MemphisBelle Posted May 24, 2018 Share Posted May 24, 2018 Game crashed on Blue Flag server, its possible that its the already known "Mirage part is causing crash" bug. Please see further details in the attached crashlog. NOTE: The crashlog zip file has a total size of 35mb, which is exeeding the maximum filesize of this Forum, thats why I´ve uploaded it onto my own webserver, please get the file from this link: Download Please let me know when I can delete this file again from my server. regards Memphis DCS-Tutorial-Collection BlackSharkDen - Helicopter only Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective Link to comment Share on other sites More sharing options...
todd022 Posted June 2, 2018 Share Posted June 2, 2018 Memphis, the Gazelle (all models) is causing my game to crash every time I play in the "DynamicDCS" server, which commonly has 20-30 players online. I have submitted multiple crash logs in my last post to the "bugs" section here. Seeing that you are suffering this too, I do not think it's a serving coding issue. There is something wrong with the Gazelle in a large online environment. [SIGPIC][/SIGPIC] Link to comment Share on other sites More sharing options...
hanab Posted June 5, 2018 Share Posted June 5, 2018 (edited) The gazelle is finished. As poly said on FB (see comments): https://www.facebook.com/PolychopSimulations/posts/1835093006796347 So there was any issue with multiple module game crash, viviane flir, lock/rwr crash..... It’s a joke ? Don’t expect that poly work on this quickly .... (they don’t have time to make a 3D logo) Edited June 5, 2018 by hanab Link to comment Share on other sites More sharing options...
KeyCat Posted June 5, 2018 Share Posted June 5, 2018 What ???? I do expect them to fix everything that broke with the 2.5x transition in a timely manner. Link to comment Share on other sites More sharing options...
todd022 Posted June 5, 2018 Share Posted June 5, 2018 What ???? I do expect them to fix everything that broke with the 2.5x transition in a timely manner. #same [SIGPIC][/SIGPIC] Link to comment Share on other sites More sharing options...
Holton181 Posted June 5, 2018 Share Posted June 5, 2018 Finished = no new features! They do indeed mention support for it = bug hunting and correction! No, you are not left out in the dark. Just read a little bit more carefully in the future. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
borchi_2b Posted June 5, 2018 Share Posted June 5, 2018 The gazelle is finished. As poly said on FB (see comments): https://www.facebook.com/PolychopSimulations/posts/1835093006796347 So there was any issue with multiple module game crash, viviane flir, lock/rwr crash..... It’s a joke ? Don’t expect that poly work on this quickly .... (they don’t have time to make a 3D logo) What has a intro to do with bugfixing? nothing. If we look for someone who can do a job better and quicker, a job that is not on first priority for the core dev team, is a valid and a normal practise for any company to outsource the task, even for us. Thanks a lot for comprehension that I had to answer on a posting on our facebook page that had nothing to do with any module at all. cheers http://www.polychop-sims.com Link to comment Share on other sites More sharing options...
borchi_2b Posted June 5, 2018 Share Posted June 5, 2018 In addition, some bugs to fix nedd a lot of time and sometimes others do not. DCS is a living platform with constant changes, therefor, concidering a product being finished and encountering bugs afterwords is normal for any company in any branch http://www.polychop-sims.com Link to comment Share on other sites More sharing options...
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