wowbagger Posted September 24, 2020 Share Posted September 24, 2020 (edited) Do you really think they whipped up all those fixes since the rage thread? Isn't it more likely that these things had been in the works for a while, like Ron said? I'm not suggesting that all these were coded in the last week, no. However I take anything Ron says with Dead Sea quantities of NaCl. The entire year of Harrier patch notes looks like this: DCS 2.5.6.54046 Open Beta -- DCS 2.5.6.53756 Open Beta Sound missing for AI aircraft once airborne bug fix. DCS 2.5.6.52437 Open Beta -- DCS 2.5.6.52196 Open Beta Added engine igniter sound. CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged. Added air start logic. Added engine windmilling. USS Tarawa: Modified Parking and taxi zones (Work in Progress). Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction. Corrected LIDS and Speedbrake should be out already in cold start. Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake. Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees. Fixed fuel shutoff handle moving when it was supposed to be locked. Fixed momentary switch behavior for APU switch. Fixed momentary switch behavior for Compass/Lights Test switch. USS Tarawa: Modified Parking and taxi zones (Work in Progress). DCS 2.5.6.50979 Open Beta -- DCS 2.5.6.50793 Open Beta -- DCS 2.5.6.50726 Open Beta -- DCS 2.5.6.50321 Open Beta Fix IFR Probe responding to switch command without hydraulic power available Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled Fixed H2O dump not functioning Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes Fixed MK-81 positioning Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority Fixed 15 SEC solid vs. flashing logic Further improved GPWS cues Improved auto-start sequence to give more time for cues to be heard through sequence Fixed DEP RES should only show when degraded not when in operation Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF Fixed required time between BINGO auditory warning to be 60 seconds Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds Improved JPTL limiter check logic Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure) Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests Fixed logic for DROOP light to go out during full aileron deflection per checklists DCS 2.5.6.49798 Open Beta -- DCS 2.5.6.49718 Open Beta -- DCS 2.5.6.49314 Open Beta GPWS "Pull Up" rules rework to make it less sensitive TPOD now stows when placed in Standby Sidewinder SEAM mode is enabled Sidewinder firing when not in AA mode bug fix Sidearm firing when not in AG mode bug fix MPCD + HUD Night mode update EMERG Page with Emergency procedures is enabled Corrected issue causing infinite sound bug Improved delays of auditory cues to when the fault occurs Improved prioritization of auditory cues based on fault priority Fixed GEAR WCA light and auditory cue logic Fixed errant CAUTION, CAUTION auditory alert when starting mission Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played DCS 2.5.6.47404 Open Beta -- DCS 2.5.6.47224 Open Beta Updated exterior models - fixed tail code number Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti DCS 2.5.6.45915 Open Beta -- DCS 2.5.6.45317 Open Beta -- DCS 2.5.6.44266 Open Beta NSEQ routing now enable EHSD Overlay 1: Air refueling zones enabled (max 3) EHSD Overlay 2: Flight plan route display enabled ILV cockpit files updated Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees Fixed fuel pump keybind issue Improved nose wheel steering logic DCS 2.5.6.43872 Open Beta Fixed issue with invisible KC-130 Tanker DCS 2.5.6.43453 Open Beta CAS page update, you can now edit and delete records Fixed cockpit texture text issue Fixed bomb release order Fixed CTD after alignment when selecting DATA page Fixed Flashing letters in HUD Fixed TACAN offset symbol position in the MPCD Fixed VVM HUD position will now remain on the same horizontal plane with the GVM Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds DCS 2.5.5.41962 Open Beta -- Combined with almost total radio silence on the AV-8B forum on the part of the developers. Yesterday's patch looks like: DCS 2.5.6.55363 Open Beta Added vertical tail damage parts and fragments. Fixed damage model issue where parts would not fragment off. Fixed damage model issue where weapons would sometimes remain on destroyed wings. Added INS course set keybinds. Added DMT now slaved to AIM-9 seeker. Fixed erratic control functionality with altimeter adjustments. Fixed erratic control functionality with CRS knob adjustments. Fixed Comm channel selector not sequencing correctly. Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on. Fixed inverted HUD reject logic. Fixed AGM-122 Sidearm seeker not aligning with RWR source signal. Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release. Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG. Added ADI cage toggle keybind. Added ADI pitch adjust keybind. Added GBU-32 JDAM. Added GBU-54 Laser JDAM. Replaced USAF AGM-65G with USN AGM-65F. Fixed rudder trim in-cockpit switch not operating. Fixed rudder trim indication in cockpit and in controls indicator. Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages. Fixed ECM page not returning to the original MPCD format. Fixed EHSD course over ground incorrect in Mag heading mode. Fixed EHSD decenter display overlay getting mis-placed. Fixed EHSD moving map on MPCD too bright. Fixed EHSD resulting in symbology misplaced when zoom set to AUTO. Fixed Course Error not showing in the EHSD. Fixed font for EHSD to be correct size. Fixed inverted default rocket range profile values. Fixed Left MPCD brightness control not operating correctly. Fixed Right MPCD brightness control not operating correctly. Fixed RWR still partially functioning when turned off. Fixed RWR minimum volume too loud. Fixed missing RWR power/volume knob adjustment increments. Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear. Fixed pull-up cue not occuring when selected. Fixed dual rack bombs not releasing in the correct order. Fixed top-right rocker switch on left MPCD bleeding into bezel. Fixed scaling of HUD repeater on MPCD to be correct size. Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss. Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released. Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract). Fixed aircraft diverting in some cases prior to maneuvering tone envelope. Fixed infinite coefficient values in some conditions of large body angular rates (out of control). Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure. Modified TPOD axis dead-zone to be slightly reduced. Added missing white indication on Emergency Battery Handle. Added Emergency Gear rotation and pull in Cockpit Model. Added emergency gear deployment logic. Added emergency gear battery logic. Updated gear handle logic. Gear handle light logic corrections. Added gear DN LOCK OVRD button logic. Added keybinds for gear DN LOCK OVRD. Added keybind for Gear Emergency Deployment. Added keybind for Gear Emergency Battery Activate. Corrected flat black background on some MPCD pages. Corrected HUD pitch ladder behavior. Corrected HUD flight path marker behavior Updated TTT/TOT function to continuously calculate Command Speed (CS). Added Weapons Release Tone. Fixed missing seat height adjustment control. Seat model animation work-in-progress. Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed. And we have a new community manager who is actively posting and engaging the community in the last week. Also, a similar thread for Mig-19 managed to get the ADF radio bug fixed in couple of weeks, after a year and half of it being neglected. So while I don't think the community unhappiness caused yesterday's bug fixes to be magically coded in the past week, I do think it spurred on active development for the module and probably got many of them put into the update queue. ... Or perhaps it's just a timely coincidence. :no: However, whatever the reason, it's great to see yesterday's patch for the Harrier, and I welcome such progress enthusiastically. Edited September 24, 2020 by wowbagger CPU:5600X | GPU:RTX2080 | RAM:32GB | Disk:860EVOm.2 Link to comment Share on other sites More sharing options...
Rickling Posted September 24, 2020 Share Posted September 24, 2020 I've been downloading the new OB for the past 6 hours, why the @*&^#*! did they stop using torrents? 'Im assuming that's why it now takes about 30-40 times longer than before? That's not an improvement at all. Sorry I still feel like a noob after one year of playing DCS. Link to comment Share on other sites More sharing options...
