** AJS-37 Changelog / Update Master List ** - Page 57 - ED Forums
 


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Old 10-02-2018, 05:22 AM   #561
RagnarDa
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No shouldnt be
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Old 10-16-2018, 05:28 PM   #562
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Todays update includes:
- Fix to popup-point switching logic.
- Rb15 group target fix.
- U22 and U22/A is no longer turned on when starting cold.
- Fix to U22/A listening even though it was turned off.
- Suspension for main landing gear softened to allow earlier rotation.
- Both brakes on same axis fixed.
- Fix to target ring not displaying with sidewinders.
- Reverted smoke-in-AB-fix because it turned off sound, not sure how to fix this.
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Last edited by RagnarDa; 10-16-2018 at 05:58 PM.
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Old 10-16-2018, 05:32 PM   #563
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Quote:
Originally Posted by RagnarDa View Post
- Reverted smoke-in-AB-fix because it turned off sound, not sure how to fix this.

I really appreciate your honest statements. It is always interesting how things are solved, and in some certain situations even the professionals are sometimes at the end of their wisdom.



Anyway, thanks for the quick updates!!
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Old 10-16-2018, 08:52 PM   #564
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just to clarify also; art changes will be in next wednesday, not this one.
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Old 10-16-2018, 09:01 PM   #565
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Quote:
Originally Posted by TOViper View Post
I really appreciate your honest statements. It is always interesting how things are solved, and in some certain situations even the professionals are sometimes at the end of their wisdom.

Anyway, thanks for the quick updates!!
Coding is literally the darkest of dark magic tbh. As someone who has to maintain a c++ github repository I can so relate to that particular change xD
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Old 10-16-2018, 11:26 PM   #566
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Sorry what do you mean with pop up logic fix?
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Old 10-17-2018, 04:28 AM   #567
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Default ** AJS-37 Changelog / Update Master List **

https://r.tapatalk.com/shareLink?sha...5&share_type=t

So pop-up point can be placed on the other side of the target.
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Old 10-18-2018, 10:10 AM   #568
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Quote:
Originally Posted by RagnarDa View Post
Todays update includes:
- Fix to target ring not displaying with sidewinders.
Thanks for addressing this issue!

Did this fix make it in the patch of last Tuesday? I'm asking because I don't get it to work.
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