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Vulkan API Discussion


snowsniper

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When you said it's much "cheaper" That implies it costs less. OS costs money. HW costs money. What am I missing?

 

A Windows server is comparatively painful to host and there's less and less people proficient with it.

 

Of course you can do everything yourself, but not everybody has enough bandwidth at home or can be bothered to do that.

Good, fast, cheap. Choose any two.

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I don't think that's the case. The most commonly used devices to run games on are smartphones. :P

 

 

I mean real gaming, not Irritable Crows or whatever phone games the hip kids are into these days :)

 

 

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I think his point is that we shouldn't expect a dramatic performance increase. The DCS Edge engine is being ported to Vulkan, not a full rewrite (as far as I've seen anyway), which means that it won't fully take advantage of multi-core CPUs.

 

 

That's too bad... Why are they doing it then? Will there be any advantage at all besides not using a Microsoft product? It's still gonna run on Windows...

 

 

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https://www.khronos.org/vulkan/

 

 

Oh yeah, version 1.2 improved GPU acceleration functionality and performance. :D


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That's too bad... Why are they doing it then?

 

Some other game has benefit from just moving to Vulkan.

It can be this case too in the "short" term.

 

 

 

Will there be any advantage at all besides not using a Microsoft product? It's still gonna run on Windows...

 

Dont forget ED creates also training simulators for military.

This can mean they are "less" stricted to using Windows.

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Realistically we should expect minimal improvement, despite how long its taking. It has taken over a decade for DCS to get to this stage;redoing the entire engine from scratch in two, with only a small portion of the dev team, is unlikely. Still, I'd love to be wrong on this one.

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Here are some older articles that are an interesting read about it.

 

"What this means practically for developers, is that on device with more cores you’ll simply be able to manage your threads better, and allowing rendering strategies that weren’t previously possible. As I alluded to last time, this will lead to better efficiency and better performance of applications that otherwise find themselves maxing out a single core!"

 

CPU bottlenecks

 

GPU waiting on the CPU

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Chuck's DCS Tutorial Library

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Anyone has idea if vulkan will come this year and when?!?

 

 

Don't turn blue and pass out holding your breath. It'll happen when (i.e. If) it happens.

 

 

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Yeah, I'm hopeful, but I don't see it coming till next year.

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Yeah, this isn't the first time they've mentioned Vulkan... just like they started hyping the F-18 nearly 3 years before the EA started... then it was 8 months before you could fire a Maverick.

 

I'm not complaining, just letting you know some previous time-lines. This stuff takes a while to develop. I'm also very excited about it... but not holding my breath.

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Yeah, this isn't the first time they've mentioned Vulkan... just like they started hyping the F-18 nearly 3 years before the EA started... then it was 8 months before you could fire a Maverick.

 

I'm not complaining, just letting you know some previous time-lines. This stuff takes a while to develop. I'm also very excited about it... but not holding my breath.

 

ED likes to do things like that. By the time something actually gets released, it's been talked about for so many years that I'm no longer interested.

 

The Hornet module is really pretty cool, but I bought it when it was first released in Early Access. It's not finished yet, and I'm already mostly done with it :)

 

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Novemver 2017

[...] We are also developing our engine to take advantage of the Vulcan API to further improve game performance. [...]

 

August 2018

Base programming and testing should be finished next month. We'll then work on transferring our shaders to the new API. This is a very new technology for us, and it is quite possible that we will run into unforeseen issues during that phase. DCS World uses many complicated shaders that may not necessarily play nice with the Vulkan API.

 

Thanks!

If Wags wasn't overly optimistic in 2018, i don't think vulcan should be far off. Redoing the shaders is a lot of work, but it is also a workload that should be relatively easy to predict (not that many interdependencies). I assume that everything that got released since 2018 was already developed with vulcan in mind...

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Novemver 2017

 

August 2018

If Wags wasn't overly optimistic in 2018, i don't think vulcan should be far off. Redoing the shaders is a lot of work, but it is also a workload that should be relatively easy to predict (not that many interdependencies). I assume that everything that got released since 2018 was already developed with vulcan in mind...

 

I think you're assuming a lot there... I'd rather be pleasantly surprised than disappointed... so I'll continue expecting DCS Vulkan after Star Citizen is finished. <shots fired>

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  • 1 month later...
Which threads Skate?

 

One Titled:"VULKAN?!?" was merged to the main Vulkan/DCS Discussion Thread.

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  • 1 month later...

Just check web/youtube for integrated Vulkan API for one of the civilian sims on the market.

 

They say the performance gains are almost %50. No stuttering no hick ups. I wish ED could make this priority one.

 

I tried to not give any brands in order to not break the forum rules. You will have to make an easy guess for it, as there are not so many options.

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They say the performance gains are almost %50. No stuttering no hick ups. I wish ED could make this priority one
To be fair, they used OpenGL before switching to Vulkan, not DX11. OpenGL is kinda low on the totem pole to begin with, and huge gains going to Vulkan make sense. Not sure if we can expect to see those from DX11 to Vulkan...

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To be fair, they used OpenGL before switching to Vulkan, not DX11. OpenGL is kinda low on the totem pole to begin with, and huge gains going to Vulkan make sense. Not sure if we can expect to see those from DX11 to Vulkan...

 

 

This. And when I compare DX11 to Vulkan in other 4k games that allow both, there is quite a little gain with Vulkan (FPS and micro stutters). Hope that improves with development.

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I don't own that particular product myself but would be interested to know what sort of fps gains people are seeing, expressed as a percentage.

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