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Old 01-02-2019, 03:44 AM   #1
sandman330
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Default DCS and Odyssey+ cross-eyed!!

Hello all, I have read and read and I have seen others with the same issue.. BUT no true fix (for me).

I have just received the Odyssey+ and I play DCS (Non Steam). As far as I know, the Samsung Odyssey and similar HMDs requre Steam VR. I have noticed that within Steam VR the visuals are clean and crsip. Within Windows Mixed reality portal, it too is clear and crisp. However when you load DCS, the vision becomes cross-eyed.. clear but cross-eyed. I have seen screen shots showing the misalignment in game of about 1 degree.

I am not 100% familiar with Steam, and only use it for VR as I have no other option to run the Odessey+. (I use to have Oculus.)

Is there a fix for this bug in steam? or a guide to help remove this issue? why does this happen when loading DCS (I see it also happens to other select programs too). I have tried the 'Revive 1.6.2' fix which uses Oculus home. (weird). doesnt work for me at least.

Is it a steamVR, DCS or the Odyssey+ issue..?

I have the latest Nvidia drivers as of this post, lastest windows update and all drivers.

My rig : ASUS ROG Maximus X Apex, 32GB DDR4 Gskill RGB 3000, i7-8086 @ 5.2ghz (water), Zotac GTX 1080ti OC, 1200wwwt PSU..

I would sincerly appreciate all your help, expertise and direction.

Thanks in advance.

Last edited by sandman330; 01-02-2019 at 03:47 AM.
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Old 01-02-2019, 05:44 PM   #2
Dreadwing
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You're not alone my friend. I have the Odyssey+ as well and even though your PC outclasses mine by a long shot I'm having the exact same issue. I've tried forcing ipd, turning settings down, everything. I don't have a fix for you but I want to let you know others are having similar issues!
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Old 01-02-2019, 06:14 PM   #3
imaxx
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Same here.
I had the Samsung Odyssey (non plus) with a very big miss allingment.
So i sold it in Summer 2018.

Now i own the Odyssey Plus and still having the little missalingment.
I hope this will be fixed in the close future.
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Old 01-02-2019, 07:15 PM   #4
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So you guys have measured your IPD and adjusted the physical roller on the headset to match that? In the mixed reality portal settings it will tell you the distance between center of lenses when you adjust the roller, which is meant to match your physical IPD which is a measurement of the distance between the center of your pupils when focused on something maybe 2-3 feet or further in front of you.

I got a pretty big head so the max IPD setting in mixed reality portal is like 71.808 with the original Odyssey and just barely wide enough for me with the widest setting but it's key to set that to match the distance between your pupils or you will feel crosseyed. From there I also adjust how the headset sits against my face to put my eyeballs in the vertical sweet spot, you know you're there when the picture is it's clearest, provided the IPD is correctly set on the headset.


Frankly, I didn't measure my IPD before realizing that adjusting the roller on the headset adjusts how far apart the lenses are from eachother. I just rolled it til the picture looked clear, with no double vision, which was the max width for me.

So either adjust the roller, or focus on your finger with your arm fully stretched and get someone to measure the distance between the center of your pupils in mm and that's your IPD"

the "Force IPD" setting in DCS world isn't the same thing.. it makes the world larger or smaller, personally I don't use it.

The physical roller to adjust the HMD IPD, at least on the non+ is on the bottom of the front of the headset in the middle. And it physically moves the lenses closer together or further apart inside the HMD.

In the screen snip below, those are the settings for WMR within windows, accessed by clicking the three dots on the bottom left of mixed reality portal and clicking "settings" then "headset display" in the new window. In WMR headsets without a physical roller to adjust IPD, you adjust the slider, which would be a software setting, where the Odyssey uses a physical setting, i think maybe in conjunction with WMR software.

Click image for larger version

Name:	IPD.JPG
Views:	114
Size:	71.1 KB
ID:	201224

I'm not saying anybody who's posted hasn't tried this. So don't take it the wrong way. I don't tend to notice a difference in DCS vs other VR experiences.
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Last edited by Headwarp; 01-02-2019 at 07:59 PM.
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Old 01-02-2019, 08:27 PM   #5
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I hve adjusted my IPD, wich is roughly on the lower end of the scale(62,8mm)
I also set the figures from the wmr into die "DCS IPD".


