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DCS 1.2.6 is avalible !


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DCS 1.2.6 Preliminary Change Log

 

In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.

 

DCS World

Added new anti-ship penetrating warhead for anti-ship missiles.

Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).

R-27ET: Decreased rear hemisphere DLZ.

R-73: Corrected mass and thrust.

R-77: Corrected time, fuel flow and thrust.

SA-8 Osa: Increased range at low altitude from 6 to 8 km.

Corrected the lock on range of IR missiles.

Added Australia as a new country choice.

Renamed APA-50 to APA-5D.

Fixed error with coalition.addGroup()function.

Added a new 3D model for the B-8V20 rocket launcher.

Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.

Added exhaust smoke to Kusnetsov aircraft carrier.

Kills are now tracked in the Log Book for Campaigns.

Engagement range of ground units has been adjusted.

Su-25T bomb Interval and Quantity are now working correctly.

Trigger GROUP DEATH will working with event ON DESTROY.

Fixed several SAMs ignoring the set "Alarm State Green".

Debriefing: Fixed event recording. This will also correct log book errors.

MiG-23 will now attack the moving ground target with rockets.

Many minor corrections in the game.

Wingman will report leader about enemy radar activity.

Multiplayer: Radio communications are now working.

Multiplayer: Debriefing window in the mission is now disabled for clients.

Multiplayer: Fixed several crashes.

New ambient sound system (sea, shallow water, fields, wind, g-breath effect).

Wind + turbulence sound depends on mission weather parameters.

New wingtip vortices, new touchdown smoke.

 

Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)

A-10A: Removed AAQ-28 TGP.

A-10A: Corrected standby compass showing wrong heading.

A-10A: Added PAC.

A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.

A-10A: Simultaneous engine start now working.

A-10A: Fixed AIM-9 air to air mode.

A-10A: Removed glideslope indication on the HUD.

A-10A: Fixed ADI yellow vertical bar.

A-10A: AoA indicator, indexer and AoA sound corrected.

A-10A: Fixed HSI outer needle.

A-10A: Added Stability Augmentation System (SAS).

Su-33: Corrected AoA indexer.

MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.

Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).

Su-25T: Removed targe diamond on the HUD.

F-15C: Fixed altitude hold when air to air refueling.

AWACS: Decreased the answer pause between picture requests.

Corrected some missions.

ATC now available for the Kusnetsov aircraft carrier.

 

DCS: A-10C Warthog

The engines will start after repair.

If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.

A-10C. SAS and EAC switches fixed.

 

DCS: Combined Arms

Fixed multiplayer crash when land groups are assigned a route.

Added German CA Manual.

Smoke markers for controlled ground units are limited with 10 smokes at each color.

Input: Absent joystick commands restored.

HUD: Added cues of masking for line of firing by vehicle elements.

HUD: Added health points indicator.

MP missions replaced to MP folder.

 

DCS: Black Shark 2

Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).

Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.

 

DCS: P-51D Mustang

Fixed no UNSAFE warning light and horn when throttle retarded.

.......................................................................................................

 

some nice new features coming online.

 

 

New ambient sound system (sea, shallow water, fields, wind, g-breath effect).

Wind + turbulence sound depends on mission weather parameters.

New wingtip vortices, new touchdown smoke.

Added exhaust smoke to Kusnetsov aircraft carrier.

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Can anyone elaborate on this?

 

What radio are we talking about? F10 Radio triggers?

 

Or did radio chatter from AI get broke.. not played MP for some time.

 

I guess that the once working radio ATC AWACS that was broken is now working.

Atc wasnt answering and bogey dope was only heard by other players

 

This reminds me.... can the devs try to have a shorcut to awacs radio? It would be great to get info that we could map to the hotas

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Shame i thought they might have sorted out the Add Radio Item feature for clients.

 

That was added with 1.2.4 :thumbup:

 

http://forums.eagle.ru/showthread.php?t=104922

 

• The Radio Menu F10 option now works in network games.

• New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".

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New ambient sound system (sea, shallow water, fields, wind, g-breath effect).

Wind + turbulence sound depends on mission weather parameters.

New wingtip vortices, new touchdown smoke.

I'm happy about these new features. When I read sea and shallow water ... what's with multiple seastrikes with Tomahawks on different targets? Is it fixed, too?

 

Also looking forward to the A-10A fixes and new features, like PAC. This will simplify a later transfer form the A-10A to the A-10C, IMO.

 

 

regards,

Fire


Edited by VTJG17_Fire

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DCS: Black Shark 2

Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).

Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.

 

 

Another slap in the face of BS players.

