Air_Mail Posted April 1, 2019 Share Posted April 1, 2019 Greetings! Getting straight to the point, On mission 16 after HIGHTOWER goes down in a blaze of glory , I can never seem to get to the AO in time to save the HVA. It doesn't matter if I leave the crash site early and fly balls to the walls to get there ASAP, the HVA always dies before I can get there. I have managed to save them once, but as soon as I do, the HVA is killed by the mortar teams instantly afterwards. Is this a known bug? Am I doing something wrong? I hate to skip a mission, the campaign has been excellent so far and I haven't run into any bugs I haven't been able to get past myself until now. Any guidance would be appreciated. Cheers! Link to comment Share on other sites More sharing options...
baltic_dragon Posted April 1, 2019 Share Posted April 1, 2019 I remember this problem from the test build before the release of the campaign - and I have fixed it then. I’ll try to fly it tonight or tomorrow and check if I can reproduce. Might be something broken with the latest update but if so, it will be an easy fix - though that would be for next Wednesday (I believe this time it is Stable update). Link to comment Share on other sites More sharing options...
Air_Mail Posted April 1, 2019 Author Share Posted April 1, 2019 I remember this problem from the test build before the release of the campaign - and I have fixed it then. I’ll try to fly it tonight or tomorrow and check if I can reproduce. Might be something broken with the latest update but if so, it will be an easy fix - though that would be for next Wednesday (I believe this time it is Stable update). Excellent! Could the problem be that I am running the Stable version of DCS vs the Beta version? I know the campaign was first released for the Beta version. I'm relatively new to DCS, so I apologize if that's obvious. Regardless, thanks for your quick response. Thanks for a compelling campaign, definitely the most fun I've had in DCS so far! Link to comment Share on other sites More sharing options...
baltic_dragon Posted April 1, 2019 Share Posted April 1, 2019 It may be a reason then.. I don’t have the stable version but will check in Open Beta. If it works fine, the OB version should be pushed to stable this Wednesday. Link to comment Share on other sites More sharing options...
schurem Posted April 1, 2019 Share Posted April 1, 2019 For me the thing to get it right was to not check in with JTAC too early. It seems the shooting starts at check-in, so when I checked in too early, the HVA got shot. The second try I only checked in when the lake was already in sight and everything went off fine. (beta branch) I5 9600KF, 32GB, 3080ti, G2, PointCTRL Link to comment Share on other sites More sharing options...
Zarma Posted June 17, 2019 Share Posted June 17, 2019 (edited) Agreed just flew it, checked in at 40 nm and wasnt able to get in time because I flew first on a wrong waypoint. Will have to try again. Edit : reflew it. Hit space bar once at 20 nm from the AO, worked fine. Edited June 17, 2019 by Zarma i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
baltic_dragon Posted June 18, 2019 Share Posted June 18, 2019 Watched Zarma flying :) I'll update the mission and add a trigger zone enabling F-10 radio menu when player gets close enough to action. Link to comment Share on other sites More sharing options...
tsgucci Posted January 10, 2020 Share Posted January 10, 2020 Hi Bought the campaign approx 2 weeks ago on steam. This mission is still unbeatable. If I see the logs right the Mortar starts firing when I take off from Kobuleti. Was it fixed already? Thanks Link to comment Share on other sites More sharing options...
baltic_dragon Posted January 10, 2020 Share Posted January 10, 2020 Internally - yes. I shall push it to ED by Sunday for the next update. Link to comment Share on other sites More sharing options...
tsgucci Posted January 10, 2020 Share Posted January 10, 2020 Internally - yes. I shall push it to ED by Sunday for the next update. Great, thank you! Do you think I get an automatic update if I bought it trough steam? BTW: Thank you very much for your great product. I really enjoy it very much. It is really a quality piece. Link to comment Share on other sites More sharing options...
baltic_dragon Posted January 11, 2020 Share Posted January 11, 2020 Thanks! And yes - I assume it will update on Steam together with last OB patch (though be aware it will first hit Open Beta, and only later on release version). Link to comment Share on other sites More sharing options...
LewisBarksdale Posted August 29, 2020 Share Posted August 29, 2020 Watched Zarma flying :) I'll update the mission and add a trigger zone enabling F-10 radio menu when player gets close enough to action. Hello! I just ran into the same issue (HVA dies before I get there) on the current OpenBeta (not on Steam). I pressed spacebar as soon as the option presented itself after dialogue with Overlord, which I think was beyond 40 nm away from where Axeman is (not sure exactly). Just wanted to report this in case there's supposed to be a delay in the trigger until the player gets close enough. I haven't yet tried the "pressing spacebar on the JTAC until within 20 nm" strategy, but will give that a shot next time. Thanks! Link to comment Share on other sites More sharing options...
baltic_dragon Posted August 31, 2020 Share Posted August 31, 2020 Thanks, I will double - check that! Link to comment Share on other sites More sharing options...
Ralphk Posted October 3, 2020 Share Posted October 3, 2020 yes i confirm the same issue. Link to comment Share on other sites More sharing options...
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