D4n Posted July 14, 2018 Share Posted July 14, 2018 Is deferred shading forced in on VR mode too? I'm having fps problems and wonder how much it stresses a GPU (in VR) and if there is a way to disable it. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
imacken Posted July 16, 2018 Share Posted July 16, 2018 There is no way to disable it. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
D4n Posted July 17, 2018 Author Share Posted July 17, 2018 Ok. Then the question is how much performance impact. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
pagadi-zaiet Posted July 17, 2018 Share Posted July 17, 2018 I say 20/25% less frames with deferred and also less clarity in visuals! Link to comment Share on other sites More sharing options...
D4n Posted July 17, 2018 Author Share Posted July 17, 2018 Then for what possible reason would a game developer force a graphics setting like that to be always on? I don't see the point of 25% less fps. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
imacken Posted July 17, 2018 Share Posted July 17, 2018 That's life, I'm afraid. Software keeps on demanding more from hardware. Hence the never ending upgrade path! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
D4n Posted July 17, 2018 Author Share Posted July 17, 2018 Software keeps on demanding more from hardware. Hence the never ending upgrade path! But most game studios (programmers) allow for a good quality-performance balance on affordable hardware. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Sniper175 Posted July 17, 2018 Share Posted July 17, 2018 Just upgraded to 8700 at 5ghz and 1080ti no issues here with deferred and that’s with the odyssey. So think it’s safe to say got to brute force dcs world currently. I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10 Link to comment Share on other sites More sharing options...
SWE-Timberwolf Posted July 18, 2018 Share Posted July 18, 2018 I say 20/25% less frames with deferred and also less clarity in visuals! What do you mean with less clarity? I think it is easier to see details in VR with deferedshading on. Before I had to set pixel density to 1.5 in order to read the instruments. Now I can read them while having pixel density set to 1.0. System: MSI Z370 | i7 8700K | 32GB DDR4 | RTX 2080Ti | TM Warthog | Logitech Pro Rudder Pedals | Oculus Rift S Modules: FC3 | UH-1H | SA342 | Spitfire | AJS-37 | F-5E | A-10C | M-2000C | AV-8B | F/A-18C | F-14 | C-101 | F-86F | MiG-21 | MiG-19P | MiG-15 | F-16C | JF-17 | L-39 | Mi-8MTV2 | KA-50 | Christen Eagle II | Yak-52 | Bf 109 K-4 | NTTR | Normandie | Persian Gulf | The Channel Link to comment Share on other sites More sharing options...
nrosko Posted July 28, 2018 Share Posted July 28, 2018 I think the main issue with DS in DCS is night scenes. I simple cannot fly in the dark any more. I thought the idea of DS is it improves lighting but it's worse. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
Vannipo Posted July 31, 2018 Share Posted July 31, 2018 There is no way to disable it. Simply, that is not true. Of course u can enable or disable it in the settings. Nothing special about it. Link to comment Share on other sites More sharing options...
nrosko Posted July 31, 2018 Share Posted July 31, 2018 really how? Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
Vannipo Posted July 31, 2018 Share Posted July 31, 2018 Is deferred shading forced in on VR mode too? I'm having fps problems and wonder how much it stresses a GPU (in VR) and if there is a way to disable it. No it's not forced. U can disable it. Just disable it. It eats much fps. specially on trees. And there u can see the biggest difference in visual beauty. Link to comment Share on other sites More sharing options...
Knock-Knock Posted July 31, 2018 Share Posted July 31, 2018 No it's not forced. U can disable it. Just disable it. It eats much fps. specially on trees. And there u can see the biggest difference in visual beauty. That ability went with 2.5.1. From then on its Deferred Shading only Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading. https://forums.eagle.ru/showpost.php?p=3463558&postcount=8 - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Vannipo Posted July 31, 2018 Share Posted July 31, 2018 really how? Link to comment Share on other sites More sharing options...
Vannipo Posted July 31, 2018 Share Posted July 31, 2018 That ability went with 2.5.1. From then on its Deferred Shading only Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading. https://forums.eagle.ru/showpost.php?p=3463558&postcount=8 Ah, ok. I am not in beta Link to comment Share on other sites More sharing options...
imacken Posted July 31, 2018 Share Posted July 31, 2018 Ah, ok. I am not in beta Your not in release either! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box Link to comment Share on other sites More sharing options...
DayGlow Posted August 1, 2018 Share Posted August 1, 2018 Then for what possible reason would a game developer force a graphics setting like that to be always on? I don't see the point of 25% less fps. Too much work needed to support 2 different render paths. Objects would need 2 seperate texture and material files to properly reflect light as the deferred shaders use the physics based rendering. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
D4n Posted August 1, 2018 Author Share Posted August 1, 2018 Ah okay. Interesting background information. DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Hippo Posted August 1, 2018 Share Posted August 1, 2018 Too much work needed to support 2 different render paths. Objects would need 2 seperate texture and material files to properly reflect light as the deferred shaders use the physics based rendering. Not to start an argument - just a discussion, I bring the following up just out of interest: Have ED actually stated this formally, or is the above an assumption from you? If it's just about two sets of texture and material files, would it not be possible to programatically convert from one set of files to the other? I.e. not so much effort? With 4XMSAA turned on, I've had a 50% drop in fps. I feel that this change should have been (ahem) deferred until it didn't cause such a detrimental impact. System spec: Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
Hippo Posted August 1, 2018 Share Posted August 1, 2018 Ah, ok. I am not in beta Expect to see a drop of around 30% in fps when you go to >= 2.5.1. :( IMHO VR users have been very hard done by with this change. Personally, I'm staying with 2.5.0 on stable for all my current modules. I only use the beta because I bought the F-18, but will not buy anything else from ED that requires >= 2.5.1. System spec: Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
Boris Posted August 1, 2018 Share Posted August 1, 2018 I didn't turn deferred shading off even when it was possible, because quite frankly, it looked terrible. I think performance has improved markedly since deferred shading was introduced. PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update Link to comment Share on other sites More sharing options...
DayGlow Posted August 1, 2018 Share Posted August 1, 2018 Not to start an argument - just a discussion, I bring the following up just out of interest: Have ED actually stated this formally, or is the above an assumption from you? If it's just about two sets of texture and material files, would it not be possible to programatically convert from one set of files to the other? I.e. not so much effort? With 4XMSAA turned on, I've had a 50% drop in fps. I feel that this change should have been (ahem) deferred until it didn't cause such a detrimental impact. I can't say where I read this, but I remember this being a major reason going forward. The physics-based rendering requires deferred shading and completely different layers for the textures. found this post: https://forums.eagle.ru/showpost.php?p=3487424&postcount=30 "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
Hippo Posted August 1, 2018 Share Posted August 1, 2018 (edited) Thanks for replying. From that post: "** Not an Official ED Response **" This is the thing with these forums: they have a number of "moderators" who sometimes appear to answer officially, but as far as I can tell they are not employed by ED, and do not speak for ED, so I treat their comments as personal opinions, of equal value to any other poster's. AFAIK, the only official statement from ED regarding this matter, is two short sentences (buried in an update - quoted above). Disappointing, since its detrimental performance impact is considerable. OTOH, when it comes to COWS, no effort spared on communicating that game-changer. Edited August 1, 2018 by Hippo System spec: Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
DayGlow Posted August 1, 2018 Share Posted August 1, 2018 It may not be'official' but it did explain the difference between the old renderer and new PBR and deferred shading. It's unrealistic to expect a developer to support 2 different render paths. "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11 Link to comment Share on other sites More sharing options...
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