Wizard1393 Posted November 24, 2017 Share Posted November 24, 2017 Hi all, Started flying the Viggen again after my now roughly 6 month break from it. I was trying out the Nordic Battle Campaign based on MBots DCE yesterday and was on this strike mission against an SA-6 site where the radar unit had been previously destroyed. So I loaded up with BK-90 and thought it was gonna be a sweet victory. 5 SA-6 launchers rather tightly placed in a group. So I fly the route, get to the ingress, follow procedures as I can understand, and launch. It misses with around 800-1000-m to the side. The Ternav was showing 0 error. Was flying in mountainous terrain so that helps I guess. So, with my failure I decided to set up a simple training mission. Start Kutaisi, targets middle of the abandoned airstrip outside of Kobuleti City. Loaded up with 4 BK-90 MJ-1 and headed off to the IP. I pause in steps and try to follow the manual with HUD-symbology but it's confusing. It does not seem to match up entirely what I see on the HUD and what is described in the manual. Anyway, even though unsure if I was in the right launch parameters (due to inconsistencies between manual and in sim) I manage to get the first BK-90 launched. It flies nicely over the target waypoint and a few seconds after overflying it, the submunitions destroy 2 out of 8 BTR-80:s. Detonation was spot on though. All good and dandy. But then I extend a 20km's or so and go in for a re-attack with the remaining BK-90's. The following two re-attacks misses the target waypoint by roughly 600-800m. Last time, on the ingress I notice on the HUD that the target waypoint is no longer where my targets are. I try to remedy this with a radar fix on my targets but I'm unsuccessful on getting the target waypoint close enough over my targets for the BK-90 to hit anything. The radar image (on the 15km range) and cursor is simply too inaccurate to accomplish this good enough for my last BK-90 to hit anything. During the entirety of the mission the TerNav was showing 0 deviation/error. The BK-90 is the only "stand-off-ish" area effect weapon and it would be nice if it was actually usable (reliable). Am I doing something wrong? GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Vatikus Posted November 24, 2017 Share Posted November 24, 2017 (edited) You need to know that the error is indicated by number which represents km! So 0 means that error can be up to 999m. The proper way to set up the attack is that you set up an IP waypoint and do a visual nav fix on it as you overfly it. This way you will minimize the error for the BK90 deployment. However that being said, I do have feeling that nav drift is a bit high for the distances I fly. However I have no real world performance numbers to relate to it. Edited November 24, 2017 by Vatikus Link to comment Share on other sites More sharing options...
Wizard1393 Posted November 24, 2017 Author Share Posted November 24, 2017 (edited) You need to know that the error is indicated by number which represents km! So 0 means that error can be up to 999m. The proper way to set up the attack is that you set up an IP waypoint and do a visual nav fix on it as you overfly it. This way you will minimize the error for the BK90 deployment. However that being said, I do have feeling that nav drift is a bit high for the distances I fly. However I have no real world performance numbers to relate to it. That makes sense. But still, making a radar fix on the targets should also work no? I don't know if that would be an acceptable approach IRL but seems like it should/would be. Anyway, yes I also feel that the drift is too much. Maybe it's not, according to real world data, but sometimes I wouldn't mind having an option like the Mirage, to disable gyro drift. Sure, it's cheating, but sometimes you just want to be unrealistically efficient for the sake of fun gameplay. Edited November 24, 2017 by chrisofsweden GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
Holton181 Posted November 24, 2017 Share Posted November 24, 2017 ... making a radar fix on the targets should also work no? As I understand it yes. But having an lP fix point before the target will give you two benefits: 1. When you approach the target you will have less workload, no need to correct the target point (ideally) before getting to close. 2. The target area migt be hard to distinguish on the radar as you said yourself. The IP can be placed on a prominent terrain feature during planning, shoreline or river formation etc, to make the fix easy to perform, be it radar fix or over fly. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
QuiGon Posted November 24, 2017 Share Posted November 24, 2017 3. You don't have to expose yourself earlier than necessary. If you make a radar fix on the target you will have to pop up to do that and expose yourself to the enemy way before the actual attack. Because of these reasons it is not an acceptable approach IRL. They use pre planned fix points that are placed on prominent terrain features before the attack actual attack run. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Cobra847 Posted November 24, 2017 Share Posted November 24, 2017 We're currently working with ED to update the BK90 and make the ordinance work as it should in both SP, MP- and also ensure that it correctly disperses bomblets. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Lupson Posted November 26, 2017 Share Posted November 26, 2017 In regard to using Bk-90's in the Nordic Battle campaign, I think there's also an issue where the player isn't credited with any units destroyed by Bk-90s. Don't remember if that also affects overall scoring in the campaign or not, e.g. if units destroyed by Bk-90s stay destroyed or not. But IIRC Bk-90s were basically useless in the Nordic Battle campaign due to those scoring issues. I used the Bk-90 mix variant since it's hugely more effective than the pure MJ1 or MJ2 variants, don't know if that matters. This was single player. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Cobra847 Posted November 26, 2017 Share Posted November 26, 2017 In regard to using Bk-90's in the Nordic Battle campaign, I think there's also an issue where the player isn't credited with any units destroyed by Bk-90s. Don't remember if that also affects overall scoring in the campaign or not, e.g. if units destroyed by Bk-90s stay destroyed or not. But IIRC Bk-90s were basically useless in the Nordic Battle campaign due to those scoring issues. I used the Bk-90 mix variant since it's hugely more effective than the pure MJ1 or MJ2 variants, don't know if that matters. This was single player. This is because we manually spawn explosions as a workaround to not being able to eject ordinance from the BK-90. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Lupson Posted November 27, 2017 Share Posted November 27, 2017 This is because we manually spawn explosions as a workaround to not being able to eject ordinance from the BK-90. Thanks for the clarification, it makes sense. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wizard1393 Posted November 27, 2017 Author Share Posted November 27, 2017 In regard to using Bk-90's in the Nordic Battle campaign, I think there's also an issue where the player isn't credited with any units destroyed by Bk-90s. This was single player. I'm guessing that's not a problem really. I don't think DCE Campaigns do anything with actual "score". It's more about checking what actual units was destroyed. So if a BK-90 destroys a complete target group, you will have accomplished the mission even though you won't be credited the kills personally. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
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