=DECOY= Posted June 22, 2018 Share Posted June 22, 2018 Anyone else noticed this in the MissionEditor.Lua If you remove the two -- you can have a 3rd coalition in game ! A Neutral party (PLAYABLE) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
71st_AH Rob Posted June 22, 2018 Share Posted June 22, 2018 Awesome Link to comment Share on other sites More sharing options...
Skarp Posted July 6, 2018 Share Posted July 6, 2018 just tried it but I just got a black screen when trying to launch DCS Link to comment Share on other sites More sharing options...
Pikey Posted July 6, 2018 Share Posted July 6, 2018 It's worked for a while. We are still panicking about scripting here as it's going to possibly have an impact. There's the cargo too which I've done nothing with. Good to see they got top down live now though and isn't crashing like it used to before. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Pikey Posted November 14, 2018 Share Posted November 14, 2018 There is now: test_Visible_Map_Bounds = true sitting here. Not tried it yet. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
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