278
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@nrosko
check your Steam VR settings in -> Video and Application. Those super sampling values work on top of each other. Try PD 1.0 in DCS and slowly raise those SS values in SteamVR (start with 100%). Look at the calculated resolution values, if they exceed a resolution per eye that doesn't make sense you'll know why performance is bad.
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Old 06-28-2019, 07:12 PM   #279
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Quote:
Originally Posted by Alec Delorean View Post
@nrosko
check your Steam VR settings in -> Video and Application. Those super sampling values work on top of each other. Try PD 1.0 in DCS and slowly raise those SS values in SteamVR (start with 100%). Look at the calculated resolution values, if they exceed a resolution per eye that doesn't make sense you'll know why performance is bad.
In addition try forcing your Index to run at 90Hz instead of 120. Depending on your computer 90 may be easier for your system to run than 120.
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Old 06-28-2019, 07:21 PM   #280
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Quote:
Originally Posted by Revelation View Post
I left all of my settings to what I had set for my CV1 for this first test
excellent!
that’s the best way to compare.

any drop in FPS with the index because of increased resolution?
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