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Through The Inferno (Persian Gulf) - Highly dynamic and endless task-based mission


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Just wanted to say thank you for making these awesome mission files. Myself, son, brother, and a friend have such a blast. Myself, I have been a DCS player a long time, but the others are still new and learning. Someday we will break into full online play.

 

 

This makes learning everything sooo much easier. I think I'll pay a visit to that patreon site to help you guys out, thank you again.

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I'm seeing some issues with bomber intercept A2A missions, specifically in regards to the carrier bombing option.

 

We have the auto spawns off.

We had airbase bombers off and carrier bombers on, with escorts.

When we started a mission we got a loop - see attached pic.

 

Did some playing around with the bomber group settings and it seems to only occur when carrier bombing is enabled (with or without escorts). See below the settings we tried and the results we got:

 

enable_airbase_bombers = true
enable_carrier_bombers = false
enable_bomber_escorts = false
NO LOOP

enable_airbase_bombers = false
enable_carrier_bombers = true
enable_bomber_escorts = false
LOOP

enable_airbase_bombers = true
enable_carrier_bombers = false
enable_bomber_escorts = true
NO LOOP

enable_airbase_bombers = false
enable_carrier_bombers = true
enable_bomber_escorts = true
LOOP

enable_airbase_bombers = true
enable_carrier_bombers = true
enable_bomber_escorts = true
LOOP

enable_airbase_bombers = true
enable_carrier_bombers = true
enable_bomber_escorts = false
LOOP

 

 

UPDATE 05/21/2020 - 1: v1.66b - IMPORTANT HOTFIX

Caucasus:

- Fixed a major issue where a WWII Asset Pack unit was accidentally placed on the map, making the map un-playable and un-editable for those who do not own the WWII Asset Pack DLC.

NTTR:

- Fixed an issue where the default AI Air Traffic spawns were set to hilariously high spawn rate.

All Maps:

- Fixed a major issue where setting A2A Carrier Bombers to "true" caused a script error loop.

- Added a new method to detect map/terrain type to make better use of shared scripts. This is more of a back-end scripting improvement and won't affect gameplay.

 

- Added reference point ships by the carrier for CASE I recovery procedures.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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UPDATE 05/24/2020 - 1: v1.66c

Caucasus:

- Fixed an issue where SA-11 template units were not set to late activation

All Maps:

- Fixed an issue where WPT/Mission Map Markers were not deleting when a mission was complete.

- Added an option to enable/disable JTAC Drones at all A2G Missions

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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UPDATE 05/26/2020 - 1: v1.66d

- Added Super Carrier Deck Layout Menu to TTI Maps with the Super Carrier

 

tti-supercarrier-deck-menu-demo.gif

 

 

Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier.

 

Layout Scripts Created by Redkite

https://www.digitalcombatsimulator.c...files/3309905/

https://youtu.be/XONOFbhwbsU

https://www.youtube.com/user/RedKiteRender/

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Hi Deadlyfishes

 

Small heads up, you mixed up TCN codes 40 and 41 in your mission briefing

 

SC statics spawn is working great btw :thumbup:

 

One thing though.. I don't understand which TACAN channel the SC is on. In the mission briefing it says TCN7X, but that doesn't work. I also tried 71X, 72X, 73X and 74X but neither of them worked.


Edited by sirrah

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Hi Deadlyfishes

 

Small heads up, you mixed up TCN codes 40 and 41 in your mission briefing

 

SC statics spawn is working great btw :thumbup:

 

One thing though.. I don't understand which TACAN channel the SC is on. In the mission briefing it says TCN7X, but that doesn't work. I also tried 71X, 72X, 73X and 74X but neither of them worked.

 

 

It should be 43X

 

 

CVN-7X - 43X TCN

CRS: Varies (Click on unit while in-game to find HEADING)

ATC: 225.5Mhz AM

ICLS - 5

 

 

sorry, CVN-7X makes it easy for me so I dont have to change the CVN number if i switch between carriers.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Is there a technical reason why we can't spawn A10s and F18s through the Zeus commands?

 

 

 

 

No, I just haven't added them to the list. I can do that next update.

 

 

If you are lua savy, I can walk you through adding more units to zeus yourself, but just know that with coming updates that you'll have to do any custom work you did again.

