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Printable map of current Caucasus map?


Stratos

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  • 3 weeks later...

The river work has been interrupted due to holidays (I'm enjoying a few dives/tequilas/burritos in Mexico), but we're almost there. I should be back on tracks in mid-March.

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Thanks for all you hard work. You've more than earned these holidays...

 

Enjoy your tequilas and come back all recharged !

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

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  • 4 weeks later...

So, I've been enjoying our brand new Tomcat for the last two weeks. :pilotfly:

 

This has impacted my workflow a little bit, but we're almost there. The rivers layer should be complete in April (currently 90% done).

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  • 3 weeks later...

Small update: the river network is done, at last! This was probably the most tedious job of all the things I've done so far in the making of this map.

 

 

 

Work in progress

Sea, lakes and large rivers fixing : 0%

Proper international and regional borders : 30%

 

What still has to be done

Airbases : 0%

Bridges : 0%

Beacons : 0% (lua file to be converted into GeoJSON)

SRTM1 relief shadows : 0%

Elaborated MGRS grid : 0%

 

What's done

SRTM3 elevation : 100% (as a raster - slightly different from the game's map)

SRTM3 relief shadows : 100% (as a raster - slightly different from the game's map)

SRTM3 isolines : 100% (slightly different from the game's map)

Base MGRS grid : 100%

Base geo grid : 100%

Town names : 100 %

Power lines : 100 %

Sea, lakes and large rivers : 100 %

Vegetation : 100 %

Urban areas : 100 %

Elaborated geo grid : 100%

Roads : 100%

Railroads : 100%

Rivers : 100%

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Awesome flappie! I would have thought that roads would have been more tedious than rivers!

Looks like you are seeing the light at the end of the tunnel. Bridges and airbases are probably a bit complicated but not as much as all what you accomplished so far!

Thanks to Hardcard's script, a lot of the road job was automatic. On the contrary, all rivers had to be hand made.

 

I'll probably draw airbases using geolocalized screenshots. There's not so many of them, so it shouldn't take more than a month.

 

Most bridges will be automatically spotted (e.g. "if road layer crosses river layer, then draw bridge"), but I expect a few obstacles on the way.

 

Good news: the large rivers/lakes/sea layer has been fixed (there were small holes, mostly around Gori-Tbilissi) and the Georgian regional borders are done. Expect an update soon™.

Don't accept indie game testing requests from friends in Discord. Ever.

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Update v0.4 for CombatFlite incoming!

 

Changelog:

-Added rivers layer

-Added contested borders of Abkhazia and South Ossetia

-Added MGRS grid

-Added a bit of grey to high altitude mountains

-Fixed holes in water areas

-Changed stylesheet (MGRS codes, town names...)

 

e79394ce7357064c36f03ecd4b587e0a.md.png

 

 

 

Work in progress

Airbases : 0%

 

What still has to be done

Bridges : 0%

Beacons : 0% (lua file to be converted into GeoJSON)

SRTM1 relief shadows : 0%

 

What's done

SRTM3 elevation : 100% (as a raster - slightly different from the game's map)

SRTM3 relief shadows : 100% (as a raster - slightly different from the game's map)

SRTM3 isolines : 100% (slightly different from the game's map)

Town names : 100 %

Power lines : 100 %

Sea, lakes and large rivers : 100 %

Vegetation : 100 %

Urban areas : 100 %

Elaborated geo grid : 100%

Roads : 100%

Railroads : 100%

Rivers : 100%

Elaborated MGRS grid : 100%

International and contested borders : 100%

Don't accept indie game testing requests from friends in Discord. Ever.

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I don't plan to make another map at the moment. I felt the need to make the Caucasus map because this theatre is waaaay different from real life. It took me a year, and it's not quite finished yet.

 

Also, I guess the PG and NTTR theatres are much closer to the real locations compared to Caucasus, which means we wouldn't need a DCS map for them. Not 100% sure though.

 

 

Normandy 1944 might need an accurate DCS map, though.


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 2 weeks later...

Keep it up Flappie, been following this for a while now, good to see you Strong!

 

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v0.5 has just made its way to Viper. ;)

 

Changelog :

- Added airbases and abandoned airstrips (no labels for the CombatFlite version, because the software has labels of its own)

- Added beacons

- Tweaked shadows transparency

 

Please see v0.4 changelog for the rest of the upcoming changes.

 

 

 

Work in progress

SRTM1 relief shadows : 0% (currently downloading data)

 

What still has to be done?

Bridges : 0% (not sure it is worth drawing bridges)

 

What's done

SRTM3 elevation : 100% (as a raster - slightly different from the game's map)

SRTM3 relief shadows : 100% (as a raster - slightly different from the game's map)

SRTM3 isolines : 100% (slightly different from the game's map)

Town names : 100 %

Power lines : 100 %

Sea, lakes and large rivers : 100 %

Vegetation : 100 %

Urban areas : 100 %

Elaborated geo grid : 100%

Roads : 100%

Railroads : 100%

Rivers : 100%

Elaborated MGRS grid : 100%

International and contested borders : 100%

Airbases : 100%

Beacons : 100%

 

 

 

afbf40b5dfadfde2e3c47e0cc3d3614b.png

Don't accept indie game testing requests from friends in Discord. Ever.

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Man makes me wish caucausus map ingame expanded that far out

 

Build:

 

Windows 10 64 bit Pro

Case/Tower: Corsair Graphite 760tm ,Asus Strix Z790 Motherboard, Intel Core i7 12700k ,Corsair Vengeance LPX DDR4 64gb ram (3600 mhz) , (Asus strix oc edition) Nvidia RTX 3080 12gb , Evga g2 850 watt psu, Hardrives ; Samsung 970 EVo, , Samsung evo 860 pro 1 TB SSD, Samsung evo 850 pro 1TB SSD,  WD 1TB HDD

 

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Here's a kind of a "making of" post.

 

 

Until this very day, I had been using SRTM3 data to draw relief on all my maps, including the actual version of my Caucasus map. Though SRTM3 and its 3 arcsecond (1 pixel along the equator is 93 meters) were OK for my current 1900dpi map, I needed more precise data in order to make a bigger map without those ugly pixels seen in the shadows of mountains.

 

 

I was going to use SRTM1 data ("1" like in "1 arcsecond"; 1 pixel along the equator is 30 meters), which was the first publically released ARC1 data, but it's not OK at all in the Caucasus region: 4 tiles have data missing ! We usually call them "voids", here in white:

 

n42-e042-1arc-v3-flappie.png

 

 

One can usually fill the voids using softwares like Quantum GIS but the SRTM1 gaps seen here are way too large. Filling those gaps would mean drawing plains where there should be mountains. No way!

 

I then looked for other precise data, and found ASTER Global DEM. And... instant crush! First, there's no void at all in our beloved Caucasus region. Second, it's gorgeous! Look at this beauty:

 

 

Sans-titre.gif

(SRTM3 = currently used data for my map ; see the difference?)

 

 

I'm now able to redo the shadows of mountains, and maybe the isolines. I'll keep you posted. Soon we'll have a HUGE Caucasus map (probably up to 2500 dpi, I don't know yet).


Edited by Flappie

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