Bf109's 30mm cannon too weak Poll - Page 2 - ED Forums
 


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View Poll Results: Is the BF109 30mm cannnon too weak ?
YES 73 73.00%
No 27 27.00%
Voters: 100. You may not vote on this poll

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Old 04-05-2015, 01:45 PM   #11
Demon_
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8 3/4 minutes of fun: http://fandavion.free.fr/camera.mpeg
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Old 04-05-2015, 01:58 PM   #12
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Quote:
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But i think at that video we can see fragment of MG151/20 fire.
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Old 04-05-2015, 04:58 PM   #13
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the DM and damage effects of Mk-108 30mm cannon of DCS Bf-109K4 is obviously more weak than the reality..

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Old 04-05-2015, 05:37 PM   #14
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NO, it is NOT the weapon! It is the AI planes (in fact all planes) damage model.
If you hit a MP plane piloted by a human pilot, you cause appropriate damage.
It does not help to tweak or change the MK-108 shell damage. We need a change to the AI damage model.
In general no matter what weapon the AI planes suffer only cosmetic damage until the particular hitzone is down to zero, or at least over a specific threshold.
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Old 04-05-2015, 05:40 PM   #15
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Yes I think that the round certainly does not match the real thing...in Clod it use to be that one well placed round would finish off a fighter, not sure how it is nowadays...DCS should have a look at this problem with the K though, for sure
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Old 04-05-2015, 05:44 PM   #16
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Quote:
Originally Posted by shagrat View Post
NO, it is NOT the weapon! It is the AI planes (in fact all planes) damage model.
If you hit a MP plane piloted by a human pilot, you cause appropriate damage.
It does not help to tweak or change the MK-108 shell damage. We need a change to the AI damage model.
In general no matter what weapon the AI planes suffer only cosmetic damage until the particular hitzone is down to zero, or at least over a specific threshold.

I hitted four 30mm shots to a enemy player aircraft before. He still could fly.
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Old 04-05-2015, 06:15 PM   #17
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Hmm, strange. I got hit by the Mk-108 one or two hits in an A-10C and my complete tail including engines was devastated...
Similar "ouch time" in a P-51D against human Bf-109 hit by the MGs only... I'm not saying you are wrong, seems you get pretty different results, than me.
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Old 04-05-2015, 06:23 PM   #18
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Quote:
Originally Posted by gomwolf View Post
I hitted four 30mm shots to a enemy player aircraft before. He still could fly.
Correct. It is not just an AI damage model problem.
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Old 04-05-2015, 06:24 PM   #19
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I voted no, its more likely the AI damage model in this case.
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Old 04-05-2015, 06:59 PM   #20
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I suggest that you try adjusting the WWII/weapons.lua file and add more explosive material to the MK108 bullets to compensate for the bad DM of the AI planes. Might do the trick on SP , of course that is not gonna fly on MP stuff.

I have modified the MK108 (more boom!) and the GAU-8/A (less dispersion) shells for my personal use and compiled the changes into JSGME compatible format.
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