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VR Shaders mod for better VR experience


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then there is definitely something wrong with your setup. Hate to say it, but I run pretty high settings and with MSAA at 2 without nary a stutter with a Reverb. Looking at your specs, I think your bottleneck is your processor...its what, 10 years old now?

 

 

I have to agree with Hammer. My processor is a wee bit better than yours and old but at the same time it's kept me on the fence when it comes to upgrading. You might be straddling the line as well.


Edited by Reaper_KS

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I know, it's from 2013 but still has a decent single-core performance. Hoping to skip one more gen...

 

It's only using 12-13GB because your max is 16GB. I have i7-4970K like Reaper and I have no problem keeping at 45fps in VR.

 

Only thing not meeting the recommended system spec for VR in your case is RAM.

 

And you did say the frame rate issue happens when things get heated.

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The native version of the mod. Is the fastest, between 2 and 3ms faster GPU frame times than the native version of the game, clear water costs you about.5 to 1ms depending on the circumstances. The icpass version is the weakest gaining you very little except the mask and some perf around grass... a lot depends on hardware , settings and circumstances but @imacken did a post on this, I can’t find it but it was well researched.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
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Err .. use the icpass version in my sig...or run on a server that doesn’t require pure textures

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Hey guys, had this issue pop up after the most recent open beta update, anyone else having this issue, I can't resolve this for the life of me. Any ideas would be greatly appreciated!

 

Which version of the mod are using? Did you reapply the current version of the mod after updating?

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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No which version of the 2.5.6 mod are you using? You need to be on 50321 for the current version of dcs on openbeta

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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No which version of the 2.5.6 mod are you using? You need to be on 50321 for the current version of dcs on openbeta

 

 

I am a bit confused now. June 12th you wrote that 50321 is the current version of OB but 50726 was out on June 10th, hotfix 50793 on June 11th.

 

Do the 50321 shaders work with 50793?


Edited by spec10
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Quick question to...well whoever:

 

So just to be safe I removed speed-of-heat's modded kegetys shaders, cleared fxo, etc. Then updated to 50726. Just to experiment, I used Kegetys version when I reinstalled mods. So something I noticed immediately: If you look at my monitor while in VR mode, the mask/circled perimeter is gone. Did Kegetys remove that on this latest version of the shaders? I know I read in the notes that ED added the MSAA mask size option under the VR tab. But I haven't noticed any difference in performance or visuals regardless of where I set that to. I have gone from .25-1.0 and it all looks the same.

 

That being said, everything is running smoothly aside from night flying still being almost impossible. But just making sure the "circle" is not supposed to be there anymore.

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As far as I know the circle is meant to be the mask all I do with my version is remove stuff from kegetys mod.

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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Quick question to...well whoever:

 

So just to be safe I removed speed-of-heat's modded kegetys shaders, cleared fxo, etc. Then updated to 50726. Just to experiment, I used Kegetys version when I reinstalled mods. So something I noticed immediately: If you look at my monitor while in VR mode, the mask/circled perimeter is gone. Did Kegetys remove that on this latest version of the shaders? I know I read in the notes that ED added the MSAA mask size option under the VR tab. But I haven't noticed any difference in performance or visuals regardless of where I set that to. I have gone from .25-1.0 and it all looks the same.

 

That being said, everything is running smoothly aside from night flying still being almost impossible. But just making sure the "circle" is not supposed to be there anymore.

 

If the circle is not there, the mod probably isn't working.

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Speed-of-heat your mod is not working unless there are secret instructions. the one that will not pass IC works fine. but the ont that "will pass IC" is not working at all it wont even load. i know this because there is no mask the other one there is a mask. I am not a coder or even close so i don't know what the problem could be. possibly operator error. any help would be greatly appreciated as it is unplayable now.

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then i dont know what to tell you im running it now...

 

my advice is uninstall the mod, repair dcs, delete fxo and metashaders2 from saved games and then reapply the mod .. as per the instructions in the readme

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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