But the thing is, in other games like project cars 2 and elite dangerous everything is propper.
Only DCS is a little missaligned...

But i can deal with it, hoping that it will become like in the other games.

And @Headwarp, every discussion is helpful :-) so I personaly dont get your post wrong.
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Old 01-03-2019, 02:46 AM   #6
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I have heard that setting the display to 60 hz instead of 90 hz may fix the issue, but may also cause you to become nauseated. I won't be able to test until the weekend but I will keep digging and if I find a solution, will post. I've adjusted the IPD wheel all the from left to right and all the way across the board I'm getting the cross-eyed effect. Seems it has something to do with the engine and our hmd not playing nice.
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Old 01-03-2019, 02:47 PM   #7
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Some light appeared in the tunnel:

https://steamcommunity.com/app/71995...9167208813376/
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Old 01-03-2019, 03:58 PM   #8
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Quote:
Originally Posted by 13WELT_JankeS View Post

that's a good news!!


TomMicrosoft [sviluppatore] 20 ore fa

Hey all we are aware of the issue and determined that the DCS team will need to make changes to fix it. We reached out to their team and will work with them to fix this in an upcoming DCS release.



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Old 01-03-2019, 04:15 PM   #9
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That's good to know that ED is "on the hook" to help improve the O+ experience in DCS.

(Would be nice to get some official word from ED as to when, and maybe even, what is needed in DCS for this kind of change)
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Old 01-08-2019, 05:20 PM   #10
13WELT_JankeS
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In the discussion on the steam forum https://steamcommunity.com/app/71995...8813376/?ctp=2, we analyzed data from several Odyssey Plus goggles - including for comparison with goggles on which DCS normally starts. We used the vrcmd application in the folder:

c:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64>vrcmd

This application generates such data:

Device 0 - holographic.WindowsHolographic - Samsung Windows Mixed Reality 800ZBA by WindowsMR - HMD - generic_hmd
D3DAdapterIndex: 0
RecommendedRenderTargetSize: width=1687, height=2107
Left Projection: left=-1.246544, right=1.040488, top=-1.439158, bottom=1.418004
Right Projection: left=-1.047278, right=1.232865, top=-1.418372, bottom=1.425465
Lens Center: (0.000000, 0.000000), (0.000000, 0.000000)

This is just the data from my goggles that have the effect of misalignment in DCS.

For comparison, data from goggles that do not have this problem:

Device 0 - holographic.WindowsHolographic - Samsung Windows Mixed Reality 800ZBA by WindowsMR - HMD - generic_hmd
D3DAdapterIndex: 0
RecommendedRenderTargetSize: width=1687, height=2105
Left Projection: left=-1.225003, right=1.041945, top=-1.414402, bottom=1.415475
Right Projection: left=-1.039288, right=1.240635, top=-1.423776, bottom=1.421235
Lens Center: (0.000000, 0.000000), (0.000000, 0.000000)

What you can notice is his top/bottom values are pretty close (symmetrical) to each other. Unlike other Odyssey+ headsets.

top=-1.414402, bottom=1.415475
top=-1.423776, bottom=1.421235

It is possible that this is a clue that will help in removing the problem.

Here are the next data from the two odyssey goggles plus with the same problem in DCS:

Device 0 - holographic.WindowsHolographic - Samsung Windows Mixed Reality 800ZBA by WindowsMR - HMD - generic_hmd
D3DAdapterIndex: 0
RecommendedRenderTargetSize: width=1913, height=2388
Left Projection: left=-1.237106, right=1.043276, top=-1.439004, bottom=1.414056
Right Projection: left=-1.045044, right=1.239822, top=-1.419550, bottom=1.431158
Lens Center: (0.000000, 0.000000), (0.000000, 0.000000)

Device 0 - holographic.WindowsHolographic - Samsung Windows Mixed Reality 800ZBA by WindowsMR - HMD - generic_hmd
D3DAdapterIndex: 0
RecommendedRenderTargetSize: width=2065, height=2581
Left Projection: left=-1.241200, right=1.041525, top=-1.444395, bottom=1.412439
Right Projection: left=-1.052791, right=1.237553, top=-1.431514, bottom=1.432223
Lens Center: (0.000000, 0.000000), (0.000000, 0.000000)
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