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Crimea map in DCS


BTTW-DratsaB

Crimea map in DCS  

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  1. 1. Crimea map in DCS

    • Never
      39
    • ASAP
      302


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I don't know why it only just dawned on me (I have played BS after all! :doh:)

But it was only the other day, when I went to see where my old Lockon A10 hunting ground around Sevastopol and Simperofol was that I realised that a large portion of the LockOn map is missing, I of course appreciate that we have a lot more map now then we did then.

 

http://lockon.co.uk/modern_air_combat/?PAGEN_2=2#573

 

It does seem a shame that we can't use that old Crimean section of the map in the DCS universe. I did find this old thread discussing the reasons behind its exclusion:

http://forums.eagle.ru/showthread.php?t=33917&highlight=lockon+terrain

 

Now we have 64bit is it possible to add this to the current map? Would it not be worth even making a second map out it if it is too big to combine the two?

 

I know we are getting Nevada, but the more terrain's the better. That's my opinion anyway. Perhaps people would even pay some money to have it included if it meant a lot of work to bring it up to DCS standard?

 

PS. I was in the process of writing this before JB made his thread :P , must be some thing n the air.


Edited by BTTW-DratsaB

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  • 3 years later...

I wouldn't say ASAP, but it would be nice to have it back in.

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If it gets added to the current map, ASAP. If it's separate yes, but when they get around to it.

Awaiting: DCS F-15C

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Eventually... it's too close to the map we have right now. I choose to abstain from this vote because my answer is not in the choices. I'm looking forward to a little more variety.

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Sure, if it's relatively simple to do. I assume it is, since that portion of the map was already created for LOMAC. Of course, that's just an assumption. Otherwise, leave it until the projects already underway are done.

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Wasn't the requirement for 32bit compatibility, which is not given any longer (AFAIK DCSW is now 64 bit only), the reason for, dropping crimean objects in favor of georgian objects (airfields, etc,)?

 

So why not just putting those objects back in? I bet it isn't that easy though, is it?

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Wasn't the requirement for 32bit compatibility, which is not given any longer (AFAIK DCSW is now 64 bit only), the reason for, dropping crimean objects in favor of georgian objects (airfields, etc,)?

 

So why not just putting those objects back in? I bet it isn't that easy though, is it?

 

AKAIK there's "Theater Switcher" already implemented with DSC:W however not in use as the only map available is the Kuban/Caucasus/Georgia.

 

With "Theater Switcher" one can select which parts of the Black Sea map are active or select completely different maps (i.e. Nevada when ready).

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For Huey's sake, I'd love SEA so I could run the Mekong or around Cam Ranh or, with a fully loaded Hawg, how about right up Hai Phong to HaNoi! But for an Eagle/Flanker party, Crimea/Russia would be nice. I loved Sevastopol in LOMAC. Nevada will be a nice separate map just for training the Western birds. Europe would be nice for the P-51 and whatever comes out to match that.

 

Not that it really matters. Years ago, our community had monthly online wars between Sochi and Maykop. The map really doesn't matter. AFM, and new aircraft DO!!!! Someone Puh-leeze get me a SuperBug!!!

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

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