TaxDollarsAtWork Posted September 24, 2020 Share Posted September 24, 2020 I have not tested it but if you're right I don't mind it as long as it track alright and can destroy its target. AIM-120 missile. The probability of countermeasure spoofing returned to the old value.I'm little bit dissapointed by this after few testing both SP and MP because the Amraam is now more susceptible to chaffs , no idea why ED did it. Have not found a thread discussing why this was necessary. Here is ED's reasoning for rolling it back https://forums.eagle.ru/showpost.php?p=4368210&postcount=8027 In short, it was an unintended side effect of changes to the CCM scale Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 24, 2020 ED Team Share Posted September 24, 2020 Ya, it's amazing what some torches and pitchforks can accomplish, which years of waiting patiently seemingly cannot. Many/Most of the additions/fixes were already sitting waiting before the pitchforks were sharpened and torches lit... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Oceandar Posted September 24, 2020 Share Posted September 24, 2020 There's entire thread with this discussion on russian part of the forum where A LOT of people accused ED that they buffed AIM-120 (and complained about its chaff resistance in particular). There were plenty of english-speaking folks who asked questions and read replies with Google Translate in this thread (and complained about AIM-120 too of course).Here is ED's reasoning for rolling it back https://forums.eagle.ru/showpost.php?p=4368210&postcount=8027 In short, it was an unintended side effect of changes to the CCM scaleToo bad I don't speak Russian. Well... What can I say as I'm clueless at technical stuff like that lol. Its time to adjust how I fly with or against the Amraam. Thank you both of you for the info. Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
ouky1991 Posted September 24, 2020 Share Posted September 24, 2020 "Effects. The Speed smoke and fire was improved." I was under impression we are getting the new effects. I haven't noticed any improvements. Also inverted mouse camera for external view doesn't work now. Link to comment Share on other sites More sharing options...
wowbagger Posted September 24, 2020 Share Posted September 24, 2020 Many/Most of the additions/fixes were already sitting waiting before the pitchforks were sharpened and torches lit... It's good they had them ready to go then. Their timing on these was both impeccable and desperately needed. Glad it's moving forwards. (Incidentally, and I know this isn't the correct forum for this, but whenever I hit preview post, the editor seems to add extra carriage returns. Does this happen to anyone else? And if anyone has a link to a solution could you send it my way? Cheers) CPU:5600X | GPU:RTX2080 | RAM:32GB | Disk:860EVOm.2 Link to comment Share on other sites More sharing options...
Northstar98 Posted September 24, 2020 Share Posted September 24, 2020 Community Managers...Can you please ask when the Stable version of 2.5.6 will be done? I really would like them to get back into that groove of open beta...fixes the bugs...and release to stable. it's been 2 months Stable user here, yes the wait is tough, but I imagine if next weeks OB patch goes well, we could have one by October the 7th. This however assumes that the A-10C II module goes off without a hitch. So I'd estimate around mid-October realistically. Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
wilbur81 Posted September 24, 2020 Share Posted September 24, 2020 (edited) Granted that I fly the DCS Hornet almost exclusively - Yesterday's OB update seems like a really good one! :thumbup: Thanks for all the work, ED Team! PS - Love parking the sim in F3 view and flying the hornet around RC style... listening to that "Hornet-Howl" at that sweet-spot airspeed. :) Edited September 24, 2020 by wilbur81 i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
Corsi Posted September 24, 2020 Share Posted September 24, 2020 "Effects. The Speed smoke and fire was improved." I was under impression we are getting the new effects. I haven't noticed any improvements. Also inverted mouse camera for external view doesn't work now. look at the destruction of a airplane for example... Gruß / Greetings Corsi Link to comment Share on other sites More sharing options...
ouky1991 Posted September 24, 2020 Share Posted September 24, 2020 (edited) look at the destruction of a airplane for example... What do you mean, like when it slams the ground? I thought speed smoke was this: Edit: Never mind, there's an answer in the unofficial roadmap thread: The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon". Fingers crossed it makes it in OB this year. Edited September 24, 2020 by ouky1991 Link to comment Share on other sites More sharing options...