"Through The Inferno"

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UPDATE 06/02/2020 - 1: v1.66e

- Fixed typo in Tanker Tacan channels in briefing and kneeboard

- Tanker Tacans now properly broadcast callsign, distance, and bearing in the Y/TR/AA mode as intended.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Hey,

 

first of all, I wish to thank you for the great mission and your effort.

 

I have a question. Since new supercarrier release version and map v 1.66d (supercarrier version) I have problems with most of enemy A2A A/C are being shot by someone before i catch up to them. any hints how to prevent this please?

 

Thanks


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Hey,

 

first of all, I wish to thank you for the great mission and your effort.

 

I have a question. Since new supercarrier release version and map v 1.66d (supercarrier version) I have problems with most of enemy A2A A/C are being shot by someone before i catch up to them. any hints how to prevent this please?

 

Thanks

 

 

Either disable the AI traffic altogether or make them hold fire.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Thank you sir.

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Great playground, my daily routine with f18! Is any possibility to add a pinpoint strike missions, targets like bridges, factories, buildngs?

I7 9700K 5Ghz/ 64 Gb / Rtx 2080Ti / SSD / Warthog / Odyssey+ / Gametrix JetSeat

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Hi, thanks for doing this campaign, it is an excellent way to learn the different ways of delivering ordnance with my Harrier.

I notice that my kills in TTI are not logged in either the end of mission debriefing page of my main DCS logbook - is that intended?

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I am having issues with this....hosted (for only myself) on my local server...

After a while the Carrier ends to be on the ground.

And also when using the spawn options (redkite scripts integrated in f10 menu) for the deck...the spawned aircraft are drowned in the deck.

I will post screenshots of both issues later, when will come back home later. But in the meantime I would like to know if someone else experienced this.

Thanks

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Here is an image of what i described above

 

4d64453118cf752e04293708501d39a5.png

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I am having issues with this....hosted (for only myself) on my local server...

After a while the Carrier ends to be on the ground.

And also when using the spawn options (redkite scripts integrated in f10 menu) for the deck...the spawned aircraft are drowned in the deck.

I will post screenshots of both issues later, when will come back home later. But in the meantime I would like to know if someone else experienced this.

Thanks

 

  • The statics sinking into the deck. Yes, I see that whenever I use the F10 spawning options. I just don't bother with them and I've populated the deck myself.
  • The carrier running aground. When is that happening? If after WP6 then yeah that's one hell of a long session. Perhaps you could add more waypoints?

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I am having issues with this....hosted (for only myself) on my local server...

After a while the Carrier ends to be on the ground.

And also when using the spawn options (redkite scripts integrated in f10 menu) for the deck...the spawned aircraft are drowned in the deck.

I will post screenshots of both issues later, when will come back home later. But in the meantime I would like to know if someone else experienced this.

Thanks

 

 

As the others have said, that issue stems from very long sessions. Add more WPTs to the carriers as needed.

 

 

With the statics, this is a known issue with these spawned templates in multiplayer.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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As the others have said, that issue stems from very long sessions. Add more WPTs to the carriers as needed.

 

 

With the statics, this is a known issue with these spawned templates in multiplayer.

 

 

 

Ok thanks...

As i was seeing others posting good pictures of it, I thought just that was me doing something wrong or missing some configuration

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  • 2 weeks later...
deadlyfishes, is the TOR defined anywhere in your mission? If not, any chance you could add it as an option on the hard ground missions? Just for a bit of variety!

 

 

There's a way to add your own units to the spawning pool of the ground mission sets. It might be a bit risky for making it something that I push to users, especially those not comfortable with the editor.

 

 

I'd love to help you out with this, could you possibly chat with me on discord?

 

 

Otherwise I can see if I can write something up here, and possibly include the information in a new text file or something to show this.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Hi

 

I won't be able to get on Discord unfortunately.

 

By all means PM me here with some guidance on what I need to do. If I'm able to follow it, anyone can, and so you could maybe then post in the forum or a readme for others.

 

Update:

deadlyfishes ... I think you can ignore my request. I noticed in the editor that you have 'aa_tor' defined in the unit list. But in the triggers it's not in the list of which AA units you can spawn in. I added 'aa_tor' to the list of allowed AA and now we get TORS every now and then.


Edited by epoch
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