Operation Jupiter - Normandy WWII PvE Playground - ED Forums
 


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Old 10-21-2019, 01:23 PM   #1
Surrexen
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Default Operation Jupiter - Normandy WWII PvE Playground

Operation Jupiter is a persistent, open world PvE playground for the Normandy WW2 map. It is loosely based on the events of Operation Jupiters and Goodwood which were part of the Battle of Caen. This mission uses similar mechanics to what Operation Snowfox uses for the Persian Gulf map. The mission utilizes Moose functions and custom scripts which have been included in the mission file.

To allow the mission to provide persistency, it is necessary to de-sanitize 'lfs' and 'io' in MissionScripting.lua. The mission will still be able to run without this, but persistency won't happen.

Please note the following:
- Wake turbulence has been disabled in this mission by default and enforced to save on performance, enable at your own peril
- B-17 bomber missions can be enabled from the radio menu, however this will impact performance on older machines. To save on performance, the bombers will not actually drop bombs over their target areas. They are just there to represent some form of historical accuracy.

There are 30 mission targets for Blue coalition. Red coalition does not have any missions aside from the "Defend" objective at this time until I see how the mission runs on people's systems. Feedback is most definately required on how it runs with and without the B-17 missions running. When the B-17's are up, there will be a flight of 12 bombers that fly over Caen. This is on top of the various dogfights that will spring up all over the joint.

Also, I had a lot of ideas for adding sounds and music but I've had to back out of the idea due to potential copyright concerns. Also the only WWII module not included in the mission is the I-16, simply because I don't own it.

Download here:

https://www.digitalcombatsimulator.c...files/3306695/

If you would like to donate: https://www.paypal.me/Surrexen

Last edited by Surrexen; 11-06-2019 at 02:29 AM.
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Old 10-21-2019, 10:25 PM   #2
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look forward to trying this tonight
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Old 10-21-2019, 10:59 PM   #3
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look forward to trying this tonight
Once you have had a look please do come back and let me know how it runs for you
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Old 10-21-2019, 11:59 PM   #4
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10-4
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Old 10-22-2019, 06:54 PM   #5
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nice work, nicely balanced AAA, didn't bog my machine down, didn't see any other aircraft axis or allied in the two quick flights, but they were quick

are the AA batteries randomised in location?

spawned axis v allies battles would be nice to fly over and help out with

Good job sir
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Old 10-22-2019, 10:09 PM   #6
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Quote:
Originally Posted by skunk160 View Post
nice work, nicely balanced AAA, didn't bog my machine down, didn't see any other aircraft axis or allied in the two quick flights, but they were quick

are the AA batteries randomised in location?

spawned axis v allies battles would be nice to fly over and help out with

Good job sir
The AAA is in set locations. At the start of play axis planes have to fly from Evreux to Caen which will take around 10 minutes or so. Allied fighters start from Saint Croix-sur-Mer so you should have seen them in the air around the base. Take a look at the F-10 map to see where they are. Dogfights typically break out on the Eastern side of Caen. Keep checking your map
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Old 10-26-2019, 04:06 AM   #7
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Anyone else given this a go? What did you think of it?
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Old 10-28-2019, 06:13 PM   #8
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downloading now
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Old 10-29-2019, 11:59 PM   #9
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With the B17 mission i could use a grid reference aswell as a target name as i had no idea where they were headed to intercept for escort duty. good fun dogfighting the AI though
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Old 10-30-2019, 01:48 AM   #10
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With the B17 mission i could use a grid reference aswell as a target name as i had no idea where they were headed to intercept for escort duty. good fun dogfighting the AI though
When triggered, it will tell you the grid reference that the B-17's will start at and give you 10 minutes warning. Effectively they start at the given grid reference (right in the middle of that grid) and fly pretty much South towards Caen at 6000m altitude. The 3 'mission's are Colombelle Steelworks, Cagny and Mondeville to give you an idea of where they are going.

It is very rare at this stage for the Axis planes to engage the bombers on their own so escort isn't overly necessary. I was considering spawning a special 'intercept' flight but it's tricky because performance is a concern at this point (at least on my old potato machine).

At some point I'll make this a little more intuitive and have the bombers report on their position/progress. Given that very few people have tried this out and it is an initial version I would welcome any suggestions to improve it. How is performance for you when the bombers are flying over Caen?
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