What about being able to take off from boats without crashing into them once spawned?

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DCS: Black Shark 2

Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).

Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.

 

 

Another slap in the face of BS players.

What about being able to take off from boats without crashing into them once spawned?

 

This.

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Another slap in the face of BS players.

What about being able to take off from boats without crashing into them once spawned?

I didn't know, that the Ka-50 is a russian navy helicopter ... :music_whistling:

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I didn't know, that the Ka-50 is a russian navy helicopter ... :music_whistling:

 

it happens with the HUEY aswell :chair:

 

EDIT: This is a general MP BUG for FC planes aswel

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“Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.”

Sun Tzu, The Art of War

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I'm excited about the new visual effects but... It sure is getting lonely in the Shark pit...

 

Yep, we are starting to have some desertions in my squad due to the very low consideration ED is showing to its first chopper sim.

 

@VJS161_Fire: A chopper can land anywhere, including boats. Yes, there is no navy Ka-50 (nor Australian ones by the way), but it is not unrealistic to consider it can operate from boats like an chopper.

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Yep, we are starting to have some desertions in my squad due to the very low consideration ED is showing to its first chopper sim.

 

@VJS161_Fire: A chopper can land anywhere, including boats. Yes, there is no navy Ka-50 (nor Australian ones by the way), but it is not unrealistic to consider it can operate from boats like an chopper.

 

This has nothing to do with the ka50 module.

You can only blame the dcs ships engine for that. Ka50 is completed along time ago with no bugs left todate... External world interaction is another thing and is all about dcs world..

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“Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.”

Sun Tzu, The Art of War

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I also, personally, think that all units should be available for all countries. This would allow mission designers to create scenarios where countries had captured or sold units to other nations. Also, perhaps the greater mix of forces could result in even more varied missions. I suppose a perfect situation would be to have vehicles available to all countries with an indication of which countries can use them currently in reality. Even an asterisk would work for that I suppose.

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Interested to understand what this is all about.

 

Engagement range of ground units has been adjusted.

 

Does that mean the arty units arent going to open up on their own at 10km anymore or is this regarding how ground units engage air units....

 

Any ideas?

 

Also the harsh comments about KA-50 seen above in my opinion are uncalled for. "Slap in the face...." come on... really? . Lets be a little more tactful about how you present and maybe you will get better results. When the Mi-8 comes out now you will have a real reason again to fly the Ka... escort missions, downed pilots, coordinated air landings for the russians etc. Be happy we have a world class helo game to fly even though it has been around now for a while it is still the benchmark.

I was in Art of the Kill D#@ it!!!!

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I also, personally, think that all units should be available for all countries. This would allow mission designers to create scenarios where countries had captured or sold units to other nations. Also, perhaps the greater mix of forces could result in even more varied missions. I suppose a perfect situation would be to have vehicles available to all countries with an indication of which countries can use them currently in reality. Even an asterisk would work for that I suppose.

 

 

Actually it's funny you bring this up. I had a mission where the "evil puppet master" was actually your own side's General- but you don't really find this out until you're waiting for him to show up at a "secret location" that you've hunted down and found and he arrives in a HMMWV. Of course, as we later learned not only was his arrival not exactly a secret- visible in friendly view on F-10 from the very beginning of the mission, but also ended up getting people kicked when they killed him (SLMOD team kill AI.)

 

Though I'm sure this isn't exactly a broad interest requirement I can certainly see a benefit to it should it ever become a reality at whatever level.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

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Another slap in the face of BS players.

 

Oh, come off it. My own favorite module (P-51D) has a number of significant issues which haven't been examined for several major versions, but you don't hear me talking about "slap in the face." The devs are busy, and while I'm not exactly happy about bugs & issues, it isn't as though they're leaving them there to spite us. Common sense, yeah?

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I understand the disappointment. Ka50 and a10 are the big brothers who are expected to take care of themselves. DCSW, FC3, CA, UH1, and associated high fidelity modules are the newborns- all unable to do anything for themselves. They're crapping their diapers, barfing and p1ssing all over themselves (and others- especially a10 and ka50). They can't even be left alone in their crib at night without ED thinking they're going to choke on their own tongue...

 

Sadly I think the focus groups are on the infants. The teens are just going to need to fend for themselves.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

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I just wish they would fix what they break..i.e....Mission triggers that no longer work due to changes...(many hours of lost work here)...and the AIM 120's there still hosed..anyone heard anything about a fix for them? Also sorry to hear that Wags will not be giving weekly updates any longer...that was one of the great support features...


Edited by Mojeaux

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