im you Posted February 10, 2020 Share Posted February 10, 2020 How do wingtip missiles and nearby pylons bind to sub-assemblies so that wingtip missiles and pylons move with the folded wings? Link to comment Share on other sites More sharing options...
joey45 Posted February 10, 2020 Share Posted February 10, 2020 Connect to the (dummy) connector to the pylon then the pylon to the wing. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
im you Posted February 14, 2020 Author Share Posted February 14, 2020 Connect to the (dummy) connector to the pylon then the pylon to the wing. Does the game automatically recognize (dummy)? Still write "connect =" specific name "in" user defined "of" object property "of" dummy "before exporting Link to comment Share on other sites More sharing options...
SkateZilla Posted February 14, 2020 Share Posted February 14, 2020 Set the Dummy in 3DS, Link to pylon, link to wing, for example: Pylons = { -- Left Wingtip Station (1), (LAU-127A/A) pylon(1, 0, -2.209,0.02 , -6.78, {use_full_connector_position = true, arg= 308, arg_value = 1.0}, --[[ LAUNCHER TYPE -- STORE NAME ]]{ --[[ AIR TO AIR MISSILES ]] --[[ LAU-127E/A -- AIM-9M SIDEWINDER ]]{ CLSID = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- AIM-9X SIDEWINDER ]]{ CLSID = "{5CE2FF2A-645A-4197-B48D-8720AC69394F}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- ACMI AIS/ASQ T-50 ]]{ CLSID = "{AIS_ASQ_T50}", connector = "Pylon1", arg_value = 1.0}, --[[ SMOKE PODS]] --[[ LAU-127E/A -- Blue Smoke ]]{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- Blue Smokewinder ]]{ CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- Red Smoke ]]{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- Red Smokewinder ]]{ CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}", connector = "Pylon1", arg_value = 1.0}, --[[ JAMMING RECEIVERS]] --[[ NONE -- AN/ALQ-218 ]]{ CLSID = "{F_18_EFG_AN_ALQ_218L}", connector = "Pylon1B", arg_value = 0.5, required ={{station =11, loadout={"{F_18_EFG_AN_ALQ_218R}"}}}}, --[[ REMOVE PYLON]] --[[ LAU-127/C -- None ]]{ CLSID = "{EMPTY_PYLON_STORE_LAU127}", connector = "Pylon1", arg_value = 0.0}, } ), --End Of Pylon -- Left Out-Board UnderWing Pylon (2) (SUU-80A/A) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
im you Posted February 14, 2020 Author Share Posted February 14, 2020 Set the Dummy in 3DS, Link to pylon, link to wing, for example: Pylons = { -- Left Wingtip Station (1), (LAU-127A/A) pylon(1, 0, -2.209,0.02 , -6.78, {use_full_connector_position = true, arg= 308, arg_value = 1.0}, --[[ LAUNCHER TYPE -- STORE NAME ]]{ --[[ AIR TO AIR MISSILES ]] --[[ LAU-127E/A -- AIM-9M SIDEWINDER ]]{ CLSID = "{6CEB49FC-DED8-4DED-B053-E1F033FF72D3}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- AIM-9X SIDEWINDER ]]{ CLSID = "{5CE2FF2A-645A-4197-B48D-8720AC69394F}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- ACMI AIS/ASQ T-50 ]]{ CLSID = "{AIS_ASQ_T50}", connector = "Pylon1", arg_value = 1.0}, --[[ SMOKE PODS]] --[[ LAU-127E/A -- Blue Smoke ]]{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- Blue Smokewinder ]]{ CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E743}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- Red Smoke ]]{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}", connector = "Pylon1", arg_value = 1.0}, --[[ LAU-127E/A -- Red Smokewinder ]]{ CLSID = "{A4BCC903-06C8-47bb-9937-A30FEDB4E741}", connector = "Pylon1", arg_value = 1.0}, --[[ JAMMING RECEIVERS]] --[[ NONE -- AN/ALQ-218 ]]{ CLSID = "{F_18_EFG_AN_ALQ_218L}", connector = "Pylon1B", arg_value = 0.5, required ={{station =11, loadout={"{F_18_EFG_AN_ALQ_218R}"}}}}, --[[ REMOVE PYLON]] --[[ LAU-127/C -- None ]]{ CLSID = "{EMPTY_PYLON_STORE_LAU127}", connector = "Pylon1", arg_value = 0.0}, } ), --End Of Pylon -- Left Out-Board UnderWing Pylon (2) (SUU-80A/A) I created "dummy" near pylon and made dummy a sub-object of pylon according to your method. I also wrote "use_full_connector_position = true" in the lua script, but the missile is still folded after the wing is folded in the game. Did not follow the wings. In 3dmax, in addition to the dummy and pylon becoming a father-son relationship, what else needs to be done to make the wingtip missile follow the wing? Link to comment Share on other sites More sharing options...
im you Posted February 14, 2020 Author Share Posted February 14, 2020 How to make the MFCD content display in the designated MFCD position of the cockpit y If I use the avionics of the F-15C, how do I make the avionics MFCD content appear on a specific display in the cockpit I made? What does this need to do in 3dmax Link to comment Share on other sites More sharing options...
im you Posted February 19, 2020 Author Share Posted February 19, 2020 Okay, I already know. The name of the dummy object is specific, you need to open the Connector Tool in "ModelView2" to find the name of the dummy object I want Link to comment Share on other sites More sharing options...
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