Hawkeye60 Posted July 17, 2018 Share Posted July 17, 2018 Does this still work? From the read me, "# DCS-CTLD Complete Troops and Logistics Deployment for DCS World ## Contents This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features. * [Contents](#contents) * [Features](#features) * [setup in Mission Editor](#setup-in-mission-editor) * [script Setup](#script-setup) * [script Configuration](#script-configuration) * [Pickup and Dropoff Zones Setup](#pickup-and-dropoff-zones-setup) * [Waypoint Zones Setup](#waypoint-zones-setup) * [Transport Unit Setup](#transport-unit-setup) * [Logistic Setup](#logistic-setup) * [Mission Editor Script Functions](#mission-editor-script-functions) * [Preload Troops into Transport](#preload-troops-into-transport) * [Create Extractable Groups without Pickup Zone](#create-extractable-groups-without-pickup-zone) * [spawn Extractable Groups without Pickup Zone at a Trigger Zone](#spawn-extractable-groups-without-pickup-zone-at-a-trigger-zone) * [spawn Extractable Groups without Pickup Zone at a Point](#spawn-extractable-groups-without-pickup-zone-at-a-point) * [Activate / Deactivate Pickup Zone](#activate--deactivate-pickup-zone) * [Change Remaining Groups For a Pickup Zone](#change-remaining-groups-for-a-pickup-zone) * [Activate / Deactivate Waypoint Zone](#activate--deactivate-waypoint-zone) * [unload Transport](#unload-transport) * [Load Transport](#load-transport) * [Auto Unload Transport in Proximity to Enemies](#auto-unload-transport-in-proximity-to-enemies) * [Create Radio Beacon at Zone](#create-radio-beacon-at-zone) * [Create / Remove Extract Zone](#create--remove-extract-zone) * [Count Extractable UNITS in zone](#count-extractable-units-in-zone) * [Count Extractable GROUPS in zone](#count-extractable-groups-in-zone) * [Create Crate Drop Zone](#create-crate-drop-zone) * [spawn Sling loadable crate at a Zone](#spawn-sling-loadable-crate-at-a-zone) * [spawn Sling loadable crate at a Point](#spawn-sling-loadable-crate-at-a-point) * [JTAC Automatic Targeting and Laser](#jtac-automatic-targeting-and-laser) * [in Game](#in-game) * [Troop Loading and Unloading](#troop-loading-and-unloading) * [Cargo Spawning and Sling Loading](#cargo-spawning-and-sling-loading) * [simulated Sling Loading](#simulated-sling-loading) * [Real Sling Loading](#real-sling-loading) * [Crate Unpacking](#crate-unpacking) * [Forward Operating Base (FOB) Construction](#forward-operating-base-fob-construction) * [Radio Beacon Deployment](#radio-beacon-deployment) * [A10\-C UHF ADF Radio Setup](#a10-c-uhf-adf-radio-setup) * [KA\-50 UHF ADF Radio Setup](#ka-50-uhf-adf-radio-setup) * [Mi\-8 ARC\-9 VHF Radio Setup](#mi-8-arc-9-vhf-radio-setup) * [uH\-1 ADF VHF Radio Setup](#uh-1-adf-vhf-radio-setup) * [Advanced Scripting](#advanced-scripting) ## Features The script supports: * Troop Loading / Unloading via Radio Menu * AI Units can also load and unload troops automatically * Troops can spawn with RPGs and Stingers / Iglas if enabled. * Different troop groups can be loaded. The groups can easily be modifed by editing CTLD. By Default the groups are: * AT Group * AA Group * Mortar Group * Standard Group * Vehicle Loading / Unloading via Radio Menu for C-130 / IL-76 (Other large aircraft can easily be added) (https://www.digitalcombatsimulator.com/en/files/668878/?sphrase_id=1196134) * You will need to download the modded version of the C-130 from here (JSGME Ready) that fixes the Radio Menu * Coloured Smoke Marker Drops * Extractable Soldier Spawn at a trigger zone * Extractable soldier groups added via mission editor * Unit construction using crates spawned at a logistics area and dropped via Simulated Cargo Sling or Real Cargo Sling * HAWK AA System requires 3 separate and correct crates to build * HAWK system can also be rearmed after construction by dropping another Hawk Launcher nearby and unpacking. Separate repair crate can also be used. * BUK AA System requires 2 separate and correct crates to build * BUK system can also be rearmed after construction by dropping another BUK Launcher nearby and unpacking. Separate repair crate can also be used. * KUB AA System requires 2 separate and correct crates to build * KUB system can also be rearmed after construction by dropping another KUB Launcher nearby and unpacking. Separate repair crate can also be used. * HMMWV TOW * HMMWV MG * HMMWV JTAC - Will Auto Lase and mark targets with smoke if enabled * SKP-11 JTAC - Will Auto Lase and mark targets with smoke if enabled * Mortar * Stinger MANPAD * Igla MANPAD * BTR-D * BRMD-2 * FOB Building * Homing using FM Radio Beacon * Easy Beacon Creation using Mission Editor plus Beacon Naming * Radio Beacon Deployment * Ability to deploy a homing beacon that the A10C, Ka-50, Mi-8 and Huey can home on * Pre loading of units into AI vehicles via a DO SCRIPT * Spawning of sling loadable crates at a specified zone or Point * Mission Editor Trigger functions - They store the numbers in flags for use by triggers * Count Crates in Zone * Works for both crates added by the Mission Editor and Crates spawned by Transports * Count soldiers extracted to a zone (the soldiers disappear) * Waypoint triggers to force dropped groups to head to a location * Advanced Scripting Callback system A complete test mission is included. You can also edit the CTLD.lua file to change some configuration options. Make sure you re-add the lua file to the mission after editing by deleting the trigger that loads the file, then readding the trigger and the DO SCRIPT FILE action. " Anyone? I can provide a link to my drop box if needed. "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
feefifofum Posted July 17, 2018 Share Posted July 17, 2018 (edited) Yes, this is still being actively developed and is stickied in the Mission Builder's Corner forum. We use it in every squadron mission at the 355th so our helo pilots can deploy troops and vehicles into the AO. EDIT: HERE is the thread Edited July 17, 2018 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Capt Zeen Posted July 18, 2018 Share Posted July 18, 2018 Yes, we use it every mision we fly Capt_Zeen_HELIOS PROFILES_WEBSITE Capt_Zeen_Youtube Channel Link to comment Share on other sites More sharing options...
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