aileron Posted January 22, 2019 Share Posted January 22, 2019 (edited) Magz has another video on the F14. Edited January 22, 2019 by aileron Link to comment Share on other sites More sharing options...
westr Posted January 22, 2019 Share Posted January 22, 2019 Love this module already. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV Link to comment Share on other sites More sharing options...
Mking Posted January 23, 2019 Share Posted January 23, 2019 (edited) Can not faster as mach 1.1 with afterburner at 36000 ft ? :O Edited January 23, 2019 by Mking System Hydro H115i with 8700k @ 4,9 ghz all cores, Asus strix Z370 f, 32gb ddr4 3600Mhz, Asusrog swift 34 gsync ,Vr hp Reverb .Palit gaming pro 2080 ti Thrustmaster Warthog f18grip and th pedal Steamvr ss 100% and dcs world ss 180% tomcat eats the viper for breakfast :P Lange lebe die Tomcat": Long live the Cat! Link to comment Share on other sites More sharing options...
OnlyforDCS Posted January 23, 2019 Share Posted January 23, 2019 Its real ? No more mach 1.1 with afterburner at 36000 ft ? :O I don't understand this question? What seems to be the problem? Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
HWasp Posted January 23, 2019 Share Posted January 23, 2019 Can not faster as mach 1.1 with afterburner at 36000 ft ? :O For some reason, in the videos released so far, they never drop the drop tanks when trying to go fast... That is certainly holding it back. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted January 23, 2019 Share Posted January 23, 2019 For some reason, in the videos released so far, they never drop the drop tanks when trying to go fast... That is certainly holding it back. Does the Tomcat have that ability? Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
BlackLion213 Posted January 23, 2019 Share Posted January 23, 2019 Does the Tomcat have that ability? Yes, but if you jettison your drop tanks your squadron will soon run out of tanks. :) You can still reach Mach 1.8ish at 30,000’ even with drop tanks and pallets, so they don’t have a huge performance impact on their own. The operational need favors keeping them for future use instead of dropping them. -Nick Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted January 23, 2019 Share Posted January 23, 2019 Yes, but if you jettison your drop tanks your squadron will soon run out of tanks. :) You can still reach Mach 1.8ish at 30,000’ even with drop tanks and pallets, so they don’t have a huge performance impact on their own. The operational need favors keeping them for future use instead of dropping them. -Nick Good to know. Thanks Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
jimiC Posted January 24, 2019 Share Posted January 24, 2019 While I like content creators getting access early to cover the module can we make sure the info is accurate Unless I'm misunderstanding the description of using the aim54 magz is suggesting the missile will go active 2nm after launch It won't do this unless you voluntarily drop lock in the f14? It should be going active at about 10nm from target. 2nm parameter is more like a minimum range if launching close in you need a couple of miles for it to go active Confirm deny ? Sent from my SM-G960F using Tapatalk Link to comment Share on other sites More sharing options...
Eldur Posted January 24, 2019 Share Posted January 24, 2019 You can still reach Mach 1.8ish at 30,000’ even with drop tanks and pallets, so they don’t have a huge performance impact on their own. The operational need favors keeping them for future use instead of dropping them. -Nick I was wondering about the speed as well and placed a comment about this below the video... might need some look at, but again, this isn't finished yet and things are subject to change. We might spot bugs or things that just aren't right yet Stores and racks drag seems to quite an issue in DCS if you just take a look at the Hornet, ie: 4 BRU-33s with LAU-61, pods dropped, max speed under M 1.2, same racks with Mk.83, bombs dropped, max speed like M 2.0, both planes with just 4 racks and no ordnance on it, just different ones before they've been dropped... so this needs a lot of fine tuning and most probably an overhaul of how it generally works. Link to comment Share on other sites More sharing options...
Gunslinger22 Posted January 24, 2019 Share Posted January 24, 2019 Stores and racks drag seems to quite an issue in DCS if you just take a look at the Hornet, ie: 4 BRU-33s with LAU-61, pods dropped, max speed under M 1.2, same racks with Mk.83, bombs dropped, max speed like M 2.0, both planes with just 4 racks and no ordnance on it, just different ones before they've been dropped... so this needs a lot of fine tuning and most probably an overhaul of how it generally works. The hornet isn't capable of M 2.0, don't know what Hornet you're flying to achieve that. :lol: "I'm just a dude, playing a dude, disguised as another dude." Link to comment Share on other sites More sharing options...
OnlyforDCS Posted January 24, 2019 Share Posted January 24, 2019 While I like content creators getting access early to cover the module can we make sure the info is accurate Unless I'm misunderstanding the description of using the aim54 magz is suggesting the missile will go active 2nm after launch It won't do this unless you voluntarily drop lock in the f14? It should be going active at about 10nm from target. 2nm parameter is more like a minimum range if launching close in you need a couple of miles for it to go active Confirm deny ? Sent from my SM-G960F using Tapatalk Good post. :thumbup: I agree that Magz got this part wrong. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted January 24, 2019 Share Posted January 24, 2019 Good post. :thumbup: I agree that Magz got this part wrong. yup Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Eldur Posted January 24, 2019 Share Posted January 24, 2019 The hornet isn't capable of M 2.0, don't know what Hornet you're flying to achieve that. :lol: The one in DCS. There've been threads about this issue long ago (ED is aware of). I was able to achieve this without diving from above... loadout was 4x 6 BDU-33 and 2x Mk.82. Dropped the stores, left the racks. Go try it and be amazed if you feel the need... Link to comment Share on other sites More sharing options...