Taz1004 Posted September 24, 2020 Share Posted September 24, 2020 The all-new explosions, fire and smoke effects are also nearly finished and now being fine-tuned. Will be released "soon". I really hope it's ALL NEW... emphasis on "ALL". Looks like they've been updating effects over the years but few at a time and now there are like 6 or 7 different particle systems. Hope the new one replaces *ALL*. Not just add another system to the mess. Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass Link to comment Share on other sites More sharing options...
speed-of-heat Posted September 24, 2020 Share Posted September 24, 2020 I really hope it's ALL NEW... emphasis on "ALL". Looks like they've been updating effects over the years but few at a time and now there are like 6 or 7 different particle systems. Hope the new one replaces *ALL*. Not just add another system to the mess. this SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
evilnate Posted September 25, 2020 Share Posted September 25, 2020 For explosion effects, I hope we see it go from: To: Link to comment Share on other sites More sharing options...
Guille H. Mono Posted September 25, 2020 Share Posted September 25, 2020 For explosion effects, I hope we see it go from: To: Have You tried with more than one bomb?:smilewink: Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted September 25, 2020 Share Posted September 25, 2020 Anyone know what this means? I can't see any difference in my testing. I bet it allows for more flexible FARPS: aircraft landing on public roads close enough to a FARP should be able to refuel/rearm with this change. Did you test if this works? Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
wilbur81 Posted September 25, 2020 Share Posted September 25, 2020 Have You tried with more than one bomb?:smilewink: Was going to say, our current DCS explosions look pretty amazing to me as they are. :thumbup: i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
evilnate Posted September 25, 2020 Share Posted September 25, 2020 Was going to say, our current DCS explosions look pretty amazing to me as they are. :thumbup: I disagree. To me, there is opportunity to improve! Link to comment Share on other sites More sharing options...
wilbur81 Posted September 25, 2020 Share Posted September 25, 2020 I disagree. To me, there is opportunity to improve! does 'pretty amazing' preclude the opportunity to improve? i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
ricktoberfest Posted September 25, 2020 Share Posted September 25, 2020 I bet it allows for more flexible FARPS: aircraft landing on public roads close enough to a FARP should be able to refuel/rearm with this change. Did you test if this works? Yes this works now. Tried it yesterday. Modules: A10C, F5, F14, F16, F18, F86, AV8B, UH1, Mi8, Ka50, FC3, Supercarrier, CA, P47, P51 Link to comment Share on other sites More sharing options...
ThorBrasil Posted September 25, 2020 Share Posted September 25, 2020 For explosion effects, I hope we see it go from: To: I hope the explosions are like this. :music_whistling: |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5. Link to comment Share on other sites More sharing options...
WelshZeCorgi Posted September 25, 2020 Share Posted September 25, 2020 I personally hope they do something about bullet impacts and water explosions. Right now, a 7.62 rifle round will kick up as much dirt as a 20mm and the water explosions are looking a bit dated and comically oversized for bullets and cannon rounds. Link to comment Share on other sites More sharing options...
shagrat Posted September 27, 2020 Share Posted September 27, 2020 I hope they go for better splash/fragment damage representation, especially for area effect weapons like Cluster Bombs or rockets, before they do eye-candy that does not improve the weapons effects. Currently dropping CBUs or using rockets against infantry and unarmored vehicles is doing far not enough damage, unless you score a direct hit with a bomblet or rocket. Against infantry this is, let's say difficult. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
sublime Posted September 29, 2020 Share Posted September 29, 2020 I hope they go for better splash/fragment damage representation, especially for area effect weapons like Cluster Bombs or rockets, before they do eye-candy that does not improve the weapons effects. Currently dropping CBUs or using rockets against infantry and unarmored vehicles is doing far not enough damage, unless you score a direct hit with a bomblet or rocket. Against infantry this is, let's say difficult. +1 .50 cals for US need improvement and fragmentation from bombs esp need improvement. You need tonjit way to close now w. Many bombs Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 29, 2020 ED Team Share Posted September 29, 2020 Guys, this is a discussion of what is in the patch notes, not what you hope to see in the patch notes, please. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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