Skarp Posted June 4, 2020 Share Posted June 4, 2020 Can't figure out the reason but it's crashing all the clients in multiplayer. tracks attached.dcs.log-20200604-081815.zip Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 4, 2020 ED Team Share Posted June 4, 2020 Thank you, the team are working on this now. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
xcom Posted June 5, 2020 Share Posted June 5, 2020 This is also happening on BF servers, every few hours the server crashes with the same crash log seen here. Added a few examples below - # -------------- 20200605-193611 -------------- DCS/2.5.6.50321 (x86_64; Windows NT 10.0.18362) C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\WorldGeneral.dll # C0000005 ACCESS_VIOLATION at 1EE53080 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User' OS-Version: 10.0.18362 () 0x100-0x1 0x00000000000C3080 (WorldGeneral): MovingObject::IsFlag + 0x0 0x0000000000040D62 (WeaponBlocks): wDSeeker::operator= + 0x432 0x000000000000B9A0 (edObjects): Evoker<LandObjectDestroyNotifierBase,Link<LandObjectDestroyNotifierBase> >::onStartEvoke + 0xD0 0x000000000000E9F2 (edObjects): viSearch::TestAndInsert + 0x52 0x000000000001CD18 (edObjects): LinearStorage::getAllObjects + 0xB48 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x00000000000094D9 (edObjects): viObjectManager::GetObjects + 0x99 0x0000000000009E60 (edObjects): viObjectManager::GetSegmentList + 0x8C0 0x0000000000042101 (WeaponBlocks): wDActiveSeeker::changeAirTarget + 0x441 0x0000000000045F4B (WeaponBlocks): wDActiveSeeker::simulate + 0x1AB 0x000000000001F83A (blocksim): wSimulationSystem::simulate + 0x14A 0x0000000000035E6B (WeaponsBase): wAmmunition::simulate + 0x10B 0x00000000000E466B (Weapons): wAmmunitionDecoy::spawnSnare + 0x7CB 0x00000000000EB6D1 (Weapons): wAmmunitionSelfHoming::simulate + 0x161 0x00000000000336CA (WeaponsBase): wAmmunition::Class + 0x9A 0x0000000000003C04 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504 0x00000000000040AD (World): wSimCalendar::DoActionsUntil + 0x1FD 0x00000000007033FF (DCS): woLA::loadNewInputLayout + 0x31002F 0x0000000000714313 (DCS): dDispatcher::InitDatabase + 0xDC73 0x00000000006EAB44 (DCS): woLA::loadNewInputLayout + 0x2F7774 0x00000000006EAF09 (DCS): woLA::loadNewInputLayout + 0x2F7B39 0x00000000015A3B37 (DCS): AmdPowerXpressRequestHighPerformance + 0x9ECB33 0x00000000008CE98E (DCS): uiAsyncNet::onGameStop + 0x684BE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21 # -------------- 20200605-164729 -------------- DCS/2.5.6.50321 (x86_64; Windows NT 10.0.18362) C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\WorldGeneral.dll # C0000005 ACCESS_VIOLATION at 1EE53080 00:00000000 SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'User' OS-Version: 10.0.18362 () 0x100-0x1 0x00000000000C3080 (WorldGeneral): MovingObject::IsFlag + 0x0 0x0000000000040D62 (WeaponBlocks): wDSeeker::operator= + 0x432 0x000000000000B9A0 (edObjects): Evoker<LandObjectDestroyNotifierBase,Link<LandObjectDestroyNotifierBase> >::onStartEvoke + 0xD0 0x000000000000E9F2 (edObjects): viSearch::TestAndInsert + 0x52 0x000000000001CD18 (edObjects): LinearStorage::getAllObjects + 0xB48 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x000000000001CDF1 (edObjects): LinearStorage::getAllObjects + 0xC21 0x00000000000094D9 (edObjects): viObjectManager::GetObjects + 0x99 0x0000000000009E60 (edObjects): viObjectManager::GetSegmentList + 0x8C0 0x0000000000042101 (WeaponBlocks): wDActiveSeeker::changeAirTarget + 0x441 0x0000000000045F4B (WeaponBlocks): wDActiveSeeker::simulate + 0x1AB 0x000000000001F83A (blocksim): wSimulationSystem::simulate + 0x14A 0x0000000000035E6B (WeaponsBase): wAmmunition::simulate + 0x10B 0x00000000000E466B (Weapons): wAmmunitionDecoy::spawnSnare + 0x7CB 0x00000000000EB6D1 (Weapons): wAmmunitionSelfHoming::simulate + 0x161 0x00000000000336CA (WeaponsBase): wAmmunition::Class + 0x9A 0x0000000000003C04 (World): wSimTrace::CommandsTraceDiscreteIsOn + 0x504 0x00000000000040AD (World): wSimCalendar::DoActionsUntil + 0x1FD 0x00000000007033FF (DCS): woLA::loadNewInputLayout + 0x31002F 0x0000000000714313 (DCS): dDispatcher::InitDatabase + 0xDC73 0x00000000006EAB44 (DCS): woLA::loadNewInputLayout + 0x2F7774 0x00000000006EAF09 (DCS): woLA::loadNewInputLayout + 0x2F7B39 0x00000000015A3B37 (DCS): AmdPowerXpressRequestHighPerformance + 0x9ECB33 0x00000000008CE98E (DCS): uiAsyncNet::onGameStop + 0x684BE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21 Please fix this asap, we will have to rollback all the servers as it's not stable. 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Saruman Posted June 7, 2020 Share Posted June 7, 2020 +1. I had the same CTD right now, same .dll, same messages after the access violation. I already sent a crash report to ED when it happened Link to comment Share on other sites More sharing options...
Harker Posted June 8, 2020 Share Posted June 8, 2020 Thank you, the team are working on this now.Thanks, BN. Hopefully we'll see a fix on the 10th. The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro Link to comment Share on other sites More sharing options...
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