Deano87 Posted January 25, 2019 Share Posted January 25, 2019 The one in DCS. There've been threads about this issue long ago (ED is aware of). I was able to achieve this without diving from above... loadout was 4x 6 BDU-33 and 2x Mk.82. Dropped the stores, left the racks. Go try it and be amazed if you feel the need... Gotta love that negative drag!:lol: Jabbers seems to have no problem getting the Cat going quickly. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
Jabbers_ Posted January 25, 2019 Share Posted January 25, 2019 While I like content creators getting access early to cover the module can we make sure the info is accurate Unless I'm misunderstanding the description of using the aim54 magz is suggesting the missile will go active 2nm after launch It won't do this unless you voluntarily drop lock in the f14? It should be going active at about 10nm from target. 2nm parameter is more like a minimum range if launching close in you need a couple of miles for it to go active Confirm deny ? Sent from my SM-G960F using Tapatalk As shown in my AIM-54 analysis videos, it goes active at about 7.5-10nm away from the target. As far as I understand it, in the real jet, the RIO can choose when it goes active, but in DCS the game engine does it, and as far as i know HB does not have control over this. As far as content creators go, speaking for myself, I try to be as accurate as possible, but hey... sometimes things get fouled up. Good content creators will acknowledge these issues and either correct them or make sure to double check related facts next time. Shit happens, move along ;) Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord Link to comment Share on other sites More sharing options...
Blaze1 Posted January 26, 2019 Share Posted January 26, 2019 As shown in my AIM-54 analysis videos, it goes active at about 7.5-10nm away from the target. As far as I understand it, in the real jet, the RIO can choose when it goes active, but in DCS the game engine does it, and as far as i know HB does not have control over this. My understanding is that the AIM-54 will go active when the predicted TTI reaches 16 seconds. I think there may be some circumstances however (in the real jet), in which AWG-9 illumination is required all the way to impact. Link to comment Share on other sites More sharing options...
Naquaii Posted January 26, 2019 Share Posted January 26, 2019 My understanding is that the AIM-54 will go active when the predicted TTI reaches 16 seconds. I think there may be some circumstances however (in the real jet), in which AWG-9 illumination is required all the way to impact. Do you have any source for those 16 seconds? Would be interesting to know as we've not found that number thus far. And yes, when launched in STT the AIM-54 will be SARH only so needs illumination all the way. How far we can implement this in DCS depends a little bit on functionality within DCS itself that is still being worked on. Link to comment Share on other sites More sharing options...
Blaze1 Posted January 26, 2019 Share Posted January 26, 2019 Do you have any source for those 16 seconds? Would be interesting to know as we've not found that number thus far. And yes, when launched in STT the AIM-54 will be SARH only so needs illumination all the way. How far we can implement this in DCS depends a little bit on functionality within DCS itself that is still being worked on. Hi Naquali My source is a 1980 - 1983 manual or more appropriate description would be student workbook, on the AWG-9 and it's modes of operation. Link to comment Share on other sites More sharing options...
Tenkom Posted January 26, 2019 Share Posted January 26, 2019 My understanding is that the AIM-54 will go active when the predicted TTI reaches 16 seconds. I think there may be some circumstances however (in the real jet), in which AWG-9 illumination is required all the way to impact. It makes no sense that it would use TTI to decide when to go active. If the target is flying towards the missile then 16 seconds could mean that it would be very far away and on the other end if the missile is chasing a fast moving target the TTI could be 16 seconds even if the target is very close. Unless it is an electrical thing, maybe the battery in the missile is only big enough to power the onboard radar for 16 seconds? I guess I don't really know and it could be anything... Link to comment Share on other sites More sharing options...
Blaze1 Posted January 26, 2019 Share Posted January 26, 2019 It makes no sense that it would use TTI to decide when to go active. If the target is flying towards the missile then 16 seconds could mean that it would be very far away and on the other end if the missile is chasing a fast moving target the TTI could be 16 seconds even if the target is very close. Unless it is an electrical thing, maybe the battery in the missile is only big enough to power the onboard radar for 16 seconds? I guess I don't really know and it could be anything... Tenkom, yes that's my interpretation. There's only enough power for 'x' number of seconds of radar illumination, however I'd think the actual figure is greater than 16 seconds to provide a cushion. Link to comment Share on other sites More sharing options...
Naquaii Posted January 27, 2019 Share Posted January 27, 2019 Probably a battery thing yes, but it isn't the missile deciding to go active, the AWG-9 has to tell it to. The AIM-54 doesn't decide to go active by itself unlike the AIM-120 in DCS. We're still waiting on functionality in DCS to model that fact though. @Blaze1, you wouldn't happen to be able to take an image of any details on those 16 secs and pm me? Would be something we could actually use as our documentation isn't as specific. Link to comment Share on other sites More sharing options...
Blaze1 Posted January 27, 2019 Share Posted January 27, 2019 No problem. I'll post a pic for you Naquaii. Link to comment Share on other sites More sharing options...
Blaze1 Posted January 27, 2019 Share Posted January 27, 2019 Ignore the CONFIDENTIAL markings, this manual was declassified on 31st December 1995: Link to comment Share on other sites More sharing options...
Naquaii Posted January 27, 2019 Share Posted January 27, 2019 Thanks! Every little bit helps! :-) Link to comment Share on other sites More sharing